use std::{fmt, rc::Rc};
use crate::{
elements::DividerElement, engine::d2::Painter, prelude::color, rendering::backend::WidgetRenderer,
};
pub struct DividerRender {
painter: Rc<Painter>,
}
impl DividerRender {
pub fn new(painter: Rc<Painter>) -> Self {
Self { painter }
}
}
impl WidgetRenderer<DividerElement> for DividerRender {
fn render(&self, widget: &DividerElement) {
let comp = widget.as_ref().borrow();
self.painter.set_color(widget.color);
let delta = if widget.height - widget.thickness == 0.0 {
0.0
} else {
(widget.height - widget.thickness) / 2.0
};
let cx = comp.x + widget.indent;
let cw = comp.w - widget.indent - widget.end_indent;
self.painter.fill_rect(cx, comp.y + delta, cw, comp.h);
}
}
impl fmt::Debug for DividerRender {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("DividerRender").finish()
}
}