use serde::{Deserialize, Serialize};
use std::collections::{BTreeMap, HashMap, VecDeque};
use std::sync::{
atomic::{AtomicU64, AtomicUsize, Ordering},
Arc, Mutex,
};
use std::time::{Duration, Instant};
fn default_instant() -> Instant {
Instant::now()
}
fn default_option_instant() -> Option<Instant> {
None
}
use super::config::{
CpuAllocationConfig, GpuAllocationConfig, MemoryAllocationConfig, ResourceAllocationStrategy,
};
use super::task_management::{HardwareRequirement, ResourceRequirements, TaskId};
#[derive(Debug)]
pub struct OptimizationResourceManager {
gpu_manager: Arc<Mutex<GpuResourceManager>>,
cpu_manager: Arc<Mutex<CpuResourceManager>>,
memory_manager: Arc<Mutex<MemoryResourceManager>>,
hardware_manager: Arc<Mutex<HardwareResourceManager>>,
allocation_engine: Arc<Mutex<ResourceAllocationEngine>>,
monitoring_system: Arc<Mutex<ResourceMonitoringSystem>>,
pool_manager: Arc<Mutex<ResourcePoolManager>>,
scheduler: Arc<Mutex<ResourceScheduler>>,
optimization_engine: Arc<Mutex<ResourceOptimizationEngine>>,
performance_tracker: Arc<Mutex<ResourcePerformanceTracker>>,
statistics: Arc<Mutex<ResourceStatistics>>,
config: ResourceManagementConfig,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceManagementConfig {
pub memory_config: MemoryAllocationConfig,
pub cpu_config: CpuAllocationConfig,
pub gpu_config: GpuAllocationConfig,
pub allocation_strategy: ResourceAllocationStrategy,
pub monitoring_config: ResourceMonitoringConfig,
pub optimization_config: ResourceOptimizationConfig,
pub pooling_config: ResourcePoolingConfig,
pub advanced_config: AdvancedResourceConfig,
}
#[derive(Debug)]
pub struct GpuResourceManager {
available_devices: Vec<GpuDevice>,
current_allocations: HashMap<TaskId, Vec<GpuAllocation>>,
memory_pools: HashMap<GpuDeviceId, GpuMemoryPool>,
utilization_tracker: GpuUtilizationTracker,
performance_metrics: GpuPerformanceMetrics,
allocation_history: VecDeque<GpuAllocationRecord>,
resource_limits: GpuResourceLimits,
thermal_manager: GpuThermalManager,
}
#[derive(Debug)]
pub struct CpuResourceManager {
core_allocations: HashMap<TaskId, Vec<CpuCoreAllocation>>,
thread_pools: HashMap<String, CpuThreadPool>,
utilization_monitor: CpuUtilizationMonitor,
performance_tracker: CpuPerformanceTracker,
numa_manager: NumaTopologyManager,
affinity_manager: CpuAffinityManager,
resource_limits: CpuResourceLimits,
}
#[derive(Debug)]
pub struct MemoryResourceManager {
system_allocations: HashMap<TaskId, Vec<SystemMemoryAllocation>>,
gpu_allocations: HashMap<TaskId, Vec<GpuMemoryAllocation>>,
memory_pools: HashMap<MemoryPoolType, MemoryPool>,
utilization_tracker: MemoryUtilizationTracker,
fragmentation_monitor: MemoryFragmentationMonitor,
optimization_engine: MemoryOptimizationEngine,
pressure_manager: MemoryPressureManager,
allocation_stats: MemoryAllocationStatistics,
}
#[derive(Debug)]
pub struct HardwareResourceManager {
hardware_inventory: HardwareInventory,
hardware_allocations: HashMap<TaskId, Vec<HardwareAllocation>>,
capability_tracker: HardwareCapabilityTracker,
health_monitor: HardwareHealthMonitor,
performance_metrics: HardwarePerformanceMetrics,
accelerator_manager: AcceleratorManager,
}
#[derive(Debug)]
pub struct ResourceAllocationEngine {
allocation_strategy: ResourceAllocationStrategy,
decision_engine: AllocationDecisionEngine,
reservation_system: ResourceReservationSystem,
optimization_algorithms: HashMap<String, Box<dyn AllocationAlgorithm>>,
ml_predictor: Option<AllocationMLPredictor>,
policy_enforcer: AllocationPolicyEnforcer,
conflict_resolver: ResourceConflictResolver,
}
#[derive(Debug)]
pub struct ResourceMonitoringSystem {
monitoring_agents: HashMap<MonitoringTarget, MonitoringAgent>,
metrics_collector: MetricsCollector,
alert_system: ResourceAlertSystem,
dashboard_data: DashboardData,
historical_storage: HistoricalDataStorage,
anomaly_detector: ResourceAnomalyDetector,
}
#[derive(Debug)]
pub struct ResourcePoolManager {
gpu_memory_pools: HashMap<GpuDeviceId, GpuMemoryPool>,
cpu_thread_pools: HashMap<String, CpuThreadPool>,
system_memory_pools: HashMap<MemoryPoolType, MemoryPool>,
hardware_pools: HashMap<HardwareType, HardwareResourcePool>,
pool_optimizer: ResourcePoolOptimizer,
utilization_tracker: PoolUtilizationTracker,
}
#[derive(Debug)]
pub struct ResourceScheduler {
scheduling_queue: VecDeque<ResourceRequest>,
scheduling_algorithms: HashMap<String, Box<dyn SchedulingAlgorithm>>,
current_strategy: SchedulingStrategy,
conflict_detector: ResourceConflictDetector,
optimization_engine: SchedulingOptimizationEngine,
load_balancer: ResourceLoadBalancer,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuDevice {
pub device_id: GpuDeviceId,
pub name: String,
pub model: String,
pub compute_capability: (u32, u32),
pub total_memory_bytes: usize,
pub available_memory_bytes: usize,
pub memory_bandwidth_gbps: f64,
pub cuda_cores: u32,
pub rt_cores: Option<u32>,
