pub struct PlayerUnitResetMessage { /* private fields */ }
Implementations
sourceimpl PlayerUnitResetMessage
impl PlayerUnitResetMessage
pub fn from_packet(
connector: &Arc<Connector>,
packet: &Packet,
reader: &mut dyn BinaryReader
) -> Result<PlayerUnitResetMessage, Error>
Trait Implementations
sourceimpl Display for PlayerUnitResetMessage
impl Display for PlayerUnitResetMessage
sourceimpl PlayerUnitDeceasedMessage for PlayerUnitResetMessage
impl PlayerUnitDeceasedMessage for PlayerUnitResetMessage
fn deceased_player_unit_player(&self) -> &Arc<Player>
fn deceased_player_unit(&self) -> &Arc<ControllableInfo>
impl GameMessage for PlayerUnitResetMessage
Auto Trait Implementations
impl !RefUnwindSafe for PlayerUnitResetMessage
impl Send for PlayerUnitResetMessage
impl Sync for PlayerUnitResetMessage
impl Unpin for PlayerUnitResetMessage
impl !UnwindSafe for PlayerUnitResetMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more