Struct fyrox_ui::draw::ClippingGeometry
source · pub struct ClippingGeometry {
pub vertex_buffer: Vec<Vertex>,
pub triangle_buffer: Vec<TriangleDefinition>,
pub transform_stack: TransformStack,
}Expand description
A set of triangles that will be used for clipping.
Fields§
§vertex_buffer: Vec<Vertex>§triangle_buffer: Vec<TriangleDefinition>§transform_stack: TransformStackImplementations§
source§impl ClippingGeometry
impl ClippingGeometry
pub fn is_contains_point(&self, pos: Vector2<f32>) -> bool
pub fn triangle_points( &self, triangle: &TriangleDefinition ) -> Option<(&Vertex, &Vertex, &Vertex)>
Trait Implementations§
source§impl Clone for ClippingGeometry
impl Clone for ClippingGeometry
source§fn clone(&self) -> ClippingGeometry
fn clone(&self) -> ClippingGeometry
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Draw for ClippingGeometry
impl Draw for ClippingGeometry
fn push_vertex_raw(&mut self, vertex: Vertex)
fn push_triangle(&mut self, a: u32, b: u32, c: u32)
fn last_vertex_index(&self) -> u32
fn push_vertex(&mut self, pos: Vector2<f32>, tex_coord: Vector2<f32>)
fn push_triangle_multicolor(&mut self, vertices: [(Vector2<f32>, Color); 3])
fn push_triangle_filled(&mut self, vertices: [Vector2<f32>; 3])
fn push_line(&mut self, a: Vector2<f32>, b: Vector2<f32>, thickness: f32)
fn push_rect(&mut self, rect: &Rect<f32>, thickness: f32)
fn push_rect_vary(&mut self, rect: &Rect<f32>, thickness: Thickness)
fn push_rect_filled( &mut self, rect: &Rect<f32>, tex_coords: Option<&[Vector2<f32>; 4]> )
fn push_rect_multicolor(&mut self, rect: &Rect<f32>, colors: [Color; 4])
fn push_circle( &mut self, origin: Vector2<f32>, radius: f32, segments: usize, color: Color )
fn push_arc( &mut self, center: Vector2<f32>, radius: f32, angles: Range<f32>, subdivisions: usize, thickness: f32 )
fn push_rounded_rect( &mut self, rect: &Rect<f32>, thickness: f32, corner_radius: f32, corner_subdivisions: usize )
fn push_bezier( &mut self, p0: Vector2<f32>, p1: Vector2<f32>, p2: Vector2<f32>, p3: Vector2<f32>, subdivisions: usize, thickness: f32 )
Auto Trait Implementations§
impl RefUnwindSafe for ClippingGeometry
impl Send for ClippingGeometry
impl Sync for ClippingGeometry
impl Unpin for ClippingGeometry
impl UnwindSafe for ClippingGeometry
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.