pub tensor_cores: Option<u32>,
pub base_clock_mhz: u32,
pub boost_clock_mhz: u32,
pub memory_clock_mhz: u32,
pub max_power_watts: f64,
pub current_power_watts: u64,
pub temperature_celsius: u64,
pub max_temperature_celsius: f64,
pub capabilities: GpuCapabilities,
pub status: GpuDeviceStatus,
#[serde(skip, default = "default_instant")]
pub last_updated: Instant,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct GpuDeviceId(pub u32);
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuAllocation {
pub allocation_id: AllocationId,
pub task_id: TaskId,
pub device_id: GpuDeviceId,
pub memory_allocation: GpuMemoryAllocation,
pub compute_allocation: GpuComputeAllocation,
#[serde(skip, default = "default_instant")]
pub allocated_at: Instant,
#[serde(skip, default = "default_option_instant")]
pub expected_release: Option<Instant>,
pub status: AllocationStatus,
pub performance_metrics: AllocationPerformanceMetrics,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuMemoryAllocation {
pub address_range: MemoryAddressRange,
pub size_bytes: usize,
pub memory_type: GpuMemoryType,
pub access_pattern: MemoryAccessPattern,
pub bandwidth_utilization: f64,
pub fragmentation_info: MemoryFragmentationInfo,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuComputeAllocation {
pub sm_allocation: SmAllocation,
pub cuda_cores_allocated: u32,
pub tensor_cores_allocated: Option<u32>,
pub compute_capability_used: (u32, u32),
pub clock_allocation: ClockAllocation,
pub power_allocation: PowerAllocation,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CpuCoreAllocation {
pub core_id: CpuCoreId,
pub task_id: TaskId,
pub utilization_percentage: f64,
pub numa_node: Option<NumaNodeId>,
pub thread_allocations: Vec<ThreadAllocation>,
#[serde(skip, default = "default_instant")]
pub allocated_at: Instant,
#[serde(skip, default = "default_option_instant")]
pub expected_release: Option<Instant>,
pub performance_metrics: CpuAllocationPerformanceMetrics,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SystemMemoryAllocation {
pub allocation_id: AllocationId,
pub task_id: TaskId,
pub address_range: MemoryAddressRange,
pub size_bytes: usize,
pub pool_source: MemoryPoolType,
pub protection_flags: MemoryProtectionFlags,
pub numa_locality: NumaLocalityInfo,
pub allocation_strategy: MemoryAllocationStrategy,
pub performance_characteristics: MemoryPerformanceCharacteristics,
#[serde(skip, default = "default_instant")]
pub allocated_at: Instant,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HardwareAllocation {
pub allocation_id: AllocationId,
pub task_id: TaskId,
pub hardware_type: HardwareType,
pub device_id: HardwareDeviceId,
pub utilization_details: HardwareUtilizationDetails,
pub performance_expectations: HardwarePerformanceExpectations,
pub allocation_constraints: Vec<HardwareAllocationConstraint>,
pub allocated_at: Instant,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuMemoryPool {
pub pool_id: String,
pub device_id: GpuDeviceId,
pub total_size_bytes: usize,
pub available_size_bytes: usize,
pub memory_blocks: HashMap<BlockId, MemoryBlock>,
pub free_blocks: BTreeMap<usize, Vec<BlockId>>,
pub allocation_history: VecDeque<PoolAllocationRecord>,
pub pool_config: MemoryPoolConfig,
pub performance_metrics: PoolPerformanceMetrics,
pub fragmentation_stats: FragmentationStatistics,
}
#[derive(Debug)]
pub struct CpuThreadPool {
pub name: String,
pub workers: Vec<ThreadWorker>,
pub task_queue: VecDeque<ThreadTask>,
pub config: ThreadPoolConfig,
pub metrics: ThreadPoolMetrics,
pub load_balancer: ThreadPoolLoadBalancer,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryPool {
pub pool_id: String,
pub pool_type: MemoryPoolType,
pub total_size_bytes: usize,
pub available_size_bytes: usize,
pub blocks: HashMap<BlockId, MemoryBlock>,
pub allocation_algorithm: MemoryAllocationAlgorithm,
pub performance_metrics: MemoryPoolPerformanceMetrics,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HardwareResourcePool {
pub pool_id: String,
pub hardware_type: HardwareType,
pub available_resources: Vec<HardwareResourceInfo>,
pub allocated_resources: HashMap<TaskId, Vec<HardwareResourceInfo>>,
pub utilization_metrics: HardwarePoolUtilizationMetrics,
pub sharing_policies: HardwareSharingPolicies,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct GpuUtilizationTracker {
pub gpu_utilization: f64,
pub memory_utilization: f64,
pub compute_utilization: ComputeUtilizationBreakdown,
pub power_utilization: f64,
pub temperature_readings: TemperatureReadings,
pub historical_data: Vec<UtilizationDataPoint>,
}
#[derive(Debug, Clone, Default)]
pub struct CpuUtilizationMonitor {
pub per_core_utilization: HashMap<CpuCoreId, f64>,
pub overall_utilization: f64,
pub load_averages: LoadAverages,
pub context_switches_per_second: f64,
pub cache_hit_rates: CacheHitRates,
pub numa_utilization: HashMap<NumaNodeId, f64>,
}
#[derive(Debug, Clone, Default)]
