Struct WorldToCamera

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pub struct WorldToCamera(pub IsometryMatrix3<f64>);
Expand description

This contains a world pose, which is a pose of the world relative to the camera. This maps WorldPoint into CameraPoint, changing an absolute position into a vector relative to the camera.

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§0: IsometryMatrix3<f64>

Trait Implementations§

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impl AsMut<Isometry<f64, U3, Rotation<f64, U3>>> for WorldToCamera

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fn as_mut(&mut self) -> &mut IsometryMatrix3<f64>

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<Isometry<f64, U3, Rotation<f64, U3>>> for WorldToCamera

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fn as_ref(&self) -> &IsometryMatrix3<f64>

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for WorldToCamera

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fn clone(&self) -> WorldToCamera

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WorldToCamera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Isometry<f64, U3, Rotation<f64, U3>>> for WorldToCamera

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fn from(original: IsometryMatrix3<f64>) -> WorldToCamera

Converts to this type from the input type.
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impl From<WorldToCamera> for IsometryMatrix3<f64>

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fn from(original: WorldToCamera) -> Self

Converts to this type from the input type.
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impl<P> Model<FeatureWorldMatch<P>> for WorldToCamera
where P: Bearing,

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fn residual(&self, data: &FeatureWorldMatch<P>) -> f64

Note that the residual error is returned as a 64-bit float. This allows the residual to be used for things other than sample consensus, such as optimization problems. For sample consensus, the residual should only be used to ensure it is within a threshold that roughly distinguishes inliers from outliers. Read more
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impl PartialEq for WorldToCamera

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fn eq(&self, other: &WorldToCamera) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Pose for WorldToCamera

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type InputPoint = WorldPoint

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type OutputPoint = CameraPoint

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type Inverse = CameraToWorld

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fn isometry(self) -> IsometryMatrix3<f64>

Retrieve the isometry.
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fn identity() -> Self

Creates a pose with no change in position or orientation.
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fn inverse(self) -> Self::Inverse

Takes the inverse of the pose.
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fn scale(self, scale: f64) -> Self

Applies a scale factor to the pose (scales the translation component)
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fn from_parts(translation: Vector3<f64>, rotation: Rotation3<f64>) -> Self

Create the pose from rotation and translation.
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fn homogeneous(self) -> Matrix4<f64>

Retrieve the homogeneous matrix.
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fn se3(self) -> Vector6<f64>

Retrieve the se(3) representation of the pose.
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fn from_se3(se3: Vector6<f64>) -> Self

Set the se(3) representation of the pose.
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fn transform_jacobians( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4<f64>, Matrix4x6<f64>)

Transform the given point to an output point, while also retrieving both Jacobians. Read more
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fn transform_jacobian_input( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4<f64>)

Transform the given point to an output point, while also retrieving the input Jacobian. Read more
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fn transform_jacobian_self( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4x6<f64>)

Transform the given point to an output point, while also retrieving the transform Jacobian. Read more
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fn transform(self, input: Self::InputPoint) -> Self::OutputPoint

Transform the given point to an output point, while also retrieving the transform Jacobian. Read more
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impl Copy for WorldToCamera

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impl StructuralPartialEq for WorldToCamera

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Scalar for T
where T: Copy + PartialEq + Debug + Any,

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fn inlined_clone(&self) -> T

Performance hack: Clone doesn’t get inlined for Copy types in debug mode, so make it inline anyway.
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fn is<T>() -> bool
where T: Scalar,

Tests if Self the same as the type T Read more
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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impl<V, T> VZip<V> for T
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