use crate::{
DbcTable, Indexable,
};
use crate::header::{
DbcHeader, HEADER_SIZE, parse_header,
};
use crate::vanilla_tables::world_map_area::WorldMapAreaKey;
use std::io::Write;
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WorldMapOverlay {
pub rows: Vec<WorldMapOverlayRow>,
}
impl DbcTable for WorldMapOverlay {
type Row = WorldMapOverlayRow;
const FILENAME: &'static str = "WorldMapOverlay.dbc";
fn rows(&self) -> &[Self::Row] { &self.rows }
fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
let mut header = [0_u8; HEADER_SIZE];
b.read_exact(&mut header)?;
let header = parse_header(&header)?;
if header.record_size != 68 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::RecordSize {
expected: 68,
actual: header.record_size,
},
));
}
if header.field_count != 17 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::FieldCount {
expected: 17,
actual: header.field_count,
},
));
}
let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
b.read_exact(&mut r)?;
let mut string_block = vec![0_u8; header.string_block_size as usize];
b.read_exact(&mut string_block)?;
let mut rows = Vec::with_capacity(header.record_count as usize);
for mut chunk in r.chunks(header.record_size as usize) {
let chunk = &mut chunk;
let id = WorldMapOverlayKey::new(crate::util::read_u32_le(chunk)?);
let world_map_area = WorldMapAreaKey::new(crate::util::read_u32_le(chunk)?.into());
let area_table = crate::util::read_array_u32::<4>(chunk)?;
let location_x = crate::util::read_u32_le(chunk)?;
let location_y = crate::util::read_u32_le(chunk)?;
let texture_name = {
let s = crate::util::get_string_as_vec(chunk, &string_block)?;
String::from_utf8(s)?
};
let texture_width = crate::util::read_u32_le(chunk)?;
let texture_height = crate::util::read_u32_le(chunk)?;
let offset_x = crate::util::read_u32_le(chunk)?;
let offset_y = crate::util::read_u32_le(chunk)?;
let hit_rect_top = crate::util::read_u32_le(chunk)?;
let hit_rect_left = crate::util::read_u32_le(chunk)?;
let hit_rect_bottom = crate::util::read_u32_le(chunk)?;
let hit_rect_right = crate::util::read_u32_le(chunk)?;
rows.push(WorldMapOverlayRow {
id,
world_map_area,
area_table,
location_x,
location_y,
texture_name,
texture_width,
texture_height,
offset_x,
offset_y,
hit_rect_top,
hit_rect_left,
hit_rect_bottom,
hit_rect_right,
});
}
Ok(WorldMapOverlay { rows, })
}
fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
let header = DbcHeader {
record_count: self.rows.len() as u32,
field_count: 17,
record_size: 68,
string_block_size: self.string_block_size(),
};
b.write_all(&header.write_header())?;
let mut string_index = 1;
for row in &self.rows {
b.write_all(&row.id.id.to_le_bytes())?;
b.write_all(&(row.world_map_area.id as u32).to_le_bytes())?;
for i in row.area_table {
b.write_all(&i.to_le_bytes())?;
}
b.write_all(&row.location_x.to_le_bytes())?;
b.write_all(&row.location_y.to_le_bytes())?;
if !row.texture_name.is_empty() {
b.write_all(&(string_index as u32).to_le_bytes())?;
string_index += row.texture_name.len() + 1;
}
else {
b.write_all(&(0_u32).to_le_bytes())?;
}
b.write_all(&row.texture_width.to_le_bytes())?;
b.write_all(&row.texture_height.to_le_bytes())?;
b.write_all(&row.offset_x.to_le_bytes())?;
b.write_all(&row.offset_y.to_le_bytes())?;
b.write_all(&row.hit_rect_top.to_le_bytes())?;
b.write_all(&row.hit_rect_left.to_le_bytes())?;
b.write_all(&row.hit_rect_bottom.to_le_bytes())?;
b.write_all(&row.hit_rect_right.to_le_bytes())?;
}
self.write_string_block(b)?;
Ok(())
}
}
impl Indexable for WorldMapOverlay {
type PrimaryKey = WorldMapOverlayKey;
fn get(&self, key: impl TryInto<Self::PrimaryKey>) -> Option<&Self::Row> {
let key = key.try_into().ok()?;
self.rows.iter().find(|a| a.id.id == key.id)
}
fn get_mut(&mut self, key: impl TryInto<Self::PrimaryKey>) -> Option<&mut Self::Row> {
let key = key.try_into().ok()?;
self.rows.iter_mut().find(|a| a.id.id == key.id)
}
}
impl WorldMapOverlay {
fn write_string_block(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
b.write_all(&[0])?;
for row in &self.rows {
if !row.texture_name.is_empty() { b.write_all(row.texture_name.as_bytes())?; b.write_all(&[0])?; };
}
Ok(())
}
fn string_block_size(&self) -> u32 {
let mut sum = 1;
for row in &self.rows {
if !row.texture_name.is_empty() { sum += row.texture_name.len() + 1; };
}
sum as u32
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Hash, Default)]
pub struct WorldMapOverlayKey {
pub id: u32
}
impl WorldMapOverlayKey {
pub const fn new(id: u32) -> Self {
Self { id }
}
}
impl From<u8> for WorldMapOverlayKey {
fn from(v: u8) -> Self {
Self::new(v.into())
}
}
impl From<u16> for WorldMapOverlayKey {
fn from(v: u16) -> Self {
Self::new(v.into())
}
}
impl From<u32> for WorldMapOverlayKey {
fn from(v: u32) -> Self {
Self::new(v)
}
}
impl TryFrom<u64> for WorldMapOverlayKey {
type Error = u64;
fn try_from(v: u64) -> Result<Self, Self::Error> {
Ok(TryInto::<u32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<usize> for WorldMapOverlayKey {
type Error = usize;
fn try_from(v: usize) -> Result<Self, Self::Error> {
Ok(TryInto::<u32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<i8> for WorldMapOverlayKey {
type Error = i8;
fn try_from(v: i8) -> Result<Self, Self::Error> {
Ok(TryInto::<u32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<i16> for WorldMapOverlayKey {
type Error = i16;
fn try_from(v: i16) -> Result<Self, Self::Error> {
Ok(TryInto::<u32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<i32> for WorldMapOverlayKey {
type Error = i32;
fn try_from(v: i32) -> Result<Self, Self::Error> {
Ok(TryInto::<u32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<i64> for WorldMapOverlayKey {
type Error = i64;
fn try_from(v: i64) -> Result<Self, Self::Error> {
Ok(TryInto::<u32>::try_into(v).ok().ok_or(v)?.into())
}
}
impl TryFrom<isize> for WorldMapOverlayKey {
type Error = isize;
fn try_from(v: isize) -> Result<Self, Self::Error> {
Ok(TryInto::<u32>::try_into(v).ok().ok_or(v)?.into())
}
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WorldMapOverlayRow {
pub id: WorldMapOverlayKey,
pub world_map_area: WorldMapAreaKey,
pub area_table: [u32; 4],
pub location_x: u32,
pub location_y: u32,
pub texture_name: String,
pub texture_width: u32,
pub texture_height: u32,
pub offset_x: u32,
pub offset_y: u32,
pub hit_rect_top: u32,
pub hit_rect_left: u32,
pub hit_rect_bottom: u32,
pub hit_rect_right: u32,
}