use serde::{Deserialize, Serialize};
use std::collections::{HashMap, VecDeque};
use std::sync::{Arc, Mutex, RwLock};
use std::time::{Duration, SystemTime};
fn default_system_time() -> SystemTime {
SystemTime::UNIX_EPOCH
}
use super::config::{GpuConfig, HardwareConfig, ThermalConfig};
use super::task_management::ResourceType;
#[derive(Debug)]
pub struct HardwareManager {
gpu_manager: Arc<Mutex<GpuManager>>,
resource_allocator: Arc<Mutex<HardwareResourceAllocator>>,
device_monitor: Arc<Mutex<DeviceMonitor>>,
thermal_manager: Arc<Mutex<ThermalManager>>,
power_manager: Arc<Mutex<PowerManager>>,
hardware_abstraction: Arc<Mutex<HardwareAbstractionLayer>>,
capability_detector: Arc<Mutex<DeviceCapabilityDetector>>,
metrics_collector: Arc<Mutex<HardwareMetricsCollector>>,
config: HardwareConfig,
hardware_state: Arc<RwLock<HardwareState>>,
statistics: Arc<Mutex<HardwareStatistics>>,
active_sessions: Arc<Mutex<HashMap<u64, HardwareSession>>>,
}
#[derive(Debug)]
pub struct GpuManager {
gpu_devices: HashMap<GpuId, GpuDevice>,
device_allocator: GpuDeviceAllocator,
memory_manager: GpuMemoryManager,
context_manager: GpuContextManager,
stream_manager: GpuStreamManager,
config: GpuConfig,
performance_tracker: GpuPerformanceTracker,
health_monitor: GpuHealthMonitor,
}
#[derive(Debug)]
pub struct HardwareResourceAllocator {
resource_pools: HashMap<ResourceType, ResourcePool>,
allocation_strategies: HashMap<String, AllocationStrategy>,
resource_scheduler: ResourceScheduler,
allocation_tracker: AllocationTracker,
optimization_engine: ResourceOptimizationEngine,
config: ResourceAllocationConfig,
active_allocations: HashMap<String, ResourceAllocation>,
}
#[derive(Debug)]
pub struct DeviceMonitor {
health_checkers: HashMap<DeviceId, DeviceHealthChecker>,
sensor_reader: HardwareSensorReader,
status_tracker: DeviceStatusTracker,
event_detector: HardwareEventDetector,
failure_predictor: HardwareFailurePredictor,
config: DeviceMonitoringConfig,
health_history: HashMap<DeviceId, VecDeque<HealthRecord>>,
}
#[derive(Debug)]
pub struct ThermalManager {
temperature_sensors: HashMap<DeviceId, TemperatureSensor>,
thermal_controllers: HashMap<DeviceId, ThermalController>,
cooling_manager: CoolingSystemManager,
policy_enforcer: ThermalPolicyEnforcer,
throttling_controller: ThermalThrottlingController,
config: ThermalConfig,
thermal_history: HashMap<DeviceId, VecDeque<ThermalRecord>>,
}
#[derive(Debug)]
pub struct PowerManager {
power_monitors: HashMap<DeviceId, PowerMonitor>,
allocation_controller: PowerAllocationController,
dvfs_controller: DvfsController,
state_manager: PowerStateManager,
energy_optimizer: EnergyOptimizer,
config: PowerManagementConfig,
power_history: HashMap<DeviceId, VecDeque<PowerRecord>>,
}
#[derive(Debug)]
pub struct HardwareAbstractionLayer {
device_drivers: HashMap<DeviceType, DeviceDriver>,
interface_adapters: HashMap<String, InterfaceAdapter>,
capability_registry: DeviceCapabilityRegistry,
command_executor: HardwareCommandExecutor,
abstraction_cache: DeviceAbstractionCache,
config: AbstractionLayerConfig,
}
#[derive(Debug)]
pub struct DeviceCapabilityDetector {
capability_scanners: HashMap<DeviceType, CapabilityScanner>,
feature_detector: HardwareFeatureDetector,
benchmark_suite: HardwareBenchmarkSuite,
capability_database: CapabilityDatabase,
config: CapabilityDetectionConfig,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuDevice {
pub gpu_id: GpuId,
pub name: String,
pub architecture: GpuArchitecture,
pub compute_capability: ComputeCapability,
pub total_memory: u64,
pub available_memory: u64,
pub sm_count: u32,
pub cuda_cores: u32,
pub memory_bandwidth: u64,
pub base_clock: u32,
pub memory_clock: u32,
pub capabilities: DeviceCapabilities,
pub state: GpuDeviceState,
pub utilization: GpuUtilization,
pub temperature: u64,
