Module fyrox::scene

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Contains all structures and methods to create and manage 3D scenes.

A Scene is a container for graph nodes, animations and physics.

Modules§

  • Animation player is a node that contains multiple animations. It updates and plays all the animations. See AnimationPlayer docs for more info.
  • Contains all structures and methods to create and manage base scene graph nodes.
  • Contains all methods and structures to create and manage cameras. See Camera docs for more info.
  • Collider is a geometric entity that can be attached to a rigid body to allow participate it participate in contact generation, collision response and proximity queries.
  • Debug drawing module.
  • Decal is an image that gets projected to a geometry of a scene.
  • The module contains 2D scene nodes and physics. Despite the naming, scene nodes are still 3D but physics simulation is in true 2D.
  • Contains all methods and structures to create and manage scene graphs.
  • Joint is used to restrict motion of two rigid bodies.
  • Contains all structures and methods to create and manage lights.
  • Contains all structures and methods to create and manage mesh scene graph nodes. See Mesh docs for more info and usage examples.
  • Navigational mesh (navmesh for short) is a surface which can be used for path finding. See NavigationalMesh docs for more info and usage examples.
  • Contains all structures and methods to create and manage scene graph nodes.
  • Contains all structures and methods to create and manage particle systems. See ParticleSystem docs for more info and usage examples.
  • A simplest possible node which represents point in space.
  • Rigid body is a physics entity that responsible for the dynamics and kinematics of the solid.
  • Everything related to sound in the engine.
  • Contains all structures and methods to create and manage sprites.
  • Everything related to terrains. See Terrain docs for more info.
  • Contains all structures and methods to create and manage 3D transforms.

Structs§