use prost::Message;
use super::base::CMsgIPAddress;
#[derive(Clone, PartialEq, Message)]
pub struct CMsgClientGMSServerQuery {
#[prost(uint32, optional, tag = "1")]
pub app_id: Option<u32>,
#[prost(uint32, optional, tag = "2")]
pub geo_location_ip: Option<u32>,
#[prost(uint32, optional, tag = "3")]
pub region_code: Option<u32>,
#[prost(string, optional, tag = "4")]
pub filter_text: Option<String>,
#[prost(uint32, optional, tag = "5")]
pub max_servers: Option<u32>,
#[prost(string, optional, tag = "6")]
pub sdr_ping_location: Option<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CMsgGMSClientServerQueryResponse {
#[prost(message, repeated, tag = "1")]
pub servers: Vec<cmsg_gms_client_server_query_response::Server>,
#[prost(string, optional, tag = "2")]
pub error: Option<String>,
#[prost(message, optional, tag = "3")]
pub default_server_data: Option<cmsg_gms_client_server_query_response::Server>,
#[prost(string, repeated, tag = "4")]
pub server_strings: Vec<String>,
}
pub mod cmsg_gms_client_server_query_response {
use prost::Message;
use super::CMsgIPAddress;
#[derive(Clone, PartialEq, Message)]
pub struct Server {
#[prost(uint32, optional, tag = "1")]
pub deprecated_server_ip: Option<u32>,
#[prost(uint32, optional, tag = "2")]
pub query_port: Option<u32>,
#[prost(uint32, optional, tag = "3")]
pub auth_players: Option<u32>,
#[prost(message, optional, tag = "4")]
pub server_ip: Option<CMsgIPAddress>,
#[prost(fixed64, optional, tag = "6")]
pub steam_id: Option<u64>,
#[prost(uint32, optional, tag = "7")]
pub revision: Option<u32>,
#[prost(uint32, optional, tag = "8")]
pub players: Option<u32>,
#[prost(uint32, optional, tag = "9")]
pub game_port: Option<u32>,
#[prost(fixed32, optional, tag = "10")]
pub sdr_popid: Option<u32>,
#[prost(string, optional, tag = "32")]
pub sdr_ping_location: Option<String>,
#[prost(uint32, optional, tag = "11")]
pub flags: Option<u32>,
#[prost(uint32, optional, tag = "12")]
pub app_id: Option<u32>,
#[prost(uint32, optional, tag = "13")]
pub max_players: Option<u32>,
#[prost(uint32, optional, tag = "14")]
pub bots: Option<u32>,
#[prost(uint32, optional, tag = "15")]
pub spectator_port: Option<u32>,
#[prost(string, optional, tag = "16")]
pub gamedir_str: Option<String>,
#[prost(uint32, optional, tag = "17")]
pub gamedir_strindex: Option<u32>,
#[prost(string, optional, tag = "18")]
pub map_str: Option<String>,
#[prost(uint32, optional, tag = "19")]
pub map_strindex: Option<u32>,
#[prost(string, optional, tag = "20")]
pub name_str: Option<String>,
#[prost(uint32, optional, tag = "21")]
pub name_strindex: Option<u32>,
#[prost(string, optional, tag = "22")]
pub game_description_str: Option<String>,
#[prost(uint32, optional, tag = "23")]
pub game_description_strindex: Option<u32>,
#[prost(string, optional, tag = "24")]
pub version_str: Option<String>,
#[prost(uint32, optional, tag = "25")]
pub version_strindex: Option<u32>,
#[prost(string, optional, tag = "26")]
pub gametype_str: Option<String>,
#[prost(uint32, optional, tag = "27")]
pub gametype_strindex: Option<u32>,
#[prost(string, optional, tag = "30")]
pub spectator_name_str: Option<String>,
#[prost(uint32, optional, tag = "31")]
pub spectator_name_strindex: Option<u32>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CGameServersGetServerSteamIDsByIPRequest {
#[prost(string, repeated, tag = "1")]
pub server_ips: Vec<String>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CGameServersIPsWithSteamIDsResponse {
#[prost(message, repeated, tag = "1")]
pub servers: Vec<c_game_servers_i_ps_with_steam_i_ds_response::Server>,
}
pub mod c_game_servers_i_ps_with_steam_i_ds_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct Server {
#[prost(string, optional, tag = "1")]
pub addr: Option<String>,
#[prost(fixed64, optional, tag = "2")]
pub steamid: Option<u64>,
}
}
#[derive(Clone, PartialEq, Message)]
pub struct CGameServersGetServerIPsBySteamIDRequest {
#[prost(fixed64, repeated, packed = "false", tag = "1")]
pub server_steamids: Vec<u64>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CGameServersGetServerListRequest {
#[prost(string, optional, tag = "1")]
pub filter: Option<String>,
#[prost(uint32, optional, tag = "2")]
pub limit: Option<u32>,
}
#[derive(Clone, PartialEq, Message)]
pub struct CGameServersGetServerListResponse {
#[prost(message, repeated, tag = "1")]
pub servers: Vec<c_game_servers_get_server_list_response::Server>,
}
pub mod c_game_servers_get_server_list_response {
use prost::Message;
#[derive(Clone, PartialEq, Message)]
pub struct Server {
#[prost(string, optional, tag = "1")]
pub addr: Option<String>,
#[prost(uint32, optional, tag = "2")]
pub gameport: Option<u32>,
#[prost(uint32, optional, tag = "3")]
pub specport: Option<u32>,
#[prost(fixed64, optional, tag = "4")]
pub steamid: Option<u64>,
#[prost(string, optional, tag = "5")]
pub name: Option<String>,
#[prost(uint32, optional, tag = "6")]
pub appid: Option<u32>,
#[prost(string, optional, tag = "7")]
pub gamedir: Option<String>,
#[prost(string, optional, tag = "8")]
pub version: Option<String>,
#[prost(string, optional, tag = "9")]
pub product: Option<String>,
#[prost(int32, optional, tag = "10")]
pub region: Option<i32>,
#[prost(int32, optional, tag = "11")]
pub players: Option<i32>,
#[prost(int32, optional, tag = "12")]
pub max_players: Option<i32>,
#[prost(int32, optional, tag = "13")]
pub bots: Option<i32>,
#[prost(string, optional, tag = "14")]
pub map: Option<String>,
#[prost(bool, optional, tag = "15")]
pub secure: Option<bool>,
#[prost(bool, optional, tag = "16")]
pub dedicated: Option<bool>,
#[prost(string, optional, tag = "17")]
pub os: Option<String>,
#[prost(string, optional, tag = "18")]
pub gametype: Option<String>,
}
}