pub power_consumption: u64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourcePool {
pub pool_id: String,
pub resource_type: ResourceType,
pub total_capacity: u64,
pub available_capacity: u64,
pub reserved_capacity: u64,
pub resources: Vec<PoolResource>,
pub config: ResourcePoolConfig,
pub status: PoolStatus,
pub allocation_policy: AllocationPolicy,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceAllocation {
pub allocation_id: String,
pub allocated_resources: Vec<AllocatedResource>,
#[serde(skip, default = "default_system_time")]
pub allocation_time: SystemTime,
pub duration: Option<Duration>,
pub priority: AllocationPriority,
pub status: AllocationStatus,
pub requirements: ResourceRequirements,
pub metadata: HashMap<String, String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HealthRecord {
pub timestamp: SystemTime,
pub device_id: DeviceId,
pub health_status: HealthStatus,
pub health_metrics: HealthMetrics,
pub warnings: Vec<HealthWarning>,
pub errors: Vec<HealthError>,
pub diagnostics: DiagnosticInfo,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ThermalRecord {
pub timestamp: SystemTime,
pub device_id: DeviceId,
pub temperatures: HashMap<String, f64>,
pub thermal_state: ThermalState,
pub cooling_activity: CoolingActivity,
pub thermal_events: Vec<ThermalEvent>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PowerRecord {
pub timestamp: SystemTime,
pub device_id: DeviceId,
pub power_consumption: f64,
pub voltage_levels: HashMap<String, f64>,
pub current_levels: HashMap<String, f64>,
pub power_state: PowerState,
pub efficiency_metrics: EnergyEfficiencyMetrics,
}
pub type GpuId = u32;
pub type DeviceId = String;
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum GpuArchitecture {
Maxwell,
Pascal,
Volta,
Turing,
Ampere,
AdaLovelace,
Hopper,
Custom(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
pub struct ComputeCapability {
pub major: u32,
pub minor: u32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum GpuDeviceState {
Active,
Idle,
Busy,
Error,
Disabled,
Maintenance,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum DeviceType {
CudaGpu,
Cpu,
Memory,
Storage,
Network,
Custom(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
pub enum HealthStatus {
Excellent = 0,
Good = 1,
Fair = 2,
Poor = 3,
Critical = 4,
Failed = 5,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ThermalState {
Normal,
Elevated,
Warning,
Critical,
Emergency,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PowerState {
Active,
Reduced,
Standby,
Suspend,
Off,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PoolStatus {
Active,
Inactive,
Maintenance,
Error,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum AllocationStatus {
Pending,
Active,
Released,
Failed,
Expired,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
pub enum AllocationPriority {
Critical = 0,
High = 1,
Medium = 2,
Low = 3,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DeviceMonitoringConfig {
pub monitoring_interval: Duration,
pub health_check_frequency: Duration,
pub enable_failure_prediction: bool,
pub health_history_retention: Duration,
pub alert_thresholds: HashMap<String, f64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PowerManagementConfig {
pub enable_dynamic_power_management: bool,
pub power_budget_limits: HashMap<DeviceId, f64>,
pub energy_optimization_targets: EnergyOptimizationTargets,
pub dvfs_config: DvfsConfig,
pub state_transition_rules: PowerStateTransitionRules,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceAllocationConfig {
pub default_allocation_strategy: String,
pub reservation_policies: HashMap<ResourceType, ReservationPolicy>,
pub allocation_timeouts: AllocationTimeouts,
pub enable_oversubscription: bool,
pub oversubscription_limits: OversubscriptionLimits,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AbstractionLayerConfig {
pub enable_caching: bool,
