use shared::minwindef::{BOOL, DWORD, LPDWORD, LPVOID, UINT};
use um::wincon::{PCONSOLE_READCONSOLE_CONTROL, PHANDLER_ROUTINE, PINPUT_RECORD};
use um::winnt::{HANDLE, VOID};
extern "system" {
pub fn AllocConsole() -> BOOL;
pub fn GetConsoleCP() -> UINT;
pub fn GetConsoleMode(
hConsoleHandle: HANDLE,
lpMode: LPDWORD,
) -> BOOL;
pub fn GetConsoleOutputCP() -> UINT;
pub fn GetNumberOfConsoleInputEvents(
hConsoleInput: HANDLE,
lpNumberOfEvents: LPDWORD,
) -> BOOL;
pub fn PeekConsoleInputA(
hConsoleInput: HANDLE,
lpBuffer: PINPUT_RECORD,
nLength: DWORD,
lpNumberOfEventsRead: LPDWORD,
) -> BOOL;
pub fn ReadConsoleA(
hConsoleInput: HANDLE,
lpBuffer: LPVOID,
nNumberOfCharsToRead: DWORD,
lpNumberOfCharsRead: LPDWORD,
pInputControl: PCONSOLE_READCONSOLE_CONTROL,
) -> BOOL;
pub fn ReadConsoleW(
hConsoleInput: HANDLE,
lpBuffer: LPVOID,
nNumberOfCharsToRead: DWORD,
lpNumberOfCharsRead: LPDWORD,
pInputControl: PCONSOLE_READCONSOLE_CONTROL,
) -> BOOL;
pub fn ReadConsoleInputA(
hConsoleInput: HANDLE,
lpBuffer: PINPUT_RECORD,
nLength: DWORD,
lpNumberOfEventsRead: LPDWORD,
) -> BOOL;
pub fn ReadConsoleInputW(
hConsoleInput: HANDLE,
lpBuffer: PINPUT_RECORD,
nLength: DWORD,
lpNumberOfEventsRead: LPDWORD,
) -> BOOL;
pub fn SetConsoleCtrlHandler(
HandlerRoutine: PHANDLER_ROUTINE,
Add: BOOL,
) -> BOOL;
pub fn SetConsoleMode(
hConsoleHandle: HANDLE,
dwMode: DWORD,
) -> BOOL;
pub fn WriteConsoleA(
hConsoleOutput: HANDLE,
lpBuffer: *const VOID,
nNumberOfCharsToWrite: DWORD,
lpNumberOfCharsWritten: LPDWORD,
lpReserved: LPVOID,
) -> BOOL;
pub fn WriteConsoleW(
hConsoleOutput: HANDLE,
lpBuffer: *const VOID,
nNumberOfCharsToWrite: DWORD,
lpNumberOfCharsWritten: LPDWORD,
lpReserved: LPVOID,
) -> BOOL;
}