Struct CameraToWorld

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pub struct CameraToWorld(pub IsometryMatrix3<f64>);
Expand description

This contains a camera pose, which is a pose of the camera relative to the world. This transforms camera points (with depth as z) into world coordinates. This also tells you where the camera is located and oriented in the world.

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§0: IsometryMatrix3<f64>

Trait Implementations§

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impl AsMut<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld

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fn as_mut(&mut self) -> &mut IsometryMatrix3<f64>

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld

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fn as_ref(&self) -> &IsometryMatrix3<f64>

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for CameraToWorld

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fn clone(&self) -> CameraToWorld

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CameraToWorld

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<CameraToWorld> for IsometryMatrix3<f64>

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fn from(original: CameraToWorld) -> Self

Converts to this type from the input type.
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impl From<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld

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fn from(original: IsometryMatrix3<f64>) -> CameraToWorld

Converts to this type from the input type.
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impl PartialEq for CameraToWorld

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fn eq(&self, other: &CameraToWorld) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Pose for CameraToWorld

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type InputPoint = CameraPoint

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type OutputPoint = WorldPoint

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type Inverse = WorldToCamera

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fn isometry(self) -> IsometryMatrix3<f64>

Retrieve the isometry.
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fn identity() -> Self

Creates a pose with no change in position or orientation.
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fn inverse(self) -> Self::Inverse

Takes the inverse of the pose.
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fn scale(self, scale: f64) -> Self

Applies a scale factor to the pose (scales the translation component)
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fn from_parts(translation: Vector3<f64>, rotation: Rotation3<f64>) -> Self

Create the pose from rotation and translation.
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fn homogeneous(self) -> Matrix4<f64>

Retrieve the homogeneous matrix.
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fn se3(self) -> Vector6<f64>

Retrieve the se(3) representation of the pose.
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fn from_se3(se3: Vector6<f64>) -> Self

Set the se(3) representation of the pose.
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fn transform_jacobians( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4<f64>, Matrix4x6<f64>)

Transform the given point to an output point, while also retrieving both Jacobians. Read more
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fn transform_jacobian_input( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4<f64>)

Transform the given point to an output point, while also retrieving the input Jacobian. Read more
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fn transform_jacobian_self( self, input: Self::InputPoint, ) -> (Self::OutputPoint, Matrix4x6<f64>)

Transform the given point to an output point, while also retrieving the transform Jacobian. Read more
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fn transform(self, input: Self::InputPoint) -> Self::OutputPoint

Transform the given point to an output point, while also retrieving the transform Jacobian. Read more
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impl Copy for CameraToWorld

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impl StructuralPartialEq for CameraToWorld

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Scalar for T
where T: Copy + PartialEq + Debug + Any,

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fn inlined_clone(&self) -> T

Performance hack: Clone doesn’t get inlined for Copy types in debug mode, so make it inline anyway.
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fn is<T>() -> bool
where T: Scalar,

Tests if Self the same as the type T Read more
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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