pub cache_timeout: Duration,
pub auto_detect_drivers: bool,
pub adapter_settings: HashMap<String, AdapterSettings>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CapabilityDetectionConfig {
pub enable_benchmarking: bool,
pub benchmark_timeout: Duration,
pub capability_cache_duration: Duration,
pub enable_validation: bool,
}
impl HardwareManager {
pub fn new(config: HardwareConfig) -> Self {
Self {
gpu_manager: Arc::new(Mutex::new(GpuManager::new(&config.gpu))),
resource_allocator: Arc::new(Mutex::new(HardwareResourceAllocator::new(&config))),
device_monitor: Arc::new(Mutex::new(DeviceMonitor::new(&config))),
thermal_manager: Arc::new(Mutex::new(ThermalManager::new(&config.thermal))),
power_manager: Arc::new(Mutex::new(PowerManager::new(&config))),
hardware_abstraction: Arc::new(Mutex::new(HardwareAbstractionLayer::new(&config))),
capability_detector: Arc::new(Mutex::new(DeviceCapabilityDetector::new(&config))),
metrics_collector: Arc::new(Mutex::new(HardwareMetricsCollector::new())),
config,
hardware_state: Arc::new(RwLock::new(HardwareState::new())),
statistics: Arc::new(Mutex::new(HardwareStatistics::new())),
active_sessions: Arc::new(Mutex::new(HashMap::new())),
}
}
pub fn initialize_hardware(&self) -> Result<(), HardwareError> {
{
let mut gpu_manager = self.gpu_manager.lock().expect("lock should not be poisoned");
gpu_manager.initialize_devices()?;
}
{
let mut monitor = self.device_monitor.lock().expect("lock should not be poisoned");
monitor.start_monitoring()?;
}
{
let mut thermal_manager = self.thermal_manager.lock().expect("lock should not be poisoned");
thermal_manager.initialize_thermal_systems()?;
}
{
let mut power_manager = self.power_manager.lock().expect("lock should not be poisoned");
power_manager.initialize_power_systems()?;
}
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.initialization_count += 1;
stats.last_initialization = Some(SystemTime::now());
}
Ok(())
}
pub fn discover_devices(&self) -> Result<Vec<DeviceInfo>, HardwareError> {
let mut capability_detector = self.capability_detector.lock().expect("lock should not be poisoned");
let devices = capability_detector.discover_devices()?;
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.devices_discovered = devices.len() as u64;
}
Ok(devices)
}
pub fn allocate_resources(
&self,
requirements: ResourceRequirements,
) -> Result<String, HardwareError> {
let mut allocator = self.resource_allocator.lock().expect("lock should not be poisoned");
let allocation_id = allocator.allocate_resources(requirements)?;
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.resource_allocations += 1;
}
Ok(allocation_id)
}
pub fn release_resources(&self, allocation_id: &str) -> Result<(), HardwareError> {
let mut allocator = self.resource_allocator.lock().expect("lock should not be poisoned");
allocator.release_allocation(allocation_id)?;
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.resource_releases += 1;
}
Ok(())
}
pub fn get_device_health(&self, device_id: &DeviceId) -> Result<HealthStatus, HardwareError> {
let monitor = self.device_monitor.lock().expect("lock should not be poisoned");
monitor.get_device_health(device_id)
}
pub fn get_thermal_status(&self) -> Result<ThermalStatusReport, HardwareError> {
let thermal_manager = self.thermal_manager.lock().expect("lock should not be poisoned");
thermal_manager.get_thermal_status()
}
pub fn get_power_status(&self) -> Result<PowerStatusReport, HardwareError> {
let power_manager = self.power_manager.lock().expect("lock should not be poisoned");
power_manager.get_power_status()
}
pub fn get_hardware_statistics(&self) -> HardwareStatistics {
let stats = self.statistics.lock().expect("lock should not be poisoned");
stats.clone()
}
pub fn execute_hardware_command(
&self,
command: HardwareCommand,
) -> Result<CommandResult, HardwareError> {
