pub struct PlayerUnitCollidedWithUnitMessage { /* private fields */ }
Implementations
sourceimpl PlayerUnitCollidedWithUnitMessage
impl PlayerUnitCollidedWithUnitMessage
pub fn from_packet(
connector: &Arc<Connector>,
packet: &Packet,
reader: &mut dyn BinaryReader
) -> Result<PlayerUnitCollidedWithUnitMessage, Error>
pub fn collider_unit_kind(&self) -> UnitKind
pub fn collider_unit_name(&self) -> &str
Trait Implementations
sourceimpl PlayerUnitDeceasedMessage for PlayerUnitCollidedWithUnitMessage
impl PlayerUnitDeceasedMessage for PlayerUnitCollidedWithUnitMessage
fn deceased_player_unit_player(&self) -> &Arc<Player>
fn deceased_player_unit(&self) -> &Arc<ControllableInfo>
impl GameMessage for PlayerUnitCollidedWithUnitMessage
Auto Trait Implementations
impl !RefUnwindSafe for PlayerUnitCollidedWithUnitMessage
impl Send for PlayerUnitCollidedWithUnitMessage
impl Sync for PlayerUnitCollidedWithUnitMessage
impl Unpin for PlayerUnitCollidedWithUnitMessage
impl !UnwindSafe for PlayerUnitCollidedWithUnitMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more