pub struct FormattedText {
    pub shadow: bool,
    pub shadow_brush: Brush,
    pub shadow_dilation: f32,
    pub shadow_offset: Vector2<f32>,
    /* private fields */
}

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§shadow: bool§shadow_brush: Brush§shadow_dilation: f32§shadow_offset: Vector2<f32>

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impl FormattedText

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pub fn get_glyphs(&self) -> &[TextGlyph]

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pub fn get_font(&self) -> SharedFont

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pub fn set_font(&mut self, font: SharedFont) -> &mut Self

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pub fn get_lines(&self) -> &[TextLine]

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pub fn set_vertical_alignment( &mut self, vertical_alignment: VerticalAlignment ) -> &mut Self

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pub fn vertical_alignment(&self) -> VerticalAlignment

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pub fn set_horizontal_alignment( &mut self, horizontal_alignment: HorizontalAlignment ) -> &mut Self

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pub fn horizontal_alignment(&self) -> HorizontalAlignment

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pub fn set_brush(&mut self, brush: Brush) -> &mut Self

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pub fn brush(&self) -> Brush

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pub fn set_constraint(&mut self, constraint: Vector2<f32>) -> &mut Self

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pub fn get_raw_text(&self) -> &[Character]

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pub fn text(&self) -> String

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pub fn get_range_width<T: IntoIterator<Item = usize>>(&self, range: T) -> f32

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pub fn set_text<P: AsRef<str>>(&mut self, text: P) -> &mut Self

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pub fn set_wrap(&mut self, wrap: WrapMode) -> &mut Self

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pub fn set_shadow(&mut self, shadow: bool) -> &mut Self

Sets whether the shadow enabled or not.

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pub fn set_shadow_brush(&mut self, brush: Brush) -> &mut Self

Sets desired shadow brush. It will be used to render the shadow.

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pub fn set_shadow_dilation(&mut self, thickness: f32) -> &mut Self

Sets desired shadow dilation in units. Keep in mind that the dilation is absolute, not percentage-based.

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pub fn set_shadow_offset(&mut self, offset: Vector2<f32>) -> &mut Self

Sets desired shadow offset in units.

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pub fn wrap_mode(&self) -> WrapMode

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pub fn insert_char(&mut self, code: char, index: usize) -> &mut Self

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pub fn insert_str(&mut self, str: &str, position: usize) -> &mut Self

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pub fn remove_range(&mut self, range: Range<usize>) -> &mut Self

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pub fn remove_at(&mut self, index: usize) -> &mut Self

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pub fn build(&mut self) -> Vector2<f32>

Trait Implementations§

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impl Clone for FormattedText

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fn clone(&self) -> FormattedText

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FormattedText

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> FieldValue for Twhere T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts self to a &dyn Any
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

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unsafe fn drop(ptr: usize)

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

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fn to_owned(&self) -> T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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