pub struct MemoryUtilizationTracker {
pub system_memory_utilization: f64,
pub gpu_memory_utilization: HashMap<GpuDeviceId, f64>,
pub bandwidth_utilization: f64,
pub pressure_indicators: MemoryPressureIndicators,
pub cache_utilization: CacheUtilizationMetrics,
pub allocation_efficiency: f64,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct ResourcePerformanceMetrics {
pub allocation_efficiency: f64,
pub utilization_rates: HashMap<String, f64>,
pub allocation_response_times: Vec<Duration>,
pub throughput_metrics: ThroughputMetrics,
pub qos_metrics: QualityOfServiceMetrics,
pub contention_metrics: ResourceContentionMetrics,
}
impl OptimizationResourceManager {
pub fn new(config: ResourceManagementConfig) -> Self {
Self {
gpu_manager: Arc::new(Mutex::new(GpuResourceManager::new(&config))),
cpu_manager: Arc::new(Mutex::new(CpuResourceManager::new(&config))),
memory_manager: Arc::new(Mutex::new(MemoryResourceManager::new(&config))),
hardware_manager: Arc::new(Mutex::new(HardwareResourceManager::new(&config))),
allocation_engine: Arc::new(Mutex::new(ResourceAllocationEngine::new(&config))),
monitoring_system: Arc::new(Mutex::new(ResourceMonitoringSystem::new(&config))),
pool_manager: Arc::new(Mutex::new(ResourcePoolManager::new(&config))),
scheduler: Arc::new(Mutex::new(ResourceScheduler::new(&config))),
optimization_engine: Arc::new(Mutex::new(ResourceOptimizationEngine::new(&config))),
performance_tracker: Arc::new(Mutex::new(ResourcePerformanceTracker::new())),
statistics: Arc::new(Mutex::new(ResourceStatistics::new())),
config,
}
}
pub fn allocate_resources(
&self,
task_id: TaskId,
requirements: &ResourceRequirements,
) -> Result<ResourceAllocation, ResourceError> {
self.validate_resource_request(requirements)?;
let availability = self.check_resource_availability(requirements)?;
if !availability.sufficient {
return Err(ResourceError::InsufficientResources(
availability.missing_resources,
));
}
let mut allocation_engine = self.allocation_engine.lock().expect("lock should not be poisoned");
let allocation_plan = allocation_engine.create_allocation_plan(task_id, requirements)?;
let gpu_allocations = if requirements.gpu_requirements.gpu_count > 0 {
let mut gpu_manager = self.gpu_manager.lock().expect("lock should not be poisoned");
gpu_manager.allocate_gpu_resources(task_id, &requirements.gpu_requirements)?
} else {
Vec::new()
};
let cpu_allocations = if requirements.cpu_requirements.min_cores > 0 {
let mut cpu_manager = self.cpu_manager.lock().expect("lock should not be poisoned");
cpu_manager.allocate_cpu_resources(task_id, &requirements.cpu_requirements)?
} else {
Vec::new()
};
let memory_allocations = {
let mut memory_manager = self.memory_manager.lock().expect("lock should not be poisoned");
memory_manager.allocate_memory_resources(task_id, &requirements.memory_requirements)?
};
let hardware_allocations = if !requirements.hardware_requirements.is_empty() {
let mut hardware_manager = self.hardware_manager.lock().expect("lock should not be poisoned");
hardware_manager
.allocate_hardware_resources(task_id, &requirements.hardware_requirements)?
} else {
Vec::new()
};
let allocation = ResourceAllocation {
allocation_id: AllocationId::new(),
task_id,
gpu_allocations,
cpu_allocations,
memory_allocations,
hardware_allocations,
allocation_strategy_used: allocation_plan.strategy,
allocated_at: Instant::now(),
allocation_metadata: allocation_plan.metadata,
};
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.successful_allocations += 1;
stats.total_allocated_resources += allocation.total_resource_count();
}
{
let mut monitoring = self.monitoring_system.lock().expect("lock should not be poisoned");
monitoring.start_monitoring_allocation(&allocation)?;
}
Ok(allocation)
}
pub fn deallocate_resources(&self, task_id: TaskId) -> Result<(), ResourceError> {
let allocation_info = self.get_allocation_info(task_id)?;
if !allocation_info.gpu_allocations.is_empty() {
let mut gpu_manager = self.gpu_manager.lock().expect("lock should not be poisoned");
gpu_manager.deallocate_gpu_resources(task_id)?;
}
if !allocation_info.cpu_allocations.is_empty() {
let mut cpu_manager = self.cpu_manager.lock().expect("lock should not be poisoned");
cpu_manager.deallocate_cpu_resources(task_id)?;
}
{
let mut memory_manager = self.memory_manager.lock().expect("lock should not be poisoned");
memory_manager.deallocate_memory_resources(task_id)?;
}
if !allocation_info.hardware_allocations.is_empty() {
let mut hardware_manager = self.hardware_manager.lock().expect("lock should not be poisoned");
hardware_manager.deallocate_hardware_resources(task_id)?;
}
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.successful_deallocations += 1;
}
{
let mut monitoring = self.monitoring_system.lock().expect("lock should not be poisoned");
monitoring.stop_monitoring_allocation(task_id)?;
}
Ok(())
}
