Module fyrox::scene::navmesh

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Navigational mesh (navmesh for short) is a surface which can be used for path finding. See NavigationalMesh docs for more info and usage examples.

Structs§

  • Navigational mesh (navmesh for short) is a surface which can be used for path finding. Unlike A* Pathfinder, it can build arbitrary paths on a surface of large polygons, making a path from point A to point B linear (standard pathfinder builds path only from vertex to vertex). Navmeshes should be used when you have an arbitrary “walkable” surface, for example, a game level with rooms, hallways, multiple floors and so on. A* pathfinder should be used for strategies or any other types of games with uniform pathfinding grid.
  • Creates navigational meshes and adds them to a scene graph.