let mut hal = self.hardware_abstraction.lock().expect("lock should not be poisoned");
let result = hal.execute_command(command)?;
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.commands_executed += 1;
}
Ok(result)
}
}
impl GpuManager {
fn new(config: &GpuConfig) -> Self {
Self {
gpu_devices: HashMap::new(),
device_allocator: GpuDeviceAllocator::new(),
memory_manager: GpuMemoryManager::new(),
context_manager: GpuContextManager::new(),
stream_manager: GpuStreamManager::new(),
config: config.clone(),
performance_tracker: GpuPerformanceTracker::new(),
health_monitor: GpuHealthMonitor::new(),
}
}
fn initialize_devices(&mut self) -> Result<(), HardwareError> {
let device_count = self.get_device_count()?;
for device_id in 0..device_count {
let device = self.create_gpu_device(device_id)?;
self.gpu_devices.insert(device_id, device);
}
Ok(())
}
fn get_device_count(&self) -> Result<u32, HardwareError> {
Ok(1) }
fn create_gpu_device(&self, device_id: GpuId) -> Result<GpuDevice, HardwareError> {
Ok(GpuDevice {
gpu_id: device_id,
name: format!("GPU Device {}", device_id),
architecture: GpuArchitecture::Ampere,
compute_capability: ComputeCapability { major: 8, minor: 6 },
total_memory: 12 * 1024 * 1024 * 1024, available_memory: 12 * 1024 * 1024 * 1024,
sm_count: 108,
cuda_cores: 6912,
memory_bandwidth: 900 * 1024 * 1024 * 1024, base_clock: 1410,
memory_clock: 9001,
capabilities: DeviceCapabilities::default(),
state: GpuDeviceState::Active,
utilization: GpuUtilization::default(),
temperature: 45,
power_consumption: 250,
})
}
}
impl HardwareResourceAllocator {
fn new(config: &HardwareConfig) -> Self {
Self {
resource_pools: HashMap::new(),
allocation_strategies: HashMap::new(),
resource_scheduler: ResourceScheduler::new(),
allocation_tracker: AllocationTracker::new(),
optimization_engine: ResourceOptimizationEngine::new(),
config: config.resource_allocation.clone().unwrap_or_default(),
active_allocations: HashMap::new(),
}
}
fn allocate_resources(
&mut self,
requirements: ResourceRequirements,
) -> Result<String, HardwareError> {
let allocation_id = uuid::Uuid::new_v4().to_string();
let allocated_resources = self.find_suitable_resources(&requirements)?;
let allocation = ResourceAllocation {
allocation_id: allocation_id.clone(),
allocated_resources,
allocation_time: SystemTime::now(),
duration: requirements.duration,
priority: requirements.priority.unwrap_or(AllocationPriority::Medium),
status: AllocationStatus::Active,
requirements,
metadata: HashMap::new(),
};
self.active_allocations
.insert(allocation_id.clone(), allocation);
Ok(allocation_id)
}
fn release_allocation(&mut self, allocation_id: &str) -> Result<(), HardwareError> {
if let Some(mut allocation) = self.active_allocations.remove(allocation_id) {
allocation.status = AllocationStatus::Released;
Ok(())
} else {
Err(HardwareError::AllocationNotFound(allocation_id.to_string()))
}
}
fn find_suitable_resources(
&self,
requirements: &ResourceRequirements,
) -> Result<Vec<AllocatedResource>, HardwareError> {
Ok(vec![AllocatedResource::default()])
}
}
impl DeviceMonitor {
fn new(config: &HardwareConfig) -> Self {
Self {
health_checkers: HashMap::new(),
sensor_reader: HardwareSensorReader::new(),
status_tracker: DeviceStatusTracker::new(),
event_detector: HardwareEventDetector::new(),
failure_predictor: HardwareFailurePredictor::new(),
config: config.device_monitoring.clone().unwrap_or_default(),
health_history: HashMap::new(),
}
}
fn start_monitoring(&mut self) -> Result<(), HardwareError> {
Ok(())
}
fn get_device_health(&self, device_id: &DeviceId) -> Result<HealthStatus, HardwareError> {
Ok(HealthStatus::Good)
}
}
impl ThermalManager {
fn new(config: &ThermalConfig) -> Self {
Self {
temperature_sensors: HashMap::new(),
thermal_controllers: HashMap::new(),
cooling_manager: CoolingSystemManager::new(),