pub fn get_resource_utilization(&self) -> Result<ResourceUtilization, ResourceError> {
let gpu_utilization = {
let gpu_manager = self.gpu_manager.lock().expect("lock should not be poisoned");
gpu_manager.get_current_utilization()
};
let cpu_utilization = {
let cpu_manager = self.cpu_manager.lock().expect("lock should not be poisoned");
cpu_manager.get_current_utilization()
};
let memory_utilization = {
let memory_manager = self.memory_manager.lock().expect("lock should not be poisoned");
memory_manager.get_current_utilization()
};
Ok(ResourceUtilization {
gpu_utilization,
cpu_utilization,
memory_utilization,
overall_utilization: self.calculate_overall_utilization(
&gpu_utilization,
&cpu_utilization,
&memory_utilization,
),
timestamp: Instant::now(),
})
}
pub fn get_resource_statistics(&self) -> ResourceStatistics {
let stats = self.statistics.lock().expect("lock should not be poisoned");
stats.clone()
}
pub fn optimize_resources(&self) -> Result<OptimizationResults, ResourceError> {
let mut optimization_engine = self.optimization_engine.lock().expect("lock should not be poisoned");
optimization_engine.optimize_current_allocations()
}
fn validate_resource_request(
&self,
requirements: &ResourceRequirements,
) -> Result<(), ResourceError> {
if requirements.memory_requirements.min_memory_bytes == 0 {
return Err(ResourceError::InvalidResourceRequest(
"Memory requirements cannot be zero".to_string(),
));
}
if requirements.cpu_requirements.min_cores == 0
&& requirements.gpu_requirements.gpu_count == 0
{
return Err(ResourceError::InvalidResourceRequest(
"Must specify either CPU or GPU requirements".to_string(),
));
}
Ok(())
}
fn check_resource_availability(
&self,
requirements: &ResourceRequirements,
) -> Result<ResourceAvailability, ResourceError> {
let mut missing_resources = Vec::new();
if requirements.gpu_requirements.gpu_count > 0 {
let gpu_manager = self.gpu_manager.lock().expect("lock should not be poisoned");
if !gpu_manager.has_sufficient_gpu_resources(&requirements.gpu_requirements) {
missing_resources.push("GPU".to_string());
}
}
if requirements.cpu_requirements.min_cores > 0 {
let cpu_manager = self.cpu_manager.lock().expect("lock should not be poisoned");
if !cpu_manager.has_sufficient_cpu_resources(&requirements.cpu_requirements) {
missing_resources.push("CPU".to_string());
}
}
let memory_manager = self.memory_manager.lock().expect("lock should not be poisoned");
if !memory_manager.has_sufficient_memory(&requirements.memory_requirements) {
missing_resources.push("Memory".to_string());
}
Ok(ResourceAvailability {
sufficient: missing_resources.is_empty(),
missing_resources,
})
}
fn get_allocation_info(&self, task_id: TaskId) -> Result<ResourceAllocation, ResourceError> {
Err(ResourceError::AllocationNotFound(task_id))
}
fn calculate_overall_utilization(
&self,
gpu_util: &GpuUtilizationTracker,
cpu_util: &CpuUtilizationMonitor,
mem_util: &MemoryUtilizationTracker,
) -> f64 {
let weights = (0.4, 0.3, 0.3); weights.0 * gpu_util.gpu_utilization
+ weights.1 * cpu_util.overall_utilization
+ weights.2 * mem_util.system_memory_utilization
}
}
impl GpuResourceManager {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
available_devices: Self::discover_gpu_devices(),
current_allocations: HashMap::new(),
memory_pools: HashMap::new(),
utilization_tracker: GpuUtilizationTracker::default(),
performance_metrics: GpuPerformanceMetrics::default(),
allocation_history: VecDeque::new(),
resource_limits: GpuResourceLimits::from_config(&config.gpu_config),
thermal_manager: GpuThermalManager::new(),
}
}
fn allocate_gpu_resources(
&mut self,
task_id: TaskId,
requirements: &super::task_management::GpuRequirements,
) -> Result<Vec<GpuAllocation>, ResourceError> {
let mut allocations = Vec::new();
for _ in 0..requirements.gpu_count {
let device = self.find_suitable_device(requirements)?;
let allocation = self.allocate_on_device(task_id, device.device_id, requirements)?;
allocations.push(allocation);
}
self.current_allocations
.insert(task_id, allocations.clone());
Ok(allocations)
}
fn deallocate_gpu_resources(&mut self, task_id: TaskId) -> Result<(), ResourceError> {
if let Some(allocations) = self.current_allocations.remove(&task_id) {
for allocation in allocations {
self.deallocate_device_resources(allocation.device_id, allocation.allocation_id)?;
}
}
Ok(())
}
fn has_sufficient_gpu_resources(
&self,
requirements: &super::task_management::GpuRequirements,
) -> bool {
let suitable_devices = self
.available_devices
.iter()
.filter(|device| self.device_meets_requirements(device, requirements))
.count();
suitable_devices >= requirements.gpu_count
}
fn get_current_utilization(&self) -> GpuUtilizationTracker {
self.utilization_tracker.clone()
}
fn discover_gpu_devices() -> Vec<GpuDevice> {
vec![GpuDevice {
device_id: GpuDeviceId(0),
name: "NVIDIA GeForce RTX 4090".to_string(),
model: "RTX 4090".to_string(),
compute_capability: (8, 9),
