spine-sys 0.1.1

Placeholder for spine workspace
Documentation
/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#include <spine/SkeletonData.h>
#include <string.h>
#include <spine/extension.h>

spSkeletonData* spSkeletonData_create () {
	return NEW(spSkeletonData);
}

void spSkeletonData_dispose (spSkeletonData* self) {
	int i;

	for (i = 0; i < self->stringsCount; ++i)
		FREE(self->strings[i]);
	FREE(self->strings);

	for (i = 0; i < self->bonesCount; ++i)
		spBoneData_dispose(self->bones[i]);
	FREE(self->bones);

	for (i = 0; i < self->slotsCount; ++i)
		spSlotData_dispose(self->slots[i]);
	FREE(self->slots);

	for (i = 0; i < self->skinsCount; ++i)
		spSkin_dispose(self->skins[i]);
	FREE(self->skins);

	for (i = 0; i < self->eventsCount; ++i)
		spEventData_dispose(self->events[i]);
	FREE(self->events);

	for (i = 0; i < self->animationsCount; ++i)
		spAnimation_dispose(self->animations[i]);
	FREE(self->animations);

	for (i = 0; i < self->ikConstraintsCount; ++i)
		spIkConstraintData_dispose(self->ikConstraints[i]);
	FREE(self->ikConstraints);

	for (i = 0; i < self->transformConstraintsCount; ++i)
		spTransformConstraintData_dispose(self->transformConstraints[i]);
	FREE(self->transformConstraints);

	for (i = 0; i < self->pathConstraintsCount; i++)
		spPathConstraintData_dispose(self->pathConstraints[i]);
	FREE(self->pathConstraints);

	FREE(self->hash);
	FREE(self->version);

	FREE(self);
}

spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
	int i;
	for (i = 0; i < self->bonesCount; ++i)
		if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
	return 0;
}

int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
	int i;
	for (i = 0; i < self->bonesCount; ++i)
		if (strcmp(self->bones[i]->name, boneName) == 0) return i;
	return -1;
}

spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
	int i;
	for (i = 0; i < self->slotsCount; ++i)
		if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
	return 0;
}

int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
	int i;
	for (i = 0; i < self->slotsCount; ++i)
		if (strcmp(self->slots[i]->name, slotName) == 0) return i;
	return -1;
}

spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
	int i;
	for (i = 0; i < self->skinsCount; ++i)
		if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
	return 0;
}

spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
	int i;
	for (i = 0; i < self->eventsCount; ++i)
		if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
	return 0;
}

spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
	int i;
	for (i = 0; i < self->animationsCount; ++i)
		if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
	return 0;
}

spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName) {
	int i;
	for (i = 0; i < self->ikConstraintsCount; ++i)
		if (strcmp(self->ikConstraints[i]->name, constraintName) == 0) return self->ikConstraints[i];
	return 0;
}

spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName) {
	int i;
	for (i = 0; i < self->transformConstraintsCount; ++i)
		if (strcmp(self->transformConstraints[i]->name, constraintName) == 0) return self->transformConstraints[i];
	return 0;
}

spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName) {
	int i;
	for (i = 0; i < self->pathConstraintsCount; ++i)
		if (strcmp(self->pathConstraints[i]->name, constraintName) == 0) return self->pathConstraints[i];
	return 0;
}