#include <spine/SkeletonData.h>
#include <string.h>
#include <spine/extension.h>
spSkeletonData* spSkeletonData_create () {
return NEW(spSkeletonData);
}
void spSkeletonData_dispose (spSkeletonData* self) {
int i;
for (i = 0; i < self->stringsCount; ++i)
FREE(self->strings[i]);
FREE(self->strings);
for (i = 0; i < self->bonesCount; ++i)
spBoneData_dispose(self->bones[i]);
FREE(self->bones);
for (i = 0; i < self->slotsCount; ++i)
spSlotData_dispose(self->slots[i]);
FREE(self->slots);
for (i = 0; i < self->skinsCount; ++i)
spSkin_dispose(self->skins[i]);
FREE(self->skins);
for (i = 0; i < self->eventsCount; ++i)
spEventData_dispose(self->events[i]);
FREE(self->events);
for (i = 0; i < self->animationsCount; ++i)
spAnimation_dispose(self->animations[i]);
FREE(self->animations);
for (i = 0; i < self->ikConstraintsCount; ++i)
spIkConstraintData_dispose(self->ikConstraints[i]);
FREE(self->ikConstraints);
for (i = 0; i < self->transformConstraintsCount; ++i)
spTransformConstraintData_dispose(self->transformConstraints[i]);
FREE(self->transformConstraints);
for (i = 0; i < self->pathConstraintsCount; i++)
spPathConstraintData_dispose(self->pathConstraints[i]);
FREE(self->pathConstraints);
FREE(self->hash);
FREE(self->version);
FREE(self);
}
spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
int i;
for (i = 0; i < self->bonesCount; ++i)
if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
return 0;
}
int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
int i;
for (i = 0; i < self->bonesCount; ++i)
if (strcmp(self->bones[i]->name, boneName) == 0) return i;
return -1;
}
spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
int i;
for (i = 0; i < self->slotsCount; ++i)
if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
return 0;
}
int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
int i;
for (i = 0; i < self->slotsCount; ++i)
if (strcmp(self->slots[i]->name, slotName) == 0) return i;
return -1;
}
spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
int i;
for (i = 0; i < self->skinsCount; ++i)
if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
return 0;
}
spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
int i;
for (i = 0; i < self->eventsCount; ++i)
if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
return 0;
}
spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
int i;
for (i = 0; i < self->animationsCount; ++i)
if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
return 0;
}
spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName) {
int i;
for (i = 0; i < self->ikConstraintsCount; ++i)
if (strcmp(self->ikConstraints[i]->name, constraintName) == 0) return self->ikConstraints[i];
return 0;
}
spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName) {
int i;
for (i = 0; i < self->transformConstraintsCount; ++i)
if (strcmp(self->transformConstraints[i]->name, constraintName) == 0) return self->transformConstraints[i];
return 0;
}
spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName) {
int i;
for (i = 0; i < self->pathConstraintsCount; ++i)
if (strcmp(self->pathConstraints[i]->name, constraintName) == 0) return self->pathConstraints[i];
return 0;
}