use serde::{Deserialize, Serialize};
use std::collections::{HashMap, VecDeque};
use std::sync::{
atomic::{AtomicUsize, Ordering},
Arc, Mutex, RwLock,
};
use std::time::{Duration, Instant, SystemTime};
use uuid;
use super::config::{CheckpointConfig, FaultToleranceConfig, RetryConfig};
use super::task_management::{TaskError, TaskId};
#[derive(Debug)]
pub struct FaultToleranceManager {
failure_detector: Arc<Mutex<FailureDetector>>,
retry_manager: Arc<Mutex<RetryManager>>,
circuit_breaker_manager: Arc<Mutex<CircuitBreakerManager>>,
recovery_orchestrator: Arc<Mutex<RecoveryOrchestrator>>,
health_monitor: Arc<Mutex<HealthMonitor>>,
checkpoint_manager: Arc<Mutex<CheckpointManager>>,
metrics_collector: Arc<Mutex<FaultToleranceMetricsCollector>>,
resilience_engine: Arc<Mutex<ResilienceEngine>>,
config: FaultToleranceConfig,
system_state: Arc<RwLock<SystemState>>,
statistics: Arc<Mutex<FaultToleranceStatistics>>,
}
#[derive(Debug)]
pub struct FailureDetector {
active_monitors: HashMap<MonitorId, FailureMonitor>,
pattern_analyzer: FailurePatternAnalyzer,
anomaly_detector: AnomalyDetector,
classifier: FailureClassifier,
detection_config: FailureDetectionConfig,
failure_history: VecDeque<FailureRecord>,
failure_metrics: FailureMetrics,
}
#[derive(Debug)]
pub struct RetryManager {
active_retries: HashMap<TaskId, RetryContext>,
strategy_engine: RetryStrategyEngine,
policy_enforcer: RetryPolicyEnforcer,
backoff_calculator: BackoffCalculator,
attempt_tracker: RetryAttemptTracker,
retry_statistics: RetryStatistics,
config: RetryConfig,
}
#[derive(Debug)]
pub struct CircuitBreakerManager {
circuit_breakers: HashMap<String, CircuitBreaker>,
state_monitor: CircuitBreakerStateMonitor,
threshold_calculator: FailureThresholdCalculator,
recovery_checker: RecoveryConditionChecker,
config: CircuitBreakerConfig,
performance_metrics: CircuitBreakerMetrics,
}
#[derive(Debug)]
pub struct RecoveryOrchestrator {
recovery_strategies: HashMap<FailureType, Vec<RecoveryStrategy>>,
execution_engine: RecoveryExecutionEngine,
state_machine: RecoveryStateMachine,
resource_recovery: ResourceRecoveryManager,
validation_system: RecoveryValidationSystem,
config: RecoveryConfig,
recovery_history: VecDeque<RecoveryRecord>,
}
#[derive(Debug)]
pub struct HealthMonitor {
health_checkers: HashMap<String, HealthChecker>,
metrics_collector: HealthMetricsCollector,
trend_analyzer: HealthTrendAnalyzer,
predictive_model: Option<PredictiveHealthModel>,
alert_system: HealthAlertSystem,
config: HealthMonitoringConfig,
system_health: SystemHealthStatus,
}
#[derive(Debug)]
pub struct CheckpointManager {
active_checkpoints: HashMap<TaskId, Vec<Checkpoint>>,
storage_backend: CheckpointStorageBackend,
creation_engine: CheckpointCreationEngine,
restoration_engine: CheckpointRestorationEngine,
validation_system: CheckpointValidationSystem,
config: CheckpointConfig,
statistics: CheckpointStatistics,
}
#[derive(Debug)]
pub struct ResilienceEngine {
resilience_strategies: Vec<ResilienceStrategy>,
adaptation_engine: AdaptationEngine,
load_shedding: LoadSheddingController,
degradation_manager: GracefulDegradationManager,
resilience_metrics: ResilienceMetrics,
config: ResilienceConfig,
}
#[derive(Debug, Clone)]
pub struct FailureMonitor {
pub monitor_id: MonitorId,
pub monitor_type: MonitorType,
pub component: String,
pub thresholds: DetectionThresholds,
pub monitoring_window: Duration,
pub status: MonitorStatus,
pub last_check: Instant,
pub detection_history: VecDeque<DetectionEvent>,
}
#[derive(Debug, Clone)]
pub struct RetryContext {
pub task_id: TaskId,
pub strategy: RetryStrategy,
pub attempt_number: usize,
pub max_attempts: usize,
