Struct fyrox::scene::SceneRenderingOptions

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pub struct SceneRenderingOptions {
    pub render_target: Option<Resource<Texture>>,
    pub clear_color: Option<Color>,
    pub polygon_rasterization_mode: PolygonFillMode,
    pub ambient_lighting_color: Color,
}
Expand description

Rendering options of a scene. It allows you to specify a render target to render the scene to, change its clear color, etc.

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§render_target: Option<Resource<Texture>>

A texture to draw the scene to. If empty, then the scene will be drawn on screen directly. It is useful to “embed” some scene into other by drawing a quad with this texture. This can be used to make in-game video conference - you can make separate scene with your characters and draw scene into a texture, then in the main scene you can attach this texture to some quad which will be used as a monitor. Other usage could be a previewer of models, like a pictogram of character in real-time strategies, in other words there are plenty of possible uses.

§clear_color: Option<Color>

Default color of the render target. Default is None, which forces the renderer to use clear color of the back buffer. Could be set to transparent to make background transparent.

§polygon_rasterization_mode: PolygonFillMode

Defines how polygons of the scene will be rasterized. By default it set to PolygonFillMode::Fill, PolygonFillMode::Line could be used to render the scene in wireframe mode.

§ambient_lighting_color: Color

Color of the ambient lighting.

Implementations§

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impl SceneRenderingOptions

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pub const RENDER_TARGET: &'static str = "render_target"

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pub const CLEAR_COLOR: &'static str = "clear_color"

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pub const POLYGON_RASTERIZATION_MODE: &'static str = "polygon_rasterization_mode"

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pub const AMBIENT_LIGHTING_COLOR: &'static str = "ambient_lighting_color"

Trait Implementations§

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impl Clone for SceneRenderingOptions

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fn clone(&self) -> SceneRenderingOptions

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SceneRenderingOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for SceneRenderingOptions

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fn default() -> SceneRenderingOptions

Returns the “default value” for a type. Read more
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impl PartialEq for SceneRenderingOptions

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fn eq(&self, other: &SceneRenderingOptions) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for SceneRenderingOptions

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fn source_path() -> &'static str

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fn type_name(&self) -> &'static str

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fn doc(&self) -> &'static str

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fn assembly_name(&self) -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn type_assembly_name() -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))

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fn into_any(self: Box<SceneRenderingOptions>) -> Box<dyn Any>

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fn set( &mut self, value: Box<dyn Reflect> ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>

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fn as_any(&self, func: &mut dyn FnMut(&(dyn Any + 'static)))

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fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Any + 'static)))

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fn as_reflect(&self, func: &mut dyn FnMut(&(dyn Reflect + 'static)))

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fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Reflect + 'static)))

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fn fields(&self, func: &mut dyn FnMut(&[&(dyn Reflect + 'static)]))

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fn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>) )

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Calls user method specified with #[reflect(setter = ..)] or falls back to Reflect::field_mut
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fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>) )

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impl Visit for SceneRenderingOptions

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fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>

Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
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impl StructuralPartialEq for SceneRenderingOptions

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