Expand description
The module contains 2D scene nodes and physics. Despite the naming, scene nodes are still 3D but physics simulation is in true 2D.
Modules§
- Collider is a geometric entity that can be attached to a rigid body to allow participate it participate in contact generation, collision response and proximity queries.
- Joint is used to restrict motion of two rigid bodies.
- Scene physics module.
- Rectangle is the simplest “2D” node, it can be used to create “2D” graphics. 2D is in quotes here because the node is actually a 3D node, like everything else in the engine.
- Rigid body is a physics entity that responsible for the dynamics and kinematics of the solid.