pub next_retry_at: Instant,
pub delay_progression: Vec<Duration>,
pub failure_reasons: Vec<FailureReason>,
pub metadata: HashMap<String, String>,
pub created_at: Instant,
}
#[derive(Debug, Clone)]
pub struct CircuitBreaker {
pub name: String,
pub state: CircuitBreakerState,
pub failure_count: usize,
pub success_count: usize,
pub failure_threshold: usize,
pub success_threshold: usize,
pub window_duration: Duration,
pub window_start: Instant,
pub last_state_change: Instant,
pub half_open_test_count: usize,
pub config: CircuitBreakerConfiguration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RecoveryStrategy {
pub name: String,
pub applicable_failures: Vec<FailureType>,
pub recovery_actions: Vec<RecoveryAction>,
pub priority: RecoveryPriority,
pub max_recovery_time: Duration,
pub success_criteria: Vec<RecoverySuccessCriterion>,
pub rollback_strategy: Option<RollbackStrategy>,
pub resource_requirements: RecoveryResourceRequirements,
}
#[derive(Debug)]
pub struct HealthChecker {
pub name: String,
pub check_type: HealthCheckType,
pub check_interval: Duration,
pub check_function: Box<dyn Fn() -> HealthCheckResult + Send + Sync>,
pub timeout: Duration,
pub last_result: Option<HealthCheckResult>,
pub last_check_time: Option<Instant>,
pub health_history: VecDeque<HealthCheckRecord>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Checkpoint {
pub checkpoint_id: String,
pub task_id: TaskId,
pub timestamp: SystemTime,
pub state_data: Vec<u8>,
pub resource_state: ResourceState,
pub metadata: CheckpointMetadata,
pub checksum: String,
pub compression: CompressionType,
pub storage_location: String,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum MonitorType {
Hardware,
Software,
Performance,
Resource,
Network,
Memory,
GPU,
Custom,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum CircuitBreakerState {
Closed,
Open,
HalfOpen,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum FailureType {
Hardware(HardwareFailureType),
Software(SoftwareFailureType),
Resource(ResourceFailureType),
Network(NetworkFailureType),
Timeout(TimeoutFailureType),
Configuration(ConfigurationFailureType),
Custom(String),
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum HardwareFailureType {
GPUFailure,
MemoryFailure,
CPUFailure,
StorageFailure,
ThermalFailure,
PowerFailure,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum SoftwareFailureType {
CrashFailure,
HangFailure,
CorruptionFailure,
LogicFailure,
APIFailure,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum ResourceFailureType {
OutOfMemory,
OutOfStorage,
OutOfCPU,
OutOfGPU,
ResourceDeadlock,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum NetworkFailureType {
ConnectionFailure,
TimeoutFailure,
BandwidthFailure,
LatencyFailure,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum TimeoutFailureType {
ExecutionTimeout,
ResponseTimeout,
ResourceTimeout,
NetworkTimeout,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum ConfigurationFailureType {
InvalidConfiguration,
MissingConfiguration,
ConflictingConfiguration,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum RetryStrategy {
FixedDelay(Duration),
ExponentialBackoff {
initial_delay: Duration,
multiplier: f64,
max_delay: Duration,
jitter: bool,
},
LinearBackoff {
initial_delay: Duration,
increment: Duration,
max_delay: Duration,
},
FibonacciBackoff {
initial_delay: Duration,
max_delay: Duration,
},
Custom {
name: String,
parameters: HashMap<String, String>,
},
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum RecoveryAction {
RestartComponent(String),
ResetResource(String),
ReallocateResources,
SwitchToBackup,
ReduceResourceUsage(f64),
ClearCache,
ReinitializeSystem,