total_memory_bytes: 24 * 1024 * 1024 * 1024, available_memory_bytes: 24 * 1024 * 1024 * 1024,
memory_bandwidth_gbps: 1008.0,
cuda_cores: 16384,
rt_cores: Some(128),
tensor_cores: Some(512),
base_clock_mhz: 2230,
boost_clock_mhz: 2520,
memory_clock_mhz: 10501,
max_power_watts: 450.0,
current_power_watts: 0,
temperature_celsius: 30,
max_temperature_celsius: 83.0,
capabilities: GpuCapabilities::default(),
status: GpuDeviceStatus::Available,
last_updated: Instant::now(),
}]
}
fn find_suitable_device(
&self,
requirements: &super::task_management::GpuRequirements,
) -> Result<&GpuDevice, ResourceError> {
self.available_devices
.iter()
.find(|device| self.device_meets_requirements(device, requirements))
.ok_or(ResourceError::NoSuitableDevice)
}
fn device_meets_requirements(
&self,
device: &GpuDevice,
requirements: &super::task_management::GpuRequirements,
) -> bool {
device.compute_capability >= requirements.min_compute_capability
&& device.available_memory_bytes >= requirements.min_gpu_memory_bytes
&& device.status == GpuDeviceStatus::Available
}
fn allocate_on_device(
&mut self,
task_id: TaskId,
device_id: GpuDeviceId,
requirements: &super::task_management::GpuRequirements,
) -> Result<GpuAllocation, ResourceError> {
let device = self
.available_devices
.iter_mut()
.find(|d| d.device_id == device_id)
.ok_or(ResourceError::DeviceNotFound)?;
let memory_allocation = GpuMemoryAllocation {
address_range: MemoryAddressRange {
start_address: 0, end_address: requirements.min_gpu_memory_bytes,
},
size_bytes: requirements.min_gpu_memory_bytes,
memory_type: GpuMemoryType::Global,
access_pattern: MemoryAccessPattern::Sequential,
bandwidth_utilization: 0.0,
fragmentation_info: MemoryFragmentationInfo::default(),
};
let compute_allocation = GpuComputeAllocation {
sm_allocation: SmAllocation::default(),
cuda_cores_allocated: device.cuda_cores / 2, tensor_cores_allocated: device.tensor_cores.map(|cores| cores / 2),
compute_capability_used: device.compute_capability,
clock_allocation: ClockAllocation::default(),
power_allocation: PowerAllocation::default(),
};
let current_available = device.available_memory_bytes.load(Ordering::Relaxed);
device.available_memory_bytes.store(
current_available.saturating_sub(requirements.min_gpu_memory_bytes),
Ordering::Relaxed,
);
Ok(GpuAllocation {
allocation_id: AllocationId::new(),
task_id,
device_id,
memory_allocation,
compute_allocation,
allocated_at: Instant::now(),
expected_release: None,
status: AllocationStatus::Active,
performance_metrics: AllocationPerformanceMetrics::default(),
})
}
fn deallocate_device_resources(
&mut self,
device_id: GpuDeviceId,
allocation_id: AllocationId,
) -> Result<(), ResourceError> {
if let Some(device) = self
.available_devices
.iter_mut()
.find(|d| d.device_id == device_id)
{
}
Ok(())
}
}
impl CpuResourceManager {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
core_allocations: HashMap::new(),
thread_pools: HashMap::new(),
utilization_monitor: CpuUtilizationMonitor::default(),
performance_tracker: CpuPerformanceTracker::default(),
numa_manager: NumaTopologyManager::new(),
affinity_manager: CpuAffinityManager::new(),
resource_limits: CpuResourceLimits::from_config(&config.cpu_config),
}
}
fn allocate_cpu_resources(
&mut self,
task_id: TaskId,
requirements: &super::task_management::CpuRequirements,
) -> Result<Vec<CpuCoreAllocation>, ResourceError> {
let mut allocations = Vec::new();
let cores_needed = requirements.min_cores.min(requirements.preferred_cores);
for core_id in 0..cores_needed {
let allocation = CpuCoreAllocation {
core_id: CpuCoreId(core_id as u32),
task_id,
utilization_percentage: 0.0,
numa_node: self.numa_manager.get_optimal_numa_node(),
thread_allocations: Vec::new(),
allocated_at: Instant::now(),
expected_release: None,
performance_metrics: CpuAllocationPerformanceMetrics::default(),
};
allocations.push(allocation);
}
self.core_allocations.insert(task_id, allocations.clone());
Ok(allocations)
}
fn deallocate_cpu_resources(&mut self, task_id: TaskId) -> Result<(), ResourceError> {
self.core_allocations.remove(&task_id);
Ok(())
}
fn has_sufficient_cpu_resources(
&self,
requirements: &super::task_management::CpuRequirements,
) -> bool {
let available_cores = num_cpus::get();
available_cores >= requirements.min_cores
}
fn get_current_utilization(&self) -> CpuUtilizationMonitor {
self.utilization_monitor.clone()
}
}
impl MemoryResourceManager {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
system_allocations: HashMap::new(),
gpu_allocations: HashMap::new(),
memory_pools: Self::initialize_memory_pools(&config.memory_config),
utilization_tracker: MemoryUtilizationTracker::default(),
fragmentation_monitor: MemoryFragmentationMonitor::new(),
optimization_engine: MemoryOptimizationEngine::new(),
pressure_manager: MemoryPressureManager::new(),
allocation_stats: MemoryAllocationStatistics::default(),
}
}
fn allocate_memory_resources(
&mut self,
