#include <spine/Slot.h>
#include <spine/extension.h>
typedef struct {
spSlot super;
float attachmentTime;
} _spSlot;
spSlot* spSlot_create (spSlotData* data, spBone* bone) {
spSlot* self = SUPER(NEW(_spSlot));
CONST_CAST(spSlotData*, self->data) = data;
CONST_CAST(spBone*, self->bone) = bone;
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
self->darkColor = data->darkColor == 0 ? 0 : spColor_create();
spSlot_setToSetupPose(self);
return self;
}
void spSlot_dispose (spSlot* self) {
FREE(self->deform);
FREE(self->darkColor);
FREE(self);
}
void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
if (attachment == self->attachment) return;
CONST_CAST(spAttachment*, self->attachment) = attachment;
SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time;
self->deformCount = 0;
}
void spSlot_setAttachmentTime (spSlot* self, float time) {
SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time;
}
float spSlot_getAttachmentTime (const spSlot* self) {
return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
}
void spSlot_setToSetupPose (spSlot* self) {
spColor_setFromColor(&self->color, &self->data->color);
if (self->darkColor) spColor_setFromColor(self->darkColor, self->data->darkColor);
if (!self->data->attachmentName)
spSlot_setAttachment(self, 0);
else {
spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(
self->bone->skeleton, self->data->index, self->data->attachmentName);
CONST_CAST(spAttachment*, self->attachment) = 0;
spSlot_setAttachment(self, attachment);
}
}