Module fyrox::scene::dim2

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The module contains 2D scene nodes and physics. Despite the naming, scene nodes are still 3D but physics simulation is in true 2D.

Modules§

  • Collider is a geometric entity that can be attached to a rigid body to allow participate it participate in contact generation, collision response and proximity queries.
  • Joint is used to restrict motion of two rigid bodies.
  • Scene physics module.
  • Rectangle is the simplest “2D” node, it can be used to create “2D” graphics. 2D is in quotes here because the node is actually a 3D node, like everything else in the engine.
  • Rigid body is a physics entity that responsible for the dynamics and kinematics of the solid.