use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientFriendsList {
#[prost(bool, optional, tag = "1")]
pub bincremental: Option<bool>,
#[prost(message, repeated, tag = "2")]
pub friends: Vec<cmsg_client_friends_list::Friend>,
#[prost(uint32, optional, tag = "3")]
pub max_friend_count: Option<u32>,
#[prost(uint32, optional, tag = "4")]
pub active_friend_count: Option<u32>,
#[prost(bool, optional, tag = "5")]
pub friends_limit_hit: Option<bool>,
}
pub mod cmsg_client_friends_list {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct Friend {
#[prost(fixed64, optional, tag = "1")]
pub ulfriendid: Option<u64>,
#[prost(uint32, optional, tag = "2")]
pub efriendrelationship: Option<u32>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientPersonaState {
#[prost(uint32, optional, tag = "1")]
pub status_flags: Option<u32>,
#[prost(message, repeated, tag = "2")]
pub friends: Vec<cmsg_client_persona_state::Friend>,
}
pub mod cmsg_client_persona_state {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct Friend {
#[prost(fixed64, optional, tag = "1")]
pub friendid: Option<u64>,
#[prost(uint32, optional, tag = "2")]
pub persona_state: Option<u32>,
#[prost(uint32, optional, tag = "3")]
pub game_played_app_id: Option<u32>,
#[prost(uint32, optional, tag = "4")]
pub game_server_ip: Option<u32>,
#[prost(uint32, optional, tag = "5")]
pub game_server_port: Option<u32>,
#[prost(uint32, optional, tag = "6")]
pub persona_state_flags: Option<u32>,
#[prost(uint32, optional, tag = "7")]
pub online_session_instances: Option<u32>,
#[prost(bool, optional, tag = "10")]
pub persona_set_by_user: Option<bool>,
#[prost(string, optional, tag = "15")]
pub player_name: Option<String>,
#[prost(uint32, optional, tag = "20")]
pub query_port: Option<u32>,
#[prost(fixed64, optional, tag = "25")]
pub steamid_source: Option<u64>,
#[prost(bytes = "vec", optional, tag = "31")]
pub avatar_hash: Option<Vec<u8>>,
#[prost(uint32, optional, tag = "45")]
pub last_logoff: Option<u32>,
#[prost(uint32, optional, tag = "46")]
pub last_logon: Option<u32>,
#[prost(uint32, optional, tag = "47")]
pub last_seen_online: Option<u32>,
#[prost(uint32, optional, tag = "50")]
pub clan_rank: Option<u32>,
#[prost(string, optional, tag = "55")]
pub game_name: Option<String>,
#[prost(fixed64, optional, tag = "56")]
pub gameid: Option<u64>,
#[prost(bytes = "vec", optional, tag = "60")]
pub game_data_blob: Option<Vec<u8>>,
#[prost(message, optional, tag = "64")]
pub clan_data: Option<ClanData>,
#[prost(string, optional, tag = "65")]
pub clan_tag: Option<String>,
#[prost(message, repeated, tag = "71")]
pub rich_presence: Vec<Kv>,
#[prost(fixed64, optional, tag = "72")]
pub broadcast_id: Option<u64>,
#[prost(fixed64, optional, tag = "73")]
pub game_lobby_id: Option<u64>,
#[prost(uint32, optional, tag = "74")]
pub watching_broadcast_accountid: Option<u32>,
#[prost(uint32, optional, tag = "75")]
pub watching_broadcast_appid: Option<u32>,
#[prost(uint32, optional, tag = "76")]
pub watching_broadcast_viewers: Option<u32>,
#[prost(string, optional, tag = "77")]
pub watching_broadcast_title: Option<String>,
#[prost(bool, optional, tag = "78")]
pub is_community_banned: Option<bool>,
#[prost(bool, optional, tag = "79")]
pub player_name_pending_review: Option<bool>,
#[prost(bool, optional, tag = "80")]
pub avatar_pending_review: Option<bool>,
#[prost(bool, optional, tag = "81")]
pub on_steam_deck: Option<bool>,
#[prost(uint32, optional, tag = "83")]
pub gaming_device_type: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct ClanData {
#[prost(uint32, optional, tag = "1")]
pub ogg_app_id: Option<u32>,
#[prost(uint64, optional, tag = "2")]
pub chat_group_id: Option<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct Kv {
#[prost(string, optional, tag = "1")]
pub key: Option<String>,
#[prost(string, optional, tag = "2")]
pub value: Option<String>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientChangeStatus {
#[prost(uint32, optional, tag = "1")]
pub persona_state: Option<u32>,
#[prost(string, optional, tag = "2")]
pub player_name: Option<String>,