CustomRecovery {
name: String,
parameters: HashMap<String, String>,
},
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
pub enum RecoveryPriority {
Critical = 0,
High = 1,
Medium = 2,
Low = 3,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum HealthCheckType {
Heartbeat,
ResourceCheck,
PerformanceCheck,
ConnectivityCheck,
FunctionalCheck,
Custom,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum CompressionType {
None,
Gzip,
Lz4,
Zstd,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FailureDetectionConfig {
pub enable_anomaly_detection: bool,
pub sensitivity_level: DetectionSensitivity,
pub monitoring_intervals: HashMap<MonitorType, Duration>,
pub detection_thresholds: HashMap<MonitorType, DetectionThresholds>,
pub pattern_analysis_config: PatternAnalysisConfig,
pub false_positive_reduction: FalsePositiveReductionConfig,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CircuitBreakerConfig {
pub default_failure_threshold: usize,
pub default_success_threshold: usize,
pub default_window_duration: Duration,
pub half_open_test_limit: usize,
pub component_configs: HashMap<String, CircuitBreakerConfiguration>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RecoveryConfig {
pub max_concurrent_recoveries: usize,
pub recovery_timeout: Duration,
pub enable_automatic_recovery: bool,
pub strategy_selection: RecoveryStrategySelection,
pub rollback_config: RollbackConfig,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HealthMonitoringConfig {
pub check_intervals: HashMap<HealthCheckType, Duration>,
pub check_timeouts: HashMap<HealthCheckType, Duration>,
pub enable_predictive_modeling: bool,
pub alert_thresholds: HashMap<String, f64>,
pub history_retention_period: Duration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResilienceConfig {
pub enable_adaptive_resilience: bool,
pub load_shedding_thresholds: LoadSheddingThresholds,
pub degradation_settings: GracefulDegradationSettings,
pub strategy_weights: HashMap<String, f64>,
}
impl FaultToleranceManager {
pub fn new(config: FaultToleranceConfig) -> Self {
Self {
failure_detector: Arc::new(Mutex::new(FailureDetector::new(&config))),
retry_manager: Arc::new(Mutex::new(RetryManager::new(&config.retry))),
circuit_breaker_manager: Arc::new(Mutex::new(CircuitBreakerManager::new(&config))),
recovery_orchestrator: Arc::new(Mutex::new(RecoveryOrchestrator::new(&config))),
health_monitor: Arc::new(Mutex::new(HealthMonitor::new(&config))),
checkpoint_manager: Arc::new(Mutex::new(CheckpointManager::new(&config.checkpointing))),
metrics_collector: Arc::new(Mutex::new(FaultToleranceMetricsCollector::new())),
resilience_engine: Arc::new(Mutex::new(ResilienceEngine::new(&config))),
config,
system_state: Arc::new(RwLock::new(SystemState::new())),
statistics: Arc::new(Mutex::new(FaultToleranceStatistics::new())),
}
}
pub fn handle_failure(
&self,
task_id: TaskId,
failure: TaskError,
) -> Result<FailureHandlingResult, FaultToleranceError> {
let failure_classification = {
let mut detector = self.failure_detector.lock().expect("lock should not be poisoned");
detector.classify_failure(&failure)?
};
let retry_decision = {
let mut retry_manager = self.retry_manager.lock().expect("lock should not be poisoned");
retry_manager.should_retry(task_id, &failure_classification)?
};
match retry_decision {
RetryDecision::Retry(retry_delay) => {
self.schedule_retry(task_id, retry_delay)?;
Ok(FailureHandlingResult::Retry(retry_delay))
}
RetryDecision::NoRetry(reason) => {
let recovery_result = {
let mut recovery = self.recovery_orchestrator.lock().expect("lock should not be poisoned");
recovery.attempt_recovery(&failure_classification)?
