use crate::prelude::*;
use crate::thecontext::TheCursorIcon;
pub struct TheCheckButton {
id: TheId,
limiter: TheSizeLimiter,
status: Option<String>,
state: TheWidgetState,
dim: TheDim,
is_dirty: bool,
cursor_icon: Option<TheCursorIcon>,
embedded: bool,
}
impl TheWidget for TheCheckButton {
fn new(id: TheId) -> Self
where
Self: Sized,
{
let mut limiter = TheSizeLimiter::new();
limiter.set_max_size(Vec2::new(16, 18));
Self {
id,
limiter,
status: None,
state: TheWidgetState::None,
dim: TheDim::zero(),
is_dirty: false,
cursor_icon: Some(TheCursorIcon::Hand),
embedded: false,
}
}
fn cursor_icon(&self) -> Option<TheCursorIcon> {
self.cursor_icon
}
fn set_cursor_icon(&mut self, icon: Option<TheCursorIcon>) {
self.cursor_icon = icon;
}
fn id(&self) -> &TheId {
&self.id
}
fn status_text(&self) -> Option<String> {
self.status.clone()
}
fn set_status_text(&mut self, text: &str) {
self.status = Some(text.to_string());
}
fn set_embedded(&mut self, embedded: bool) {
self.embedded = embedded;
}
#[allow(clippy::single_match)]
fn on_event(&mut self, event: &TheEvent, ctx: &mut TheContext) -> bool {
let mut redraw = false;
match event {
TheEvent::MouseDown(_coord) => {
if self.state != TheWidgetState::Selected {
self.state = TheWidgetState::Selected;
} else {
self.state = TheWidgetState::None;
}
ctx.ui.set_focus(self.id());
ctx.ui.send_widget_state_changed(self.id(), self.state);
ctx.ui.send_widget_value_changed(
self.id(),
TheValue::Bool(self.state == TheWidgetState::Selected),
);
self.is_dirty = true;
redraw = true;
}
TheEvent::Hover(_coord) => {
if self.state != TheWidgetState::Selected && !self.id().equals(&ctx.ui.hover) {
self.is_dirty = true;
ctx.ui.set_hover(self.id());
redraw = true;
}
}
_ => {}
}
redraw
}
fn dim(&self) -> &TheDim {
&self.dim
}
fn dim_mut(&mut self) -> &mut TheDim {
&mut self.dim
}
fn set_dim(&mut self, dim: TheDim, _ctx: &mut TheContext) {
if self.dim != dim {
self.dim = dim;
self.is_dirty = true;
}
}
fn limiter(&self) -> &TheSizeLimiter {
&self.limiter
}
fn limiter_mut(&mut self) -> &mut TheSizeLimiter {
&mut self.limiter
}
fn needs_redraw(&mut self) -> bool {
self.is_dirty
}
fn set_needs_redraw(&mut self, redraw: bool) {
self.is_dirty = redraw;
}
fn state(&self) -> TheWidgetState {
self.state
}
fn set_state(&mut self, state: TheWidgetState) {
self.state = state;
self.is_dirty = true;
}
fn supports_hover(&mut self) -> bool {
true
}
fn value(&self) -> TheValue {
if self.state == TheWidgetState::Selected {
TheValue::Bool(true)
} else {
TheValue::Bool(false)
}
}
fn set_value(&mut self, value: TheValue) {
match value {
TheValue::Bool(b) => {
if b {
self.state = TheWidgetState::Selected;
} else {
self.state = TheWidgetState::None;
}
self.is_dirty = true;
}
_ => {}
}
}
fn draw(
&mut self,
buffer: &mut TheRGBABuffer,
_style: &mut Box<dyn TheStyle>,
ctx: &mut TheContext,
) {
let stride = buffer.stride();
if !self.dim().is_valid() {
return;
}
let mut icon_name = "dark_checkbutton_normal".to_string();
if (self.id().equals(&ctx.ui.hover) || self.id().equals(&ctx.ui.focus)) && !self.embedded {
icon_name = "dark_checkbutton_focus".to_string();
}
if self.state == TheWidgetState::Selected {
icon_name += "_selected";
}
if let Some(icon) = ctx.ui.icon(icon_name.as_str()) {
let utuple = self.dim.to_buffer_utuple();
let r = (
utuple.0, utuple.1 + 3,
icon.dim().width as usize,
icon.dim().height as usize,
);
ctx.draw
.blend_slice(buffer.pixels_mut(), icon.pixels(), &r, stride);
}
self.is_dirty = false;
}
fn as_any(&mut self) -> &mut dyn std::any::Any {
self
}
}