#[prost(bool, optional, tag = "3")]
pub is_auto_generated_name: Option<bool>,
#[prost(bool, optional, tag = "4")]
pub high_priority: Option<bool>,
#[prost(bool, optional, tag = "5")]
pub persona_set_by_user: Option<bool>,
#[prost(uint32, optional, tag = "6")]
pub persona_state_flags: Option<u32>,
#[prost(bool, optional, tag = "7")]
pub need_persona_response: Option<bool>,
#[prost(bool, optional, tag = "8")]
pub is_client_idle: Option<bool>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientAddFriend {
#[prost(fixed64, optional, tag = "1")]
pub steamid_to_add: Option<u64>,
#[prost(string, optional, tag = "2")]
pub accountname_or_email_to_add: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientAddFriendResponse {
#[prost(int32, optional, tag = "1")]
pub eresult: Option<i32>,
#[prost(fixed64, optional, tag = "2")]
pub steam_id_added: Option<u64>,
#[prost(string, optional, tag = "3")]
pub persona_name_added: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientRemoveFriend {
#[prost(fixed64, optional, tag = "1")]
pub friendid: Option<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientRequestFriendData {
#[prost(uint32, optional, tag = "1")]
pub persona_state_requested: Option<u32>,
#[prost(fixed64, repeated, packed = "false", tag = "2")]
pub friends: Vec<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientCreateFriendsGroup {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(string, optional, tag = "2")]
pub groupname: Option<String>,
#[prost(fixed64, repeated, packed = "false", tag = "3")]
pub steamid_friends: Vec<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientCreateFriendsGroupResponse {
#[prost(uint32, optional, tag = "1")]
pub eresult: Option<u32>,
#[prost(int32, optional, tag = "2")]
pub groupid: Option<i32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientDeleteFriendsGroup {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(int32, optional, tag = "2")]
pub groupid: Option<i32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientDeleteFriendsGroupResponse {
#[prost(uint32, optional, tag = "1")]
pub eresult: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientRenameFriendsGroup {
#[prost(int32, optional, tag = "1")]
pub groupid: Option<i32>,
#[prost(string, optional, tag = "2")]
pub groupname: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientAddFriendToGroup {
#[prost(int32, optional, tag = "1")]
pub groupid: Option<i32>,
#[prost(fixed64, optional, tag = "2")]
pub steamiduser: Option<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientAddFriendToGroupResponse {
#[prost(uint32, optional, tag = "1")]
pub eresult: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientRemoveFriendFromGroup {
#[prost(int32, optional, tag = "1")]
pub groupid: Option<i32>,
#[prost(fixed64, optional, tag = "2")]
pub steamiduser: Option<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientRemoveFriendFromGroupResponse {
#[prost(uint32, optional, tag = "1")]
pub eresult: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientInviteToGame {
#[prost(fixed64, optional, tag = "1")]
pub steam_id_dest: Option<u64>,
#[prost(fixed64, optional, tag = "2")]
pub steam_id_src: Option<u64>,
#[prost(string, optional, tag = "3")]
pub connect_string: Option<String>,
#[prost(string, optional, tag = "4")]
pub remote_play: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientSetPlayerNickname {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(string, optional, tag = "2")]
pub nickname: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientSetPlayerNicknameResponse {
#[prost(uint32, optional, tag = "1")]
pub eresult: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientFSGetFriendsSteamLevels {
#[prost(uint32, repeated, packed = "false", tag = "1")]
pub accountids: Vec<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientFSGetFriendsSteamLevelsResponse {
#[prost(message, repeated, tag = "1")]
pub friends: Vec<cmsg_client_fs_get_friends_steam_levels_response::Friend>,
}
pub mod cmsg_client_fs_get_friends_steam_levels_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct Friend {