};
match recovery_result {
RecoveryResult::Success => Ok(FailureHandlingResult::Recovered),
RecoveryResult::Failed => {
self.update_circuit_breakers(&failure_classification)?;
Ok(FailureHandlingResult::Failed(reason))
}
RecoveryResult::Partial => Ok(FailureHandlingResult::PartialRecovery),
}
}
}
}
pub fn create_checkpoint(
&self,
task_id: TaskId,
state_data: Vec<u8>,
) -> Result<String, FaultToleranceError> {
let mut checkpoint_manager = self.checkpoint_manager.lock().expect("lock should not be poisoned");
let checkpoint_id = checkpoint_manager.create_checkpoint(task_id, state_data)?;
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.checkpoints_created += 1;
}
Ok(checkpoint_id)
}
pub fn restore_from_checkpoint(
&self,
task_id: TaskId,
checkpoint_id: &str,
) -> Result<Vec<u8>, FaultToleranceError> {
let mut checkpoint_manager = self.checkpoint_manager.lock().expect("lock should not be poisoned");
let state_data = checkpoint_manager.restore_checkpoint(task_id, checkpoint_id)?;
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.checkpoints_restored += 1;
}
Ok(state_data)
}
pub fn get_system_health(&self) -> SystemHealthStatus {
let health_monitor = self.health_monitor.lock().expect("lock should not be poisoned");
health_monitor.get_current_health_status()
}
pub fn get_statistics(&self) -> FaultToleranceStatistics {
let stats = self.statistics.lock().expect("lock should not be poisoned");
stats.clone()
}
fn schedule_retry(&self, task_id: TaskId, delay: Duration) -> Result<(), FaultToleranceError> {
Ok(())
}
fn update_circuit_breakers(
&self,
failure: &FailureClassification,
) -> Result<(), FaultToleranceError> {
let mut circuit_breakers = self.circuit_breaker_manager.lock().expect("lock should not be poisoned");
circuit_breakers.record_failure(&failure.component, &failure.failure_type)?;
Ok(())
}
}
impl FailureDetector {
fn new(config: &FaultToleranceConfig) -> Self {
Self {
active_monitors: HashMap::new(),
pattern_analyzer: FailurePatternAnalyzer::new(),
anomaly_detector: AnomalyDetector::new(),
classifier: FailureClassifier::new(),
detection_config: config.detection.clone().unwrap_or_default(),
failure_history: VecDeque::new(),
failure_metrics: FailureMetrics::new(),
}
}
fn classify_failure(
&mut self,
failure: &TaskError,
) -> Result<FailureClassification, FaultToleranceError> {
let failure_type = self.classifier.classify(failure);
let component = self.identify_component(failure);
let severity = self.assess_severity(failure);
let classification = FailureClassification {
failure_type,
component,
severity,
timestamp: Instant::now(),
context: HashMap::new(),
};
self.record_failure(&classification);
Ok(classification)
}
fn record_failure(&mut self, classification: &FailureClassification) {
let record = FailureRecord {
classification: classification.clone(),
recorded_at: Instant::now(),
};
self.failure_history.push_back(record);
if self.failure_history.len() > 1000 {
self.failure_history.pop_front();
}
self.failure_metrics.record_failure(classification);
}
fn identify_component(&self, failure: &TaskError) -> String {
match failure {
TaskError::ResourceAllocationFailed(_) => "resource_manager".to_string(),
TaskError::ExecutionFailed(_) => "execution_engine".to_string(),
TaskError::DependencyResolutionFailed(_) => "dependency_manager".to_string(),
_ => "unknown".to_string(),
}
}
fn assess_severity(&self, failure: &TaskError) -> FailureSeverity {
match failure {
TaskError::TaskNotFound(_) => FailureSeverity::Low,
TaskError::InvalidTask(_) => FailureSeverity::Medium,
TaskError::ResourceAllocationFailed(_) => FailureSeverity::High,
