#pragma once
#include "Point.h"
namespace ZXing {
class ResultPoint : public PointF
{
public:
ResultPoint() = default;
ResultPoint(float x, float y) : PointF(x, y) {}
ResultPoint(int x, int y) : PointF(x, y) {}
template <typename T> ResultPoint(PointT<T> p) : PointF(p) {}
float x() const { return static_cast<float>(PointF::x); }
float y() const { return static_cast<float>(PointF::y); }
void set(float x, float y) { *this = PointF(x, y); }
static float Distance(int aX, int aY, int bX, int bY);
};
}