policy_enforcer: ThermalPolicyEnforcer::new(),
throttling_controller: ThermalThrottlingController::new(),
config: config.clone(),
thermal_history: HashMap::new(),
}
}
fn initialize_thermal_systems(&mut self) -> Result<(), HardwareError> {
Ok(())
}
fn get_thermal_status(&self) -> Result<ThermalStatusReport, HardwareError> {
Ok(ThermalStatusReport::default())
}
}
impl PowerManager {
fn new(config: &HardwareConfig) -> Self {
Self {
power_monitors: HashMap::new(),
allocation_controller: PowerAllocationController::new(),
dvfs_controller: DvfsController::new(),
state_manager: PowerStateManager::new(),
energy_optimizer: EnergyOptimizer::new(),
config: config.power_management.clone().unwrap_or_default(),
power_history: HashMap::new(),
}
}
fn initialize_power_systems(&mut self) -> Result<(), HardwareError> {
Ok(())
}
fn get_power_status(&self) -> Result<PowerStatusReport, HardwareError> {
Ok(PowerStatusReport::default())
}
}
impl HardwareAbstractionLayer {
fn new(config: &HardwareConfig) -> Self {
Self {
device_drivers: HashMap::new(),
interface_adapters: HashMap::new(),
capability_registry: DeviceCapabilityRegistry::new(),
command_executor: HardwareCommandExecutor::new(),
abstraction_cache: DeviceAbstractionCache::new(),
config: config.abstraction_layer.clone().unwrap_or_default(),
}
}
fn execute_command(
&mut self,
command: HardwareCommand,
) -> Result<CommandResult, HardwareError> {
Ok(CommandResult::default())
}
}
impl DeviceCapabilityDetector {
fn new(config: &HardwareConfig) -> Self {
Self {
capability_scanners: HashMap::new(),
feature_detector: HardwareFeatureDetector::new(),
benchmark_suite: HardwareBenchmarkSuite::new(),
capability_database: CapabilityDatabase::new(),
config: config.capability_detection.clone().unwrap_or_default(),
}
}
fn discover_devices(&mut self) -> Result<Vec<DeviceInfo>, HardwareError> {
Ok(vec![DeviceInfo::default()])
}
}
#[derive(Debug, Clone)]
pub enum HardwareError {
DeviceNotFound(String),
DeviceInitializationError(String),
ResourceAllocationError(String),
AllocationNotFound(String),
HealthCheckError(String),
ThermalManagementError(String),
PowerManagementError(String),
AbstractionError(String),
CapabilityDetectionError(String),
ConfigurationError(String),
SystemError(String),
}
macro_rules! default_placeholder_type {
($name:ident) => {
#[derive(Debug, Clone, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct $name {
pub placeholder: bool,
}
};
}
default_placeholder_type!(GpuDeviceAllocator);
default_placeholder_type!(GpuMemoryManager);
default_placeholder_type!(GpuContextManager);
default_placeholder_type!(GpuStreamManager);
default_placeholder_type!(GpuPerformanceTracker);
default_placeholder_type!(GpuHealthMonitor);
default_placeholder_type!(AllocationStrategy);
default_placeholder_type!(ResourceScheduler);
default_placeholder_type!(AllocationTracker);
default_placeholder_type!(ResourceOptimizationEngine);
default_placeholder_type!(DeviceHealthChecker);
default_placeholder_type!(HardwareSensorReader);
default_placeholder_type!(DeviceStatusTracker);
default_placeholder_type!(HardwareEventDetector);
default_placeholder_type!(HardwareFailurePredictor);
default_placeholder_type!(TemperatureSensor);
default_placeholder_type!(ThermalController);
default_placeholder_type!(CoolingSystemManager);
default_placeholder_type!(ThermalPolicyEnforcer);
default_placeholder_type!(ThermalThrottlingController);
default_placeholder_type!(PowerMonitor);
default_placeholder_type!(PowerAllocationController);
default_placeholder_type!(DvfsController);
default_placeholder_type!(PowerStateManager);
default_placeholder_type!(EnergyOptimizer);
default_placeholder_type!(DeviceDriver);
default_placeholder_type!(InterfaceAdapter);
default_placeholder_type!(DeviceCapabilityRegistry);
default_placeholder_type!(HardwareCommandExecutor);
default_placeholder_type!(DeviceAbstractionCache);