task_id: TaskId,
requirements: &super::task_management::MemoryRequirements,
) -> Result<Vec<SystemMemoryAllocation>, ResourceError> {
let mut allocations = Vec::new();
let allocation = SystemMemoryAllocation {
allocation_id: AllocationId::new(),
task_id,
address_range: MemoryAddressRange {
start_address: 0, end_address: requirements.min_memory_bytes,
},
size_bytes: requirements.min_memory_bytes,
pool_source: MemoryPoolType::System,
protection_flags: MemoryProtectionFlags::default(),
numa_locality: NumaLocalityInfo::default(),
allocation_strategy: MemoryAllocationStrategy::BestFit,
performance_characteristics: MemoryPerformanceCharacteristics::default(),
allocated_at: Instant::now(),
};
allocations.push(allocation);
self.system_allocations.insert(task_id, allocations.clone());
Ok(allocations)
}
fn deallocate_memory_resources(&mut self, task_id: TaskId) -> Result<(), ResourceError> {
self.system_allocations.remove(&task_id);
Ok(())
}
fn has_sufficient_memory(
&self,
requirements: &super::task_management::MemoryRequirements,
) -> bool {
true }
fn get_current_utilization(&self) -> MemoryUtilizationTracker {
self.utilization_tracker.clone()
}
fn initialize_memory_pools(
config: &MemoryAllocationConfig,
) -> HashMap<MemoryPoolType, MemoryPool> {
let mut pools = HashMap::new();
pools.insert(
MemoryPoolType::System,
MemoryPool {
pool_id: "system_pool".to_string(),
pool_type: MemoryPoolType::System,
total_size_bytes: config.pool_size,
available_size_bytes: config.pool_size,
blocks: HashMap::new(),
allocation_algorithm: MemoryAllocationAlgorithm::BestFit,
performance_metrics: MemoryPoolPerformanceMetrics::default(),
},
);
pools
}
}
impl HardwareResourceManager {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
hardware_inventory: HardwareInventory::discover(),
hardware_allocations: HashMap::new(),
capability_tracker: HardwareCapabilityTracker::new(),
health_monitor: HardwareHealthMonitor::new(),
performance_metrics: HardwarePerformanceMetrics::default(),
accelerator_manager: AcceleratorManager::new(),
}
}
fn allocate_hardware_resources(
&mut self,
task_id: TaskId,
requirements: &[HardwareRequirement],
) -> Result<Vec<HardwareAllocation>, ResourceError> {
let mut allocations = Vec::new();
for requirement in requirements {
let allocation = HardwareAllocation {
allocation_id: AllocationId::new(),
task_id,
hardware_type: requirement.hardware_type,
device_id: HardwareDeviceId::new(),
utilization_details: HardwareUtilizationDetails::default(),
performance_expectations: HardwarePerformanceExpectations::default(),
allocation_constraints: Vec::new(),
allocated_at: Instant::now(),
};
allocations.push(allocation);
}
self.hardware_allocations
.insert(task_id, allocations.clone());
Ok(allocations)
}
fn deallocate_hardware_resources(&mut self, task_id: TaskId) -> Result<(), ResourceError> {
self.hardware_allocations.remove(&task_id);
Ok(())
}
}
#[derive(Debug, Clone)]
pub enum ResourceError {
InsufficientResources(Vec<String>),
InvalidResourceRequest(String),
AllocationFailed(String),
ResourceNotFound(String),
DeviceNotFound,
NoSuitableDevice,
AllocationNotFound(TaskId),
DeallocationFailed(String),
OptimizationFailed(String),
HardwareError(String),
}
macro_rules! default_placeholder_type {
($name:ident) => {
#[derive(Debug, Clone, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct $name {
pub placeholder: bool,
}
};
}
macro_rules! newtype_id {
($name:ident) => {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct $name(pub u32);
impl Default for $name {
fn default() -> Self {
Self(0)
}
}
};
}
default_placeholder_type!(AllocationId);
default_placeholder_type!(GpuCapabilities);
default_placeholder_type!(GpuDeviceStatus);
default_placeholder_type!(AllocationStatus);
default_placeholder_type!(AllocationPerformanceMetrics);
default_placeholder_type!(MemoryAddressRange);
default_placeholder_type!(GpuMemoryType);
default_placeholder_type!(MemoryAccessPattern);
default_placeholder_type!(MemoryFragmentationInfo);
default_placeholder_type!(SmAllocation);
default_placeholder_type!(ClockAllocation);
default_placeholder_type!(PowerAllocation);
newtype_id!(CpuCoreId);
newtype_id!(NumaNodeId);
default_placeholder_type!(ThreadAllocation);
default_placeholder_type!(CpuAllocationPerformanceMetrics);
default_placeholder_type!(MemoryProtectionFlags);
default_placeholder_type!(NumaLocalityInfo);
default_placeholder_type!(MemoryAllocationStrategy);
default_placeholder_type!(MemoryPerformanceCharacteristics);
default_placeholder_type!(HardwareType);
default_placeholder_type!(HardwareDeviceId);
default_placeholder_type!(HardwareUtilizationDetails);
default_placeholder_type!(HardwarePerformanceExpectations);
default_placeholder_type!(HardwareAllocationConstraint);
default_placeholder_type!(BlockId);
default_placeholder_type!(MemoryBlock);
default_placeholder_type!(PoolAllocationRecord);
default_placeholder_type!(MemoryPoolConfig);