TaskError::ExecutionFailed(_) => FailureSeverity::Critical,
_ => FailureSeverity::Medium,
}
}
}
impl RetryManager {
fn new(config: &RetryConfig) -> Self {
Self {
active_retries: HashMap::new(),
strategy_engine: RetryStrategyEngine::new(),
policy_enforcer: RetryPolicyEnforcer::new(config),
backoff_calculator: BackoffCalculator::new(),
attempt_tracker: RetryAttemptTracker::new(),
retry_statistics: RetryStatistics::new(),
config: config.clone(),
}
}
fn should_retry(
&mut self,
task_id: TaskId,
failure: &FailureClassification,
) -> Result<RetryDecision, FaultToleranceError> {
if !self.is_retryable_failure(&failure.failure_type) {
return Ok(RetryDecision::NoRetry(
"Non-retryable failure type".to_string(),
));
}
let retry_context = self
.active_retries
.entry(task_id)
.or_insert_with(|| RetryContext {
task_id,
strategy: self.determine_retry_strategy(&failure.failure_type),
attempt_number: 0,
max_attempts: self.config.max_retries,
next_retry_at: Instant::now(),
delay_progression: Vec::new(),
failure_reasons: Vec::new(),
metadata: HashMap::new(),
created_at: Instant::now(),
});
if retry_context.attempt_number >= retry_context.max_attempts {
return Ok(RetryDecision::NoRetry(
"Maximum retry attempts exceeded".to_string(),
));
}
let retry_delay = self
.backoff_calculator
.calculate_delay(&retry_context.strategy, retry_context.attempt_number);
retry_context.attempt_number += 1;
retry_context.next_retry_at = Instant::now() + retry_delay;
retry_context.failure_reasons.push(FailureReason {
failure_type: failure.failure_type.clone(),
timestamp: failure.timestamp,
details: "Failure recorded for retry decision".to_string(),
});
self.attempt_tracker
.record_attempt(task_id, retry_context.attempt_number, retry_delay);
Ok(RetryDecision::Retry(retry_delay))
}
fn is_retryable_failure(&self, failure_type: &FailureType) -> bool {
match failure_type {
FailureType::Hardware(_) => false, FailureType::Software(SoftwareFailureType::CrashFailure) => true,
FailureType::Resource(ResourceFailureType::OutOfMemory) => true,
FailureType::Network(_) => true,
FailureType::Timeout(_) => true,
_ => false,
}
}
fn determine_retry_strategy(&self, failure_type: &FailureType) -> RetryStrategy {
match failure_type {
FailureType::Network(_) => RetryStrategy::ExponentialBackoff {
initial_delay: Duration::from_millis(100),
multiplier: 2.0,
max_delay: Duration::from_secs(30),
jitter: true,
},
FailureType::Resource(_) => RetryStrategy::LinearBackoff {
initial_delay: Duration::from_millis(500),
increment: Duration::from_millis(500),
max_delay: Duration::from_secs(60),
},
_ => RetryStrategy::FixedDelay(Duration::from_secs(1)),
}
}
}
impl CircuitBreakerManager {
fn new(config: &FaultToleranceConfig) -> Self {
Self {
circuit_breakers: HashMap::new(),
state_monitor: CircuitBreakerStateMonitor::new(),
threshold_calculator: FailureThresholdCalculator::new(),
recovery_checker: RecoveryConditionChecker::new(),
config: config.circuit_breaker.clone().unwrap_or_default(),
performance_metrics: CircuitBreakerMetrics::new(),
}
}
fn record_failure(
&mut self,
component: &str,
failure_type: &FailureType,
) -> Result<(), FaultToleranceError> {
let circuit_breaker = self
.circuit_breakers
.entry(component.to_string())
.or_insert_with(|| self.create_circuit_breaker(component));
circuit_breaker
.failure_count
.fetch_add(1, Ordering::Relaxed);
self.check_circuit_breaker_state(circuit_breaker)?;
Ok(())
}
fn create_circuit_breaker(&self, component: &str) -> CircuitBreaker {
let component_config = self
.config
.component_configs
.get(component)
.cloned()
.unwrap_or_default();
CircuitBreaker {
