use shared::minwindef::DWORD;
ENUM!{enum AUDCLNT_SHAREMODE {
AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_SHAREMODE_EXCLUSIVE,
}}
ENUM!{enum AUDIO_STREAM_CATEGORY {
AudioCategory_Other = 0,
AudioCategory_ForegroundOnlyMedia = 1,
AudioCategory_BackgroundCapableMedia = 2,
AudioCategory_Communications = 3,
AudioCategory_Alerts = 4,
AudioCategory_SoundEffects = 5,
AudioCategory_GameEffects = 6,
AudioCategory_GameMedia = 7,
AudioCategory_GameChat = 8,
AudioCategory_Speech = 9,
AudioCategory_Movie = 10,
AudioCategory_Media = 11,
}}
pub const AUDCLNT_STREAMFLAGS_CROSSPROCESS: DWORD = 0x00010000;
pub const AUDCLNT_STREAMFLAGS_LOOPBACK: DWORD = 0x00020000;
pub const AUDCLNT_STREAMFLAGS_EVENTCALLBACK: DWORD = 0x00040000;
pub const AUDCLNT_STREAMFLAGS_NOPERSIST: DWORD = 0x00080000;
pub const AUDCLNT_STREAMFLAGS_RATEADJUST: DWORD = 0x00100000;
pub const AUDCLNT_SESSIONFLAGS_EXPIREWHENUNOWNED: DWORD = 0x10000000;
pub const AUDCLNT_SESSIONFLAGS_DISPLAY_HIDE: DWORD = 0x20000000;
pub const AUDCLNT_SESSIONFLAGS_DISPLAY_HIDEWHENEXPIRED: DWORD = 0x40000000;
ENUM!{enum AudioSessionState {
AudioSessionStateInactive = 0,
AudioSessionStateActive = 1,
AudioSessionStateExpired = 2,
}}