default_placeholder_type!(CapabilityScanner);
default_placeholder_type!(HardwareFeatureDetector);
default_placeholder_type!(HardwareBenchmarkSuite);
default_placeholder_type!(CapabilityDatabase);
default_placeholder_type!(HardwareMetricsCollector);
default_placeholder_type!(HardwareState);
default_placeholder_type!(EnergyOptimizationTargets);
default_placeholder_type!(DvfsConfig);
default_placeholder_type!(PowerStateTransitionRules);
default_placeholder_type!(ReservationPolicy);
default_placeholder_type!(AllocationTimeouts);
default_placeholder_type!(OversubscriptionLimits);
default_placeholder_type!(AdapterSettings);
default_placeholder_type!(DeviceCapabilities);
default_placeholder_type!(GpuUtilization);
default_placeholder_type!(ResourcePoolConfig);
default_placeholder_type!(AllocationPolicy);
default_placeholder_type!(PoolResource);
default_placeholder_type!(AllocatedResource);
default_placeholder_type!(ResourceRequirements);
default_placeholder_type!(HealthMetrics);
default_placeholder_type!(HealthWarning);
default_placeholder_type!(HealthError);
default_placeholder_type!(DiagnosticInfo);
default_placeholder_type!(CoolingActivity);
default_placeholder_type!(ThermalEvent);
default_placeholder_type!(EnergyEfficiencyMetrics);
default_placeholder_type!(DeviceInfo);
default_placeholder_type!(ThermalStatusReport);
default_placeholder_type!(PowerStatusReport);
default_placeholder_type!(HardwareCommand);
default_placeholder_type!(CommandResult);
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HardwareStatistics {
pub initialization_count: u64,
pub last_initialization: Option<SystemTime>,
pub devices_discovered: u64,
pub resource_allocations: u64,
pub resource_releases: u64,
pub commands_executed: u64,
pub thermal_events: u64,
pub power_events: u64,
pub health_checks_performed: u64,
}
impl GpuDeviceAllocator {
fn new() -> Self {
Self::default()
}
}
impl GpuMemoryManager {
fn new() -> Self {
Self::default()
}
}
impl GpuContextManager {
fn new() -> Self {
Self::default()
}
}
impl GpuStreamManager {
fn new() -> Self {
Self::default()
}
}
impl GpuPerformanceTracker {
fn new() -> Self {
Self::default()
}
}
impl GpuHealthMonitor {
fn new() -> Self {
Self::default()
}
}
impl ResourceScheduler {
fn new() -> Self {
Self::default()
}
}
impl AllocationTracker {
fn new() -> Self {
Self::default()
}
}
impl ResourceOptimizationEngine {
fn new() -> Self {
Self::default()
}
}
impl HardwareSensorReader {
fn new() -> Self {
Self::default()
}
}
impl DeviceStatusTracker {
fn new() -> Self {
Self::default()
}
}
impl HardwareEventDetector {
fn new() -> Self {
Self::default()
}
}
impl HardwareFailurePredictor {
fn new() -> Self {
Self::default()
}
}
impl CoolingSystemManager {
fn new() -> Self {
Self::default()
}
}
impl ThermalPolicyEnforcer {
fn new() -> Self {
Self::default()
}
}
impl ThermalThrottlingController {
fn new() -> Self {
Self::default()
}
}
impl PowerAllocationController {
fn new() -> Self {
Self::default()
}
}
impl DvfsController {
fn new() -> Self {
Self::default()
}
}
impl PowerStateManager {
fn new() -> Self {
Self::default()
}
}
impl EnergyOptimizer {
fn new() -> Self {
Self::default()
}
}
impl DeviceCapabilityRegistry {
fn new() -> Self {
Self::default()
}
}
impl HardwareCommandExecutor {
fn new() -> Self {
Self::default()
}
}
impl DeviceAbstractionCache {
fn new() -> Self {
Self::default()
}
}
impl HardwareFeatureDetector {
fn new() -> Self {
Self::default()
}
}
impl HardwareBenchmarkSuite {
fn new() -> Self {
Self::default()
}
}
impl CapabilityDatabase {
fn new() -> Self {
Self::default()
}
}
impl HardwareMetricsCollector {
fn new() -> Self {
Self::default()
}
}
impl HardwareState {
fn new() -> Self {
Self::default()
}
}
impl HardwareStatistics {
fn new() -> Self {
Self {
initialization_count: 0,
last_initialization: None,
devices_discovered: 0,
