pub struct DrawingContext {
    pub transform_stack: TransformStack,
    /* private fields */
}

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§transform_stack: TransformStack

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impl DrawingContext

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pub fn new() -> DrawingContext

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pub fn clear(&mut self)

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pub fn get_vertices(&self) -> &[Vertex]

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pub fn get_triangles(&self) -> &[TriangleDefinition]

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pub fn get_commands(&self) -> &Vec<Command>

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pub fn push_opacity(&mut self, opacity: f32)

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pub fn pop_opacity(&mut self)

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pub fn triangle_points( &self, triangle: &TriangleDefinition ) -> Option<(&Vertex, &Vertex, &Vertex)>

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pub fn is_command_contains_point( &self, command: &Command, pos: Vector2<f32> ) -> bool

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pub fn commit( &mut self, clip_bounds: Rect<f32>, brush: Brush, texture: CommandTexture, clipping_geometry: Option<ClippingGeometry> )

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pub fn draw_text( &mut self, clip_bounds: Rect<f32>, position: Vector2<f32>, formatted_text: &FormattedText )

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impl Default for DrawingContext

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Draw for DrawingContext

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fn push_vertex_raw(&mut self, vertex: Vertex)

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fn push_triangle(&mut self, a: u32, b: u32, c: u32)

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fn last_vertex_index(&self) -> u32

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fn push_vertex(&mut self, pos: Vector2<f32>, tex_coord: Vector2<f32>)

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fn push_triangle_multicolor(&mut self, vertices: [(Vector2<f32>, Color); 3])

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fn push_triangle_filled(&mut self, vertices: [Vector2<f32>; 3])

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fn push_line(&mut self, a: Vector2<f32>, b: Vector2<f32>, thickness: f32)

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fn push_rect(&mut self, rect: &Rect<f32>, thickness: f32)

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fn push_rect_vary(&mut self, rect: &Rect<f32>, thickness: Thickness)

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fn push_rect_filled( &mut self, rect: &Rect<f32>, tex_coords: Option<&[Vector2<f32>; 4]> )

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fn push_rect_multicolor(&mut self, rect: &Rect<f32>, colors: [Color; 4])

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fn push_circle( &mut self, origin: Vector2<f32>, radius: f32, segments: usize, color: Color )

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fn push_arc( &mut self, center: Vector2<f32>, radius: f32, angles: Range<f32>, subdivisions: usize, thickness: f32 )

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fn push_rounded_rect( &mut self, rect: &Rect<f32>, thickness: f32, corner_radius: f32, corner_subdivisions: usize )

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fn push_bezier( &mut self, p0: Vector2<f32>, p1: Vector2<f32>, p2: Vector2<f32>, p3: Vector2<f32>, subdivisions: usize, thickness: f32 )

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow_mut(&mut self) -> &mut T

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fn into(self) -> U

Calls U::from(self).

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

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unsafe fn drop(ptr: usize)

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impl<T> Same<T> for T

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type Output = T

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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

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fn from_subset(element: &SS) -> SP

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type Error = <U as TryFrom<T>>::Error

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