#[prost(uint32, optional, tag = "1")]
pub accountid: Option<u32>,
#[prost(uint32, optional, tag = "2")]
pub level: Option<u32>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetNicknameListRequest {}
#[derive(Clone, PartialEq, Message)]
pub struct CPlayerGetNicknameListResponse {
#[prost(message, repeated, tag = "1")]
pub nicknames: Vec<c_player_get_nickname_list_response::PlayerNickname>,
}
pub mod c_player_get_nickname_list_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct PlayerNickname {
#[prost(uint32, optional, tag = "1")]
pub accountid: Option<u32>,
#[prost(string, optional, tag = "2")]
pub nickname: Option<String>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientAMGetPersonaNameHistory {
#[prost(int32, optional, tag = "1")]
pub id_count: Option<i32>,
#[prost(message, repeated, tag = "2")]
pub ids: Vec<cmsg_client_am_get_persona_name_history::IdInstance>,
}
pub mod cmsg_client_am_get_persona_name_history {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct IdInstance {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientAMGetPersonaNameHistoryResponse {
#[prost(message, repeated, tag = "2")]
pub responses: Vec<cmsg_client_am_get_persona_name_history_response::NameTableInstance>,
}
pub mod cmsg_client_am_get_persona_name_history_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct NameTableInstance {
#[prost(int32, optional, tag = "1")]
pub eresult: Option<i32>,
#[prost(fixed64, optional, tag = "2")]
pub steamid: Option<u64>,
#[prost(message, repeated, tag = "3")]
pub names: Vec<NameInstance>,
}
#[derive(Clone, PartialEq, Message)]
pub struct NameInstance {
#[prost(string, optional, tag = "1")]
pub name: Option<String>,
#[prost(uint32, optional, tag = "2")]
pub name_since: Option<u32>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountCreateFriendInviteTokenRequest {
#[prost(uint32, optional, tag = "1")]
pub invite_limit: Option<u32>,
#[prost(uint32, optional, tag = "2")]
pub invite_duration: Option<u32>,
#[prost(string, optional, tag = "3")]
pub invite_note: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountCreateFriendInviteTokenResponse {
#[prost(string, optional, tag = "1")]
pub invite_token: Option<String>,
#[prost(uint64, optional, tag = "2")]
pub invite_limit: Option<u64>,
#[prost(uint64, optional, tag = "3")]
pub invite_duration: Option<u64>,
#[prost(fixed32, optional, tag = "4")]
pub time_created: Option<u32>,
#[prost(bool, optional, tag = "5")]
pub valid: Option<bool>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountGetFriendInviteTokensRequest {}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountGetFriendInviteTokensResponse {
#[prost(message, repeated, tag = "1")]
pub tokens: Vec<CUserAccountCreateFriendInviteTokenResponse>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountViewFriendInviteTokenRequest {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(string, optional, tag = "2")]
pub invite_token: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountViewFriendInviteTokenResponse {
#[prost(bool, optional, tag = "1")]
pub valid: Option<bool>,
#[prost(uint64, optional, tag = "2")]
pub steamid: Option<u64>,
#[prost(uint64, optional, tag = "3")]
pub invite_duration: Option<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountRedeemFriendInviteTokenRequest {
#[prost(fixed64, optional, tag = "1")]
pub steamid: Option<u64>,
#[prost(string, optional, tag = "2")]
pub invite_token: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountRedeemFriendInviteTokenResponse {}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountRevokeFriendInviteTokenRequest {
#[prost(string, optional, tag = "1")]
pub invite_token: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CUserAccountRevokeFriendInviteTokenResponse {}
#[derive(Clone, PartialEq, Message)]
pub struct CFriendsListGetFriendsListRequest {
#[prost(uint32, optional, tag = "1")]
pub role_mask: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CFriendsListGetFriendsListResponse {
#[prost(message, optional, tag = "1")]
pub friendslist: Option<CMsgClientFriendsList>,
}