use prost::Message;
use crate::enums::ENotificationSetting;
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetPlayerLinkDetailsRequest {
#[prost(uint64, repeated, packed = "false", tag = "1")]
pub steamids: Vec<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetFriendsGameplayInfoRequest {
#[prost(uint32, optional, tag = "1")]
pub appid: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetFriendsGameplayInfoResponse {
#[prost(message, optional, tag = "1")]
pub your_info: Option<c_player_get_friends_gameplay_info_response::OwnGameplayInfo>,
#[prost(message, repeated, tag = "2")]
pub in_game: Vec<c_player_get_friends_gameplay_info_response::FriendsGameplayInfo>,
#[prost(message, repeated, tag = "3")]
pub played_recently: Vec<c_player_get_friends_gameplay_info_response::FriendsGameplayInfo>,
#[prost(message, repeated, tag = "4")]
pub played_ever: Vec<c_player_get_friends_gameplay_info_response::FriendsGameplayInfo>,
#[prost(message, repeated, tag = "5")]
pub owns: Vec<c_player_get_friends_gameplay_info_response::FriendsGameplayInfo>,
#[prost(message, repeated, tag = "6")]
pub in_wishlist: Vec<c_player_get_friends_gameplay_info_response::FriendsGameplayInfo>,
}
pub mod c_player_get_friends_gameplay_info_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct FriendsGameplayInfo {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(uint32, optional, tag = "2")]
pub minutes_played: Option<u32>,
#[prost(uint32, optional, tag = "3")]
pub minutes_played_forever: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct OwnGameplayInfo {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(uint32, optional, tag = "2")]
pub minutes_played: Option<u32>,
#[prost(uint32, optional, tag = "3")]
pub minutes_played_forever: Option<u32>,
#[prost(bool, optional, tag = "4")]
pub in_wishlist: Option<bool>,
#[prost(bool, optional, tag = "5")]
pub owned: Option<bool>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetPlayerLinkDetailsResponse {
#[prost(message, repeated, tag = "1")]
pub accounts: Vec<c_player_get_player_link_details_response::PlayerLinkDetails>,
}
pub mod c_player_get_player_link_details_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct PlayerLinkDetails {
#[prost(message, optional, tag = "1")]
pub public_data: Option<AccountPublicData>,
#[prost(message, optional, tag = "2")]
pub private_data: Option<AccountPrivateData>,
}
#[derive(Clone, PartialEq, Message)]
pub struct AccountPublicData {
#[prost(fixed64, required, tag = "1")]
pub steamid: u64,
#[prost(int32, optional, tag = "2")]
pub visibility_state: Option<i32>,
#[prost(int32, optional, tag = "3")]
pub privacy_state: Option<i32>,
#[prost(int32, optional, tag = "4")]
pub profile_state: Option<i32>,
#[prost(uint32, optional, tag = "7")]
pub ban_expires_time: Option<u32>,
#[prost(uint32, optional, tag = "8")]
pub account_flags: Option<u32>,
#[prost(bytes = "vec", optional, tag = "9")]
pub sha_digest_avatar: Option<Vec<u8>>,
#[prost(string, optional, tag = "10")]
pub persona_name: Option<String>,
#[prost(string, optional, tag = "11")]
pub profile_url: Option<String>,
#[prost(bool, optional, tag = "12")]
pub content_country_restricted: Option<bool>,
}
#[derive(Clone, PartialEq, Message)]
pub struct AccountPrivateData {
#[prost(int32, optional, tag = "1")]
pub persona_state: Option<i32>,
#[prost(uint32, optional, tag = "2")]
pub persona_state_flags: Option<u32>,
#[prost(uint32, optional, tag = "3")]
pub time_created: Option<u32>,
#[prost(fixed64, optional, tag = "4")]
pub game_id: Option<u64>,
#[prost(fixed64, optional, tag = "5")]
pub game_server_steam_id: Option<u64>,
#[prost(uint32, optional, tag = "6")]
pub game_server_ip_address: Option<u32>,
#[prost(uint32, optional, tag = "7")]
pub game_server_port: Option<u32>,
#[prost(string, optional, tag = "8")]
pub game_extra_info: Option<String>,
#[prost(string, optional, tag = "9")]
