pub enum AnyPlayerUnitDeceasedMessage {
PlayerUnitCollidedWithPlayerUnitMessage(Arc<PlayerUnitCollidedWithPlayerUnitMessage>),
PlayerUnitCollidedWithUnitMessage(Arc<PlayerUnitCollidedWithUnitMessage>),
PlayerUnitCommittedSuicideMessage(Arc<PlayerUnitCommittedSuicideMessage>),
PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage(Arc<PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage>),
PlayerUnitDeceasedByPolicyMessage(Arc<PlayerUnitDeceasedByPolicyMessage>),
PlayerUnitLoggedOffMessage(Arc<PlayerUnitLoggedOffMessage>),
PlayerUnitResetMessage(Arc<PlayerUnitResetMessage>),
PlayerUnitShotByPlayerUnitMessage(Arc<PlayerUnitShotByPlayerUnitMessage>),
PlayerUnitShotByUnitMessage(Arc<PlayerUnitShotByUnitMessage>),
}
Variants
PlayerUnitCollidedWithPlayerUnitMessage(Arc<PlayerUnitCollidedWithPlayerUnitMessage>)
PlayerUnitCollidedWithUnitMessage(Arc<PlayerUnitCollidedWithUnitMessage>)
PlayerUnitCommittedSuicideMessage(Arc<PlayerUnitCommittedSuicideMessage>)
PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage(Arc<PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage>)
PlayerUnitDeceasedByPolicyMessage(Arc<PlayerUnitDeceasedByPolicyMessage>)
PlayerUnitLoggedOffMessage(Arc<PlayerUnitLoggedOffMessage>)
PlayerUnitResetMessage(Arc<PlayerUnitResetMessage>)
PlayerUnitShotByPlayerUnitMessage(Arc<PlayerUnitShotByPlayerUnitMessage>)
PlayerUnitShotByUnitMessage(Arc<PlayerUnitShotByUnitMessage>)
Trait Implementations
sourceimpl Clone for AnyPlayerUnitDeceasedMessage
impl Clone for AnyPlayerUnitDeceasedMessage
sourcefn clone(&self) -> AnyPlayerUnitDeceasedMessage
fn clone(&self) -> AnyPlayerUnitDeceasedMessage
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Deref for AnyPlayerUnitDeceasedMessage
impl Deref for AnyPlayerUnitDeceasedMessage
type Target = dyn PlayerUnitDeceasedMessage + 'static
type Target = dyn PlayerUnitDeceasedMessage + 'static
The resulting type after dereferencing.
Auto Trait Implementations
impl !RefUnwindSafe for AnyPlayerUnitDeceasedMessage
impl Send for AnyPlayerUnitDeceasedMessage
impl Sync for AnyPlayerUnitDeceasedMessage
impl Unpin for AnyPlayerUnitDeceasedMessage
impl !UnwindSafe for AnyPlayerUnitDeceasedMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more