pub struct Command {
pub clip_bounds: Rect<f32>,
pub bounds: Rect<f32>,
pub brush: Brush,
pub texture: CommandTexture,
pub triangles: Range<usize>,
pub opacity: f32,
pub clipping_geometry: Option<ClippingGeometry>,
}Fields§
§clip_bounds: Rect<f32>Clipping bounds, should be used for scissor-test. Screen-space.
bounds: Rect<f32>Total bounds of command’s geometry. Screen-space.
brush: BrushBrush defines visual appearance of rendered geometry.
texture: CommandTexture§triangles: Range<usize>§opacity: f32§clipping_geometry: Option<ClippingGeometry>A set of triangles that defines clipping region.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Command
impl Send for Command
impl Sync for Command
impl Unpin for Command
impl !UnwindSafe for Command
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.