resource_allocations: 0,
resource_releases: 0,
commands_executed: 0,
thermal_events: 0,
power_events: 0,
health_checks_performed: 0,
}
}
}
impl Default for DeviceMonitoringConfig {
fn default() -> Self {
Self {
monitoring_interval: Duration::from_secs(10),
health_check_frequency: Duration::from_secs(30),
enable_failure_prediction: true,
health_history_retention: Duration::from_secs(24 * 60 * 60),
alert_thresholds: HashMap::new(),
}
}
}
impl Default for PowerManagementConfig {
fn default() -> Self {
Self {
enable_dynamic_power_management: true,
power_budget_limits: HashMap::new(),
energy_optimization_targets: EnergyOptimizationTargets::default(),
dvfs_config: DvfsConfig::default(),
state_transition_rules: PowerStateTransitionRules::default(),
}
}
}
impl Default for ResourceAllocationConfig {
fn default() -> Self {
Self {
default_allocation_strategy: "best_fit".to_string(),
reservation_policies: HashMap::new(),
allocation_timeouts: AllocationTimeouts::default(),
enable_oversubscription: false,
oversubscription_limits: OversubscriptionLimits::default(),
}
}
}
impl Default for AbstractionLayerConfig {
fn default() -> Self {
Self {
enable_caching: true,
cache_timeout: Duration::from_secs(10 * 60),
auto_detect_drivers: true,
adapter_settings: HashMap::new(),
}
}
}
impl Default for CapabilityDetectionConfig {
fn default() -> Self {
Self {
enable_benchmarking: false,
benchmark_timeout: Duration::from_secs(5 * 60),
capability_cache_duration: Duration::from_secs(1 * 60 * 60),
enable_validation: true,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HardwareSession {
pub id: u64,
pub start_time: SystemTime,
pub device_ids: Vec<u32>,
pub state: SessionState,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SessionState {
Active,
Suspended,
Terminated,
}
impl Default for HardwareSession {
fn default() -> Self {
Self {
id: 0,
start_time: SystemTime::now(),
device_ids: Vec::new(),
state: SessionState::Active,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_hardware_manager_creation() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let stats = manager.get_hardware_statistics();
assert_eq!(stats.initialization_count, 0);
}
#[test]
fn test_hardware_initialization() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let result = manager.initialize_hardware();
assert!(result.is_ok());
}
#[test]
fn test_device_discovery() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let devices = manager.discover_devices().expect("device discovery should succeed");
assert!(!devices.is_empty());
}
#[test]
fn test_resource_allocation() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let requirements = ResourceRequirements::default();
let allocation_id = manager.allocate_resources(requirements).expect("resource allocation should succeed");
assert!(!allocation_id.is_empty());
let result = manager.release_resources(&allocation_id);
assert!(result.is_ok());
}
#[test]
fn test_device_health_check() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let device_id = "test_device".to_string();
let health_status = manager.get_device_health(&device_id).expect("device health retrieval should succeed");
assert_eq!(health_status, HealthStatus::Good);
}
#[test]
fn test_thermal_status() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let thermal_status = manager.get_thermal_status().expect("thermal status retrieval should succeed");
}
#[test]
fn test_power_status() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let power_status = manager.get_power_status().expect("power status retrieval should succeed");
}
#[test]
fn test_hardware_command_execution() {
let config = HardwareConfig::default();
let manager = HardwareManager::new(config);
let command = HardwareCommand::default();
let result = manager.execute_hardware_command(command).expect("hardware command execution should succeed");
}
}