use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct UpdatePropRequest {
#[serde(rename = "assetUrl", skip_serializing_if = "Option::is_none")]
pub asset_url: Option<String>,
#[serde(rename = "assetVersion", skip_serializing_if = "Option::is_none")]
pub asset_version: Option<i32>,
#[serde(rename = "description", skip_serializing_if = "Option::is_none")]
pub description: Option<String>,
#[serde(rename = "imageUrl", skip_serializing_if = "Option::is_none")]
pub image_url: Option<String>,
#[serde(rename = "name", skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
#[serde(rename = "platform", skip_serializing_if = "Option::is_none")]
pub platform: Option<String>,
#[serde(rename = "propSignature", skip_serializing_if = "Option::is_none")]
pub prop_signature: Option<String>,
#[serde(rename = "spawnType", skip_serializing_if = "Option::is_none")]
pub spawn_type: Option<i32>,
#[serde(rename = "tags", skip_serializing_if = "Option::is_none")]
pub tags: Option<Vec<String>>,
#[serde(rename = "unityVersion", skip_serializing_if = "Option::is_none")]
pub unity_version: Option<String>,
#[serde(rename = "worldPlacementMask", skip_serializing_if = "Option::is_none")]
pub world_placement_mask: Option<i32>,
}
impl UpdatePropRequest {
pub fn new() -> UpdatePropRequest {
UpdatePropRequest {
asset_url: None,
asset_version: None,
description: None,
image_url: None,
name: None,
platform: None,
prop_signature: None,
spawn_type: None,
tags: None,
unity_version: None,
world_placement_mask: None,
}
}
}