use super::bump::BumpEvent;
use super::*;
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
#[ts(export)]
pub struct BumpPlayerStats {
pub bumps_inflicted: u32,
pub bumps_taken: u32,
pub team_bumps_inflicted: u32,
pub team_bumps_taken: u32,
pub last_bump_time: Option<f32>,
pub last_bump_frame: Option<usize>,
pub last_bump_strength: Option<f32>,
pub max_bump_strength: f32,
pub cumulative_bump_strength: f32,
}
impl BumpPlayerStats {
pub fn average_bump_strength(&self) -> f32 {
if self.bumps_inflicted == 0 {
0.0
} else {
self.cumulative_bump_strength / self.bumps_inflicted as f32
}
}
}
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
#[ts(export)]
pub struct BumpTeamStats {
pub bumps_inflicted: u32,
pub team_bumps_inflicted: u32,
}
#[derive(Debug, Clone, Default, PartialEq)]
pub struct BumpStatsAccumulator {
player_stats: HashMap<PlayerId, BumpPlayerStats>,
team_zero_stats: BumpTeamStats,
team_one_stats: BumpTeamStats,
}
impl BumpStatsAccumulator {
pub fn new() -> Self {
Self::default()
}
pub fn from_events(events: &[BumpEvent]) -> Self {
let mut accumulator = Self::new();
accumulator.extend(events);
accumulator
}
pub fn extend<'a>(&mut self, events: impl IntoIterator<Item = &'a BumpEvent>) {
for event in events {
self.apply_event(event);
}
}
pub fn apply_event(&mut self, event: &BumpEvent) {
record_bump_inflicted(
self.player_stats
.entry(event.initiator.clone())
.or_default(),
event,
);
record_bump_taken(
self.player_stats.entry(event.victim.clone()).or_default(),
event,
);
record_bump_team_stats(
if event.initiator_is_team_0 {
&mut self.team_zero_stats
} else {
&mut self.team_one_stats
},
event,
);
}
pub fn player_stats(&self) -> &HashMap<PlayerId, BumpPlayerStats> {
&self.player_stats
}
pub fn team_zero_stats(&self) -> &BumpTeamStats {
&self.team_zero_stats
}
pub fn team_one_stats(&self) -> &BumpTeamStats {
&self.team_one_stats
}
}
fn record_bump_inflicted(stats: &mut BumpPlayerStats, event: &BumpEvent) {
stats.bumps_inflicted += 1;
if event.is_team_bump {
stats.team_bumps_inflicted += 1;
}
stats.last_bump_time = Some(event.time);
stats.last_bump_frame = Some(event.frame);
stats.last_bump_strength = Some(event.strength);
stats.max_bump_strength = stats.max_bump_strength.max(event.strength);
stats.cumulative_bump_strength += event.strength;
}
fn record_bump_taken(stats: &mut BumpPlayerStats, event: &BumpEvent) {
stats.bumps_taken += 1;
if event.is_team_bump {
stats.team_bumps_taken += 1;
}
}
fn record_bump_team_stats(stats: &mut BumpTeamStats, event: &BumpEvent) {
stats.bumps_inflicted += 1;
if event.is_team_bump {
stats.team_bumps_inflicted += 1;
}
}