pub account_name: Option<String>,
#[prost(fixed64, optional, tag = "10")]
pub lobby_steam_id: Option<u64>,
#[prost(string, optional, tag = "11")]
pub rich_presence_kv: Option<String>,
#[prost(uint32, optional, tag = "17")]
pub last_logoff_time: Option<u32>,
#[prost(uint32, optional, tag = "18")]
pub last_seen_online: Option<u32>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetPerFriendPreferencesRequest {}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetPerFriendPreferencesResponse {
#[prost(message, repeated, tag = "1")]
pub preferences: Vec<PerFriendPreferences>,
}
#[derive(Clone, PartialEq, Message)]
pub struct PerFriendPreferences {
#[prost(fixed32, optional, tag = "1")]
pub accountid: Option<u32>,
#[prost(string, optional, tag = "2")]
pub nickname: Option<String>,
#[prost(enumeration = "ENotificationSetting", optional, tag = "3")]
pub notifications_showingame: Option<i32>,
#[prost(enumeration = "ENotificationSetting", optional, tag = "4")]
pub notifications_showonline: Option<i32>,
#[prost(enumeration = "ENotificationSetting", optional, tag = "5")]
pub notifications_showmessages: Option<i32>,
#[prost(enumeration = "ENotificationSetting", optional, tag = "6")]
pub sounds_showingame: Option<i32>,
#[prost(enumeration = "ENotificationSetting", optional, tag = "7")]
pub sounds_showonline: Option<i32>,
#[prost(enumeration = "ENotificationSetting", optional, tag = "8")]
pub sounds_showmessages: Option<i32>,
#[prost(enumeration = "ENotificationSetting", optional, tag = "9")]
pub notifications_sendmobile: Option<i32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerSetPerFriendPreferencesRequest {
#[prost(fixed32, optional, tag = "1")]
pub accountid: Option<u32>,
#[prost(message, optional, tag = "2")]
pub preferences: Option<PerFriendPreferences>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerSetPerFriendPreferencesResponse {}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerIgnoreFriendRequest {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(bool, optional, tag = "2")]
pub unignore: Option<bool>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerIgnoreFriendResponse {
#[prost(uint32, optional, tag = "1")]
pub friend_relationship: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetPrivacySettingsRequest {}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetPrivacySettingsResponse {
#[prost(message, optional, tag = "1")]
pub privacy_settings: Option<CPrivacySettings>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPrivacySettings {
#[prost(int32, optional, tag = "1")]
pub privacy_state: Option<i32>,
#[prost(int32, optional, tag = "2")]
pub privacy_state_inventory: Option<i32>,
#[prost(int32, optional, tag = "3")]
pub privacy_state_gifts: Option<i32>,
#[prost(int32, optional, tag = "4")]
pub privacy_state_ownedgames: Option<i32>,
#[prost(int32, optional, tag = "5")]
pub privacy_state_playtime: Option<i32>,
#[prost(int32, optional, tag = "6")]
pub privacy_state_friendslist: Option<i32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerFriendNicknameChangedNotification {
#[prost(fixed32, optional, tag = "1")]
pub accountid: Option<u32>,
#[prost(string, optional, tag = "2")]
pub nickname: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetGameBadgeLevelsRequest {
#[prost(uint32, optional, tag = "1")]
pub appid: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetGameBadgeLevelsResponse {
#[prost(uint32, optional, tag = "1")]
pub player_level: Option<u32>,
#[prost(message, repeated, tag = "2")]
pub badges: Vec<c_player_get_game_badge_levels_response::Badge>,
}
pub mod c_player_get_game_badge_levels_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct Badge {
#[prost(int32, optional, tag = "1")]
pub level: Option<i32>,
#[prost(int32, optional, tag = "2")]
pub series: Option<i32>,
#[prost(uint32, optional, tag = "3")]
pub border_color: Option<u32>,
}
}