pub struct PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage { /* private fields */ }
Implementations
sourceimpl PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
impl PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
pub fn from_packet(
connector: &Arc<Connector>,
packet: &Packet,
reader: &mut dyn BinaryReader
) -> Result<PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage, Error>
pub fn hull_refreshing_power_up(&self) -> &str
Trait Implementations
sourceimpl PlayerUnitDeceasedMessage for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
impl PlayerUnitDeceasedMessage for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
fn deceased_player_unit_player(&self) -> &Arc<Player>
fn deceased_player_unit(&self) -> &Arc<ControllableInfo>
impl GameMessage for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
Auto Trait Implementations
impl !RefUnwindSafe for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
impl Send for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
impl Sync for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
impl Unpin for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
impl !UnwindSafe for PlayerUnitDeceasedByBadHullRefreshingPowerUpMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more