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/*
* VRChat API Documentation
*
*
* Contact: vrchatapi.lpv0t@aries.fyi
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct AgreementStatus {
/// Whether the user has agreed for this content.
#[serde(rename = "agreed")]
pub agreed: bool,
#[serde(rename = "agreementCode")]
pub agreement_code: models::AgreementCode,
/// The id of the content being uploaded, such as a WorldID, AvatarID, or PropID.
#[serde(rename = "contentId")]
pub content_id: String,
/// A users unique ID, usually in the form of `usr_c1644b5b-3ca4-45b4-97c6-a2a0de70d469`. Legacy players can have old IDs in the form of `8JoV9XEdpo`. The ID can never be changed.
#[serde(rename = "userId")]
pub user_id: String,
/// The version of the agreement.
#[serde(rename = "version")]
pub version: i32,
}
impl AgreementStatus {
pub fn new(
agreed: bool,
agreement_code: models::AgreementCode,
content_id: String,
user_id: String,
version: i32,
) -> AgreementStatus {
AgreementStatus {
agreed,
agreement_code,
content_id,
user_id,
version,
}
}
}