default_placeholder_type!(PoolPerformanceMetrics);
default_placeholder_type!(FragmentationStatistics);
default_placeholder_type!(ThreadWorker);
default_placeholder_type!(ThreadTask);
default_placeholder_type!(ThreadPoolConfig);
default_placeholder_type!(ThreadPoolMetrics);
default_placeholder_type!(ThreadPoolLoadBalancer);
default_placeholder_type!(MemoryAllocationAlgorithm);
default_placeholder_type!(MemoryPoolPerformanceMetrics);
default_placeholder_type!(HardwareResourceInfo);
default_placeholder_type!(HardwarePoolUtilizationMetrics);
default_placeholder_type!(HardwareSharingPolicies);
default_placeholder_type!(ComputeUtilizationBreakdown);
default_placeholder_type!(TemperatureReadings);
default_placeholder_type!(UtilizationDataPoint);
default_placeholder_type!(LoadAverages);
default_placeholder_type!(CacheHitRates);
default_placeholder_type!(MemoryPressureIndicators);
default_placeholder_type!(CacheUtilizationMetrics);
default_placeholder_type!(ThroughputMetrics);
default_placeholder_type!(QualityOfServiceMetrics);
default_placeholder_type!(ResourceContentionMetrics);
default_placeholder_type!(ResourceMonitoringConfig);
default_placeholder_type!(ResourceOptimizationConfig);
default_placeholder_type!(ResourcePoolingConfig);
default_placeholder_type!(AdvancedResourceConfig);
default_placeholder_type!(GpuPerformanceMetrics);
default_placeholder_type!(GpuResourceLimits);
default_placeholder_type!(GpuThermalManager);
default_placeholder_type!(CpuPerformanceTracker);
default_placeholder_type!(NumaTopologyManager);
default_placeholder_type!(CpuAffinityManager);
default_placeholder_type!(CpuResourceLimits);
default_placeholder_type!(MemoryFragmentationMonitor);
default_placeholder_type!(MemoryOptimizationEngine);
default_placeholder_type!(MemoryPressureManager);
default_placeholder_type!(MemoryAllocationStatistics);
default_placeholder_type!(HardwareInventory);
default_placeholder_type!(HardwareCapabilityTracker);
default_placeholder_type!(HardwareHealthMonitor);
default_placeholder_type!(HardwarePerformanceMetrics);
default_placeholder_type!(AcceleratorManager);
default_placeholder_type!(AllocationDecisionEngine);
default_placeholder_type!(ResourceReservationSystem);
default_placeholder_type!(AllocationMLPredictor);
default_placeholder_type!(AllocationPolicyEnforcer);
default_placeholder_type!(ResourceConflictResolver);
default_placeholder_type!(MonitoringTarget);
default_placeholder_type!(MonitoringAgent);
default_placeholder_type!(MetricsCollector);
default_placeholder_type!(ResourceAlertSystem);
default_placeholder_type!(DashboardData);
default_placeholder_type!(HistoricalDataStorage);
default_placeholder_type!(ResourceAnomalyDetector);
default_placeholder_type!(ResourcePoolOptimizer);
default_placeholder_type!(PoolUtilizationTracker);
default_placeholder_type!(ResourceRequest);
default_placeholder_type!(SchedulingStrategy);
default_placeholder_type!(ResourceConflictDetector);
default_placeholder_type!(SchedulingOptimizationEngine);
default_placeholder_type!(ResourceLoadBalancer);
default_placeholder_type!(ResourceOptimizationEngine);
default_placeholder_type!(ResourcePerformanceTracker);
default_placeholder_type!(ResourceStatistics);
default_placeholder_type!(ResourceAllocation);
default_placeholder_type!(ResourceAvailability);
default_placeholder_type!(ResourceUtilization);
default_placeholder_type!(OptimizationResults);
pub trait AllocationAlgorithm: std::fmt::Debug + Send + Sync {
fn allocate(
&self,
requirements: &ResourceRequirements,
) -> Result<ResourceAllocation, ResourceError>;
}
pub trait SchedulingAlgorithm: std::fmt::Debug + Send + Sync {
fn schedule(&self, requests: &[ResourceRequest]) -> Vec<ResourceRequest>;
}
impl AllocationId {
pub fn new() -> Self {
Self::default()
}
}
impl GpuDeviceStatus {
const fn Available() -> Self {
Self { placeholder: false }
}
}
impl HardwareInventory {
fn discover() -> Self {
Self::default()
}
}
impl HardwareDeviceId {
fn new() -> Self {
Self::default()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_resource_manager_creation() {
let config = ResourceManagementConfig::default();
let resource_manager = OptimizationResourceManager::new(config);
let stats = resource_manager.get_resource_statistics();
assert_eq!(stats.successful_allocations, 0);
}
#[test]
fn test_gpu_device_creation() {
let devices = GpuResourceManager::discover_gpu_devices();
assert!(!devices.is_empty());
let device = &devices[0];
assert_eq!(device.device_id, GpuDeviceId(0));
assert!(device.total_memory_bytes > 0);
assert!(device.cuda_cores > 0);
}
#[test]
fn test_resource_utilization_calculation() {
let config = ResourceManagementConfig::default();
let resource_manager = OptimizationResourceManager::new(config);
let utilization = resource_manager.get_resource_utilization().expect("resource utilization retrieval should succeed");
assert!(utilization.overall_utilization >= 0.0);