name: component.to_string(),
state: CircuitBreakerState::Closed,
failure_count: 0,
success_count: 0,
failure_threshold: component_config.failure_threshold,
success_threshold: component_config.success_threshold,
window_duration: component_config.window_duration,
window_start: Instant::now(),
last_state_change: Instant::now(),
half_open_test_count: 0,
config: component_config,
}
}
fn check_circuit_breaker_state(
&mut self,
circuit_breaker: &mut CircuitBreaker,
) -> Result<(), FaultToleranceError> {
let failure_count = circuit_breaker.failure_count;
let success_count = circuit_breaker.success_count;
match circuit_breaker.state {
CircuitBreakerState::Closed => {
if failure_count >= circuit_breaker.failure_threshold {
circuit_breaker.state = CircuitBreakerState::Open;
circuit_breaker.last_state_change = Instant::now();
self.performance_metrics
.record_state_change(&circuit_breaker.name, CircuitBreakerState::Open);
}
}
CircuitBreakerState::Open => {
if circuit_breaker.last_state_change.elapsed()
> circuit_breaker.config.recovery_timeout
{
circuit_breaker.state = CircuitBreakerState::HalfOpen;
circuit_breaker.last_state_change = Instant::now();
circuit_breaker.half_open_test_count = 0;
self.performance_metrics
.record_state_change(&circuit_breaker.name, CircuitBreakerState::HalfOpen);
}
}
CircuitBreakerState::HalfOpen => {
if success_count >= circuit_breaker.success_threshold {
circuit_breaker.state = CircuitBreakerState::Closed;
circuit_breaker.last_state_change = Instant::now();
circuit_breaker.failure_count = 0;
circuit_breaker.success_count = 0;
self.performance_metrics
.record_state_change(&circuit_breaker.name, CircuitBreakerState::Closed);
} else if failure_count > 0 {
circuit_breaker.state = CircuitBreakerState::Open;
circuit_breaker.last_state_change = Instant::now();
self.performance_metrics
.record_state_change(&circuit_breaker.name, CircuitBreakerState::Open);
}
}
}
Ok(())
}
}
impl CheckpointManager {
fn new(config: &CheckpointConfig) -> Self {
Self {
active_checkpoints: HashMap::new(),
storage_backend: CheckpointStorageBackend::new(&config.storage_location),
creation_engine: CheckpointCreationEngine::new(),
restoration_engine: CheckpointRestorationEngine::new(),
validation_system: CheckpointValidationSystem::new(),
config: config.clone(),
statistics: CheckpointStatistics::new(),
}
}
fn create_checkpoint(
&mut self,
task_id: TaskId,
state_data: Vec<u8>,
) -> Result<String, FaultToleranceError> {
let checkpoint_id = uuid::Uuid::new_v4().to_string();
let checkpoint = Checkpoint {
checkpoint_id: checkpoint_id.clone(),
task_id,
timestamp: SystemTime::now(),
state_data: if self.config.compression_enabled {
self.compress_data(&state_data)?
} else {
state_data
},
resource_state: ResourceState::default(),
metadata: CheckpointMetadata::new(),
checksum: self.calculate_checksum(&state_data),
compression: if self.config.compression_enabled {
CompressionType::Gzip
} else {
CompressionType::None
},
storage_location: self.config.storage_location.clone(),
};
self.storage_backend.store_checkpoint(&checkpoint)?;
self.active_checkpoints
.entry(task_id)
.or_insert_with(Vec::new)
.push(checkpoint);
self.cleanup_old_checkpoints(task_id)?;
Ok(checkpoint_id)
}
fn restore_checkpoint(
&mut self,
task_id: TaskId,
checkpoint_id: &str,
) -> Result<Vec<u8>, FaultToleranceError> {
let checkpoint = self.storage_backend.load_checkpoint(checkpoint_id)?;
if self.config.validation_enabled {
self.validation_system.validate_checkpoint(&checkpoint)?;
}
let state_data = if checkpoint.compression != CompressionType::None {
self.decompress_data(&checkpoint.state_data)?
