use cgmath::Matrix4;
use std::{fmt, rc::Rc};
use crate::{
elements::MaterialAppElement,
engine::d2::Painter,
platform::gles::{core30::gl, enums::*},
rendering::backend::WidgetRenderer,
};
pub struct MaterialAppRender {
painter: Rc<Painter>,
}
impl MaterialAppRender {
pub fn new(painter: Rc<Painter>) -> Self {
Self { painter }
}
}
impl WidgetRenderer<MaterialAppElement> for MaterialAppRender {
fn render(&self, widget: &MaterialAppElement) {
let comp = widget.as_ref().borrow();
gl::viewport(0, 0, comp.w as i32, comp.h as i32);
gl::clear_color(0.3, 0.3, 0.5, 1.0);
gl::enable(GL_BLEND);
gl::blend_func(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl::clear(GL_COLOR_BUFFER_BIT);
let proj_mat: Matrix4<f32> = cgmath::ortho(0.0, comp.w, comp.h, 0.0, -0.1, 1000.0);
self.painter.set_projection(proj_mat);
self.painter.set_font_size(48.0);
}
fn post_render(&self, widget: &MaterialAppElement) {
self.painter.end();
}
}
impl fmt::Debug for MaterialAppRender {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("AppBarRender").finish()
}
}