use crate::{
DbcTable, LocalizedString,
};
use crate::header::{
DbcHeader, HEADER_SIZE, parse_header,
};
use crate::vanilla_tables::item_class::ItemClassKey;
use std::io::Write;
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ItemSubClass {
pub rows: Vec<ItemSubClassRow>,
}
impl DbcTable for ItemSubClass {
type Row = ItemSubClassRow;
const FILENAME: &'static str = "ItemSubClass.dbc";
fn rows(&self) -> &[Self::Row] { &self.rows }
fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
let mut header = [0_u8; HEADER_SIZE];
b.read_exact(&mut header)?;
let header = parse_header(&header)?;
if header.record_size != 112 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::RecordSize {
expected: 112,
actual: header.record_size,
},
));
}
if header.field_count != 28 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::FieldCount {
expected: 28,
actual: header.field_count,
},
));
}
let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
b.read_exact(&mut r)?;
let mut string_block = vec![0_u8; header.string_block_size as usize];
b.read_exact(&mut string_block)?;
let mut rows = Vec::with_capacity(header.record_count as usize);
for mut chunk in r.chunks(header.record_size as usize) {
let chunk = &mut chunk;
let item_class = ItemClassKey::new(crate::util::read_u32_le(chunk)?.into());
let subclass = crate::util::read_i32_le(chunk)?;
let prerequisite_proficiency = crate::util::read_i32_le(chunk)?;
let postrequisite_proficiency = crate::util::read_i32_le(chunk)?;
let flags = crate::util::read_i32_le(chunk)?;
let display_flags = crate::util::read_i32_le(chunk)?;
let weapon_parry_sequence = crate::util::read_i32_le(chunk)?;
let weapon_ready_sequence = crate::util::read_i32_le(chunk)?;
let weapon_attack_sequence = crate::util::read_i32_le(chunk)?;
let weapon_swing_size = crate::util::read_i32_le(chunk)?;
let display_name = crate::util::read_localized_string(chunk, &string_block)?;
let verbose_name = crate::util::read_localized_string(chunk, &string_block)?;
rows.push(ItemSubClassRow {
item_class,
subclass,
prerequisite_proficiency,
postrequisite_proficiency,
flags,
display_flags,
weapon_parry_sequence,
weapon_ready_sequence,
weapon_attack_sequence,
weapon_swing_size,
display_name,
verbose_name,
});
}
Ok(ItemSubClass { rows, })
}
fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
let header = DbcHeader {
record_count: self.rows.len() as u32,
field_count: 28,
record_size: 112,
string_block_size: self.string_block_size(),
};
b.write_all(&header.write_header())?;
let mut string_index = 1;
for row in &self.rows {
b.write_all(&(row.item_class.id as u32).to_le_bytes())?;
b.write_all(&row.subclass.to_le_bytes())?;
b.write_all(&row.prerequisite_proficiency.to_le_bytes())?;
b.write_all(&row.postrequisite_proficiency.to_le_bytes())?;
b.write_all(&row.flags.to_le_bytes())?;
b.write_all(&row.display_flags.to_le_bytes())?;
b.write_all(&row.weapon_parry_sequence.to_le_bytes())?;
b.write_all(&row.weapon_ready_sequence.to_le_bytes())?;
b.write_all(&row.weapon_attack_sequence.to_le_bytes())?;
b.write_all(&row.weapon_swing_size.to_le_bytes())?;
b.write_all(&row.display_name.string_indices_as_array(&mut string_index))?;
b.write_all(&row.verbose_name.string_indices_as_array(&mut string_index))?;
}
self.write_string_block(b)?;
Ok(())
}
}
impl ItemSubClass {
fn write_string_block(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
b.write_all(&[0])?;
for row in &self.rows {
row.display_name.string_block_as_array(b)?;
row.verbose_name.string_block_as_array(b)?;
}
Ok(())
}
fn string_block_size(&self) -> u32 {
let mut sum = 1;
for row in &self.rows {
sum += row.display_name.string_block_size();
sum += row.verbose_name.string_block_size();
}
sum as u32
}
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ItemSubClassRow {
pub item_class: ItemClassKey,
pub subclass: i32,
pub prerequisite_proficiency: i32,
pub postrequisite_proficiency: i32,
pub flags: i32,
pub display_flags: i32,
pub weapon_parry_sequence: i32,
pub weapon_ready_sequence: i32,
pub weapon_attack_sequence: i32,
pub weapon_swing_size: i32,
pub display_name: LocalizedString,
pub verbose_name: LocalizedString,
}