vrchatapi 1.20.7

VRChat API Client for Rust
Documentation
/*
 * VRChat API Documentation
 *
 *
 * Contact: vrchatapi.lpv0t@aries.fyi
 * Generated by: https://openapi-generator.tech
 */

use crate::models;
use serde::{Deserialize, Serialize};

/// Permission :
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct Permission {
    #[serde(rename = "data", skip_serializing_if = "Option::is_none")]
    pub data: Option<models::PermissionData>,
    #[serde(rename = "description", skip_serializing_if = "Option::is_none")]
    pub description: Option<String>,
    #[serde(rename = "displayName", skip_serializing_if = "Option::is_none")]
    pub display_name: Option<String>,
    #[serde(rename = "id")]
    pub id: String,
    #[serde(rename = "name")]
    pub name: String,
    #[serde(rename = "ownerDisplayName")]
    pub owner_display_name: String,
    /// A users unique ID, usually in the form of `usr_c1644b5b-3ca4-45b4-97c6-a2a0de70d469`. Legacy players can have old IDs in the form of `8JoV9XEdpo`. The ID can never be changed.
    #[serde(rename = "ownerId")]
    pub owner_id: String,
    #[serde(rename = "type", skip_serializing_if = "Option::is_none")]
    pub r#type: Option<String>,
}

impl Permission {
    pub fn new(
        id: String,
        name: String,
        owner_display_name: String,
        owner_id: String,
    ) -> Permission {
        Permission {
            data: None,
            description: None,
            display_name: None,
            id,
            name,
            owner_display_name,
            owner_id,
            r#type: None,
        }
    }
}