} else {
checkpoint.state_data
};
Ok(state_data)
}
fn cleanup_old_checkpoints(&mut self, task_id: TaskId) -> Result<(), FaultToleranceError> {
if let Some(checkpoints) = self.active_checkpoints.get_mut(&task_id) {
if checkpoints.len() > self.config.max_checkpoints {
checkpoints.sort_by(|a, b| b.timestamp.cmp(&a.timestamp));
checkpoints.truncate(self.config.max_checkpoints);
}
}
Ok(())
}
fn compress_data(&self, data: &[u8]) -> Result<Vec<u8>, FaultToleranceError> {
Ok(data.to_vec()) }
fn decompress_data(&self, data: &[u8]) -> Result<Vec<u8>, FaultToleranceError> {
Ok(data.to_vec()) }
fn calculate_checksum(&self, data: &[u8]) -> String {
format!("checksum_{}", data.len()) }
}
#[derive(Debug, Clone)]
pub enum FaultToleranceError {
FailureDetectionError(String),
RetryError(String),
CircuitBreakerError(String),
RecoveryError(String),
HealthMonitoringError(String),
CheckpointError(String),
ConfigurationError(String),
SystemStateError(String),
}
#[derive(Debug, Clone)]
pub enum FailureHandlingResult {
Retry(Duration),
Recovered,
PartialRecovery,
Failed(String),
}
#[derive(Debug, Clone)]
pub enum RetryDecision {
Retry(Duration),
NoRetry(String),
}
#[derive(Debug, Clone)]
pub enum RecoveryResult {
Success,
Failed,
Partial,
}
macro_rules! default_placeholder_type {
($name:ident) => {
#[derive(Debug, Clone, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct $name {
pub placeholder: bool,
}
};
}
default_placeholder_type!(MonitorId);
default_placeholder_type!(MonitorStatus);
default_placeholder_type!(DetectionEvent);
default_placeholder_type!(DetectionThresholds);
default_placeholder_type!(FailureReason);
default_placeholder_type!(CircuitBreakerConfiguration);
default_placeholder_type!(RecoverySuccessCriterion);
default_placeholder_type!(RollbackStrategy);
default_placeholder_type!(RecoveryResourceRequirements);
default_placeholder_type!(HealthCheckResult);
default_placeholder_type!(HealthCheckRecord);
default_placeholder_type!(ResourceState);
default_placeholder_type!(CheckpointMetadata);
default_placeholder_type!(DetectionSensitivity);
default_placeholder_type!(PatternAnalysisConfig);
default_placeholder_type!(FalsePositiveReductionConfig);
default_placeholder_type!(RecoveryStrategySelection);
default_placeholder_type!(RollbackConfig);
default_placeholder_type!(LoadSheddingThresholds);
default_placeholder_type!(GracefulDegradationSettings);
default_placeholder_type!(FailurePatternAnalyzer);
default_placeholder_type!(AnomalyDetector);
default_placeholder_type!(FailureClassifier);
default_placeholder_type!(FailureMetrics);
default_placeholder_type!(FailureRecord);
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FailureClassification {
pub failure_type: FailureType,
pub component: String,
pub severity: FailureSeverity,
#[serde(skip)]
pub timestamp: Instant,
pub context: HashMap<String, String>,
}
default_placeholder_type!(FailureSeverity);
default_placeholder_type!(RetryStrategyEngine);
default_placeholder_type!(RetryPolicyEnforcer);
default_placeholder_type!(BackoffCalculator);
default_placeholder_type!(RetryAttemptTracker);
default_placeholder_type!(RetryStatistics);
default_placeholder_type!(CircuitBreakerStateMonitor);
default_placeholder_type!(FailureThresholdCalculator);
default_placeholder_type!(RecoveryConditionChecker);
default_placeholder_type!(CircuitBreakerMetrics);
impl CircuitBreakerMetrics {
pub fn record_state_change(&mut self, _name: &str, _state: CircuitBreakerState) {
}
}
default_placeholder_type!(RecoveryExecutionEngine);
default_placeholder_type!(RecoveryStateMachine);
default_placeholder_type!(ResourceRecoveryManager);
default_placeholder_type!(RecoveryValidationSystem);
default_placeholder_type!(RecoveryRecord);
default_placeholder_type!(HealthMetricsCollector);
default_placeholder_type!(HealthTrendAnalyzer);
default_placeholder_type!(PredictiveHealthModel);
default_placeholder_type!(HealthAlertSystem);
