#pragma once
#include "BitMatrix.h"
#include "Quadrilateral.h"
#include <utility>
namespace ZXing {
class DetectorResult
{
BitMatrix _bits;
QuadrilateralI _position;
public:
DetectorResult() = default;
DetectorResult(DetectorResult&&) noexcept = default;
DetectorResult& operator=(DetectorResult&&) noexcept = default;
DetectorResult(const DetectorResult&) = delete;
DetectorResult& operator=(const DetectorResult&) = delete;
DetectorResult(BitMatrix&& bits, QuadrilateralI&& position) : _bits(std::move(bits)), _position(std::move(position)) {}
const BitMatrix& bits() const & { return _bits; }
BitMatrix&& bits() && { return std::move(_bits); }
const QuadrilateralI& position() const & { return _position; }
QuadrilateralI&& position() && { return std::move(_position); }
bool isValid() const { return !_bits.empty(); }
};
}