assert!(utilization.overall_utilization <= 1.0);
}
#[test]
fn test_memory_pool_initialization() {
let config = MemoryAllocationConfig::default();
let pools = MemoryResourceManager::initialize_memory_pools(&config);
assert!(pools.contains_key(&MemoryPoolType::System));
let system_pool = &pools[&MemoryPoolType::System];
assert_eq!(system_pool.total_size_bytes, config.pool_size);
}
}
impl Default for ResourceManagementConfig {
fn default() -> Self {
Self {
memory_config: MemoryAllocationConfig::default(),
cpu_config: CpuAllocationConfig::default(),
gpu_config: GpuAllocationConfig::default(),
allocation_strategy: ResourceAllocationStrategy::Dynamic,
monitoring_config: ResourceMonitoringConfig::default(),
optimization_config: ResourceOptimizationConfig::default(),
pooling_config: ResourcePoolingConfig::default(),
advanced_config: AdvancedResourceConfig::default(),
}
}
}
impl GpuResourceLimits {
fn from_config(config: &GpuAllocationConfig) -> Self {
Self::default()
}
}
impl CpuResourceLimits {
fn from_config(config: &CpuAllocationConfig) -> Self {
Self::default()
}
}
impl NumaTopologyManager {
fn new() -> Self {
Self::default()
}
fn get_optimal_numa_node(&self) -> Option<NumaNodeId> {
None
}
}
impl CpuAffinityManager {
fn new() -> Self {
Self::default()
}
}
impl GpuThermalManager {
fn new() -> Self {
Self::default()
}
}
impl MemoryFragmentationMonitor {
fn new() -> Self {
Self::default()
}
}
impl MemoryOptimizationEngine {
fn new() -> Self {
Self::default()
}
}
impl MemoryPressureManager {
fn new() -> Self {
Self::default()
}
}
impl HardwareCapabilityTracker {
fn new() -> Self {
Self::default()
}
}
impl HardwareHealthMonitor {
fn new() -> Self {
Self::default()
}
}
impl AcceleratorManager {
fn new() -> Self {
Self::default()
}
}
impl ResourceAllocationEngine {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
allocation_strategy: config.allocation_strategy,
decision_engine: AllocationDecisionEngine::default(),
reservation_system: ResourceReservationSystem::default(),
optimization_algorithms: HashMap::new(),
ml_predictor: None,
policy_enforcer: AllocationPolicyEnforcer::default(),
conflict_resolver: ResourceConflictResolver::default(),
}
}
fn create_allocation_plan(
&self,
task_id: TaskId,
requirements: &ResourceRequirements,
) -> Result<AllocationPlan, ResourceError> {
Ok(AllocationPlan {
strategy: self.allocation_strategy,
metadata: HashMap::new(),
})
}
}
impl ResourceMonitoringSystem {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
monitoring_agents: HashMap::new(),
metrics_collector: MetricsCollector::default(),
alert_system: ResourceAlertSystem::default(),
dashboard_data: DashboardData::default(),
historical_storage: HistoricalDataStorage::default(),
anomaly_detector: ResourceAnomalyDetector::default(),
}
}
fn start_monitoring_allocation(
&mut self,
allocation: &ResourceAllocation,
) -> Result<(), ResourceError> {
Ok(())
}
fn stop_monitoring_allocation(&mut self, task_id: TaskId) -> Result<(), ResourceError> {
Ok(())
}
}
impl ResourcePoolManager {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
gpu_memory_pools: HashMap::new(),
cpu_thread_pools: HashMap::new(),
system_memory_pools: HashMap::new(),
hardware_pools: HashMap::new(),
pool_optimizer: ResourcePoolOptimizer::default(),
utilization_tracker: PoolUtilizationTracker::default(),
}
}
}
impl ResourceScheduler {
fn new(config: &ResourceManagementConfig) -> Self {
Self {
scheduling_queue: VecDeque::new(),
scheduling_algorithms: HashMap::new(),
current_strategy: SchedulingStrategy::default(),
conflict_detector: ResourceConflictDetector::default(),
optimization_engine: SchedulingOptimizationEngine::default(),
load_balancer: ResourceLoadBalancer::default(),
}
}
}
impl ResourceOptimizationEngine {
fn new(config: &ResourceManagementConfig) -> Self {
Self::default()
}
fn optimize_current_allocations(&self) -> Result<OptimizationResults, ResourceError> {
Ok(OptimizationResults::default())
}
}
impl ResourcePerformanceTracker {
fn new() -> Self {
Self::default()
}
}
impl ResourceStatistics {
fn new() -> Self {
Self {
successful_allocations: 0,
successful_deallocations: 0,
total_allocated_resources: 0,
..Default::default()
}
}
fn total_resource_count(&self) -> usize {
self.total_allocated_resources
}
}
impl ResourceAllocation {
fn total_resource_count(&self) -> usize {
self.gpu_allocations.len()
+ self.cpu_allocations.len()
+ self.memory_allocations.len()
+ self.hardware_allocations.len()
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AllocationPlan {
pub strategy: ResourceAllocationStrategy,
pub metadata: HashMap<String, String>,
}
impl Default for MemoryPoolType {
fn default() -> Self {
Self::System
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum MemoryPoolType {
System,
GPU,
Shared,
Pinned,
}
#[derive(Debug, Clone)]
pub struct GpuAllocationRecord {
pub task_id: TaskId,
pub size_bytes: usize,
pub timestamp: Instant,
}