default_placeholder_type!(SystemHealthStatus);
default_placeholder_type!(CheckpointStorageBackend);
default_placeholder_type!(CheckpointCreationEngine);
default_placeholder_type!(CheckpointRestorationEngine);
default_placeholder_type!(CheckpointValidationSystem);
default_placeholder_type!(CheckpointStatistics);
default_placeholder_type!(ResilienceStrategy);
default_placeholder_type!(AdaptationEngine);
default_placeholder_type!(LoadSheddingController);
default_placeholder_type!(GracefulDegradationManager);
default_placeholder_type!(ResilienceMetrics);
default_placeholder_type!(FaultToleranceMetricsCollector);
default_placeholder_type!(SystemState);
impl FaultToleranceStatistics {
fn new() -> Self {
Self {
checkpoints_created: 0,
checkpoints_restored: 0,
..Default::default()
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FaultToleranceStatistics {
pub checkpoints_created: u64,
pub checkpoints_restored: u64,
pub failures_detected: u64,
pub retries_attempted: u64,
pub recoveries_successful: u64,
pub circuit_breakers_tripped: u64,
}
impl CheckpointStorageBackend {
fn new(storage_location: &str) -> Self {
Self::default()
}
fn store_checkpoint(&self, checkpoint: &Checkpoint) -> Result<(), FaultToleranceError> {
Ok(())
}
fn load_checkpoint(&self, checkpoint_id: &str) -> Result<Checkpoint, FaultToleranceError> {
Err(FaultToleranceError::CheckpointError(
"Checkpoint not found".to_string(),
))
}
}
impl CheckpointCreationEngine {
fn new() -> Self {
Self::default()
}
}
impl CheckpointRestorationEngine {
fn new() -> Self {
Self::default()
}
}
impl CheckpointValidationSystem {
fn new() -> Self {
Self::default()
}
fn validate_checkpoint(&self, checkpoint: &Checkpoint) -> Result<(), FaultToleranceError> {
Ok(())
}
}
impl CheckpointStatistics {
fn new() -> Self {
Self::default()
}
}
impl CheckpointMetadata {
fn new() -> Self {
Self::default()
}
}
impl SystemState {
fn new() -> Self {
Self::default()
}
}
impl FailurePatternAnalyzer {
fn new() -> Self {
Self::default()
}
}
impl AnomalyDetector {
fn new() -> Self {
Self::default()
}
}
impl FailureClassifier {
fn new() -> Self {
Self::default()
}
fn classify(&self, failure: &TaskError) -> FailureType {
match failure {
TaskError::ResourceAllocationFailed(_) => {
FailureType::Resource(ResourceFailureType::OutOfMemory)
}
TaskError::ExecutionFailed(_) => {
FailureType::Software(SoftwareFailureType::CrashFailure)
}
_ => FailureType::Custom("Unknown".to_string()),
}
}
}
impl FailureMetrics {
fn new() -> Self {
Self::default()
}
fn record_failure(&mut self, classification: &FailureClassification) {
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_fault_tolerance_manager_creation() {
let config = FaultToleranceConfig::default();
let manager = FaultToleranceManager::new(config);
let stats = manager.get_statistics();
assert_eq!(stats.checkpoints_created, 0);
}
#[test]
fn test_circuit_breaker_state_transitions() {
let config = FaultToleranceConfig::default();
let mut manager = CircuitBreakerManager::new(&config);
let breaker = manager.create_circuit_breaker("test_component");
assert_eq!(breaker.state, CircuitBreakerState::Closed);
}
#[test]
fn test_retry_strategy_selection() {
let config = RetryConfig::default();
let retry_manager = RetryManager::new(&config);
let network_strategy = retry_manager
.determine_retry_strategy(&FailureType::Network(NetworkFailureType::ConnectionFailure));
match network_strategy {
RetryStrategy::ExponentialBackoff { .. } => {}
_ => panic!("Expected exponential backoff for network failures"),
}
}
#[test]
fn test_checkpoint_creation() {
let config = CheckpointConfig::default();
let mut manager = CheckpointManager::new(&config);
let task_id = TaskId::new();
let state_data = vec![1, 2, 3, 4, 5];
let checkpoint_id = manager.create_checkpoint(task_id, state_data).expect("checkpoint creation should succeed");
assert!(!checkpoint_id.is_empty());
}
}