use std::{fmt, rc::Rc};
use crate::prelude::color;
use crate::{elements::ImageElement, engine::d2::Painter, rendering::backend::WidgetRenderer};
pub struct ImageRender {
painter: Rc<Painter>,
}
impl ImageRender {
pub fn new(painter: Rc<Painter>) -> Self {
Self { painter }
}
}
impl WidgetRenderer<ImageElement> for ImageRender {
fn render(&self, widget: &ImageElement) {
let comp = widget.as_ref().borrow();
if let Some(ref image) = widget.image {
let dx = (comp.w - image.width as f32) / 2.0;
let dy = (comp.h - image.height as f32) / 2.0;
self.painter.set_color(color::WHITE); self.painter.draw_image(image, comp.x + dx, comp.y + dy);
} else {
self.painter.set_color(color::YELLOW_7);
self.painter.fill_rect(comp.x, comp.y, comp.w, comp.h);
}
}
}
impl fmt::Debug for ImageRender {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("ImageRender").finish()
}
}