use shared::basetsd::{UINT32};
use shared::d3d9types::{D3DCOLORVALUE};
use shared::minwindef::{FLOAT};
use shared::windef::{POINT, RECT};
STRUCT!{struct D2D_POINT_2U {
x: UINT32,
y: UINT32,
}}
STRUCT!{struct D2D_POINT_2F {
x: FLOAT,
y: FLOAT,
}}
pub type D2D_POINT_2L = POINT;
STRUCT!{struct D2D_VECTOR_2F {
x: FLOAT,
y: FLOAT,
}}
STRUCT!{struct D2D_VECTOR_3F {
x: FLOAT,
y: FLOAT,
z: FLOAT,
}}
STRUCT!{struct D2D_VECTOR_4F {
x: FLOAT,
y: FLOAT,
z: FLOAT,
w: FLOAT,
}}
STRUCT!{struct D2D_RECT_F {
left: FLOAT,
top: FLOAT,
right: FLOAT,
bottom: FLOAT,
}}
STRUCT!{struct D2D_RECT_U {
left: UINT32,
top: UINT32,
right: UINT32,
bottom: UINT32,
}}
pub type D2D_RECT_L = RECT;
STRUCT!{struct D2D_SIZE_F {
width: FLOAT,
height: FLOAT,
}}
STRUCT!{struct D2D_SIZE_U {
width: UINT32,
height: UINT32,
}}
pub type D2D_COLOR_F = D3DCOLORVALUE;
STRUCT!{struct D2D_MATRIX_3X2_F {
matrix: [[FLOAT; 2]; 3],
}}
STRUCT!{struct D2D_MATRIX_4X3_F {
matrix: [[FLOAT; 3]; 4],
}}
STRUCT!{struct D2D_MATRIX_4X4_F {
matrix: [[FLOAT; 4]; 4],
}}
STRUCT!{struct D2D_MATRIX_5X4_F {
matrix: [[FLOAT; 4]; 5],
}}