spine-sys 0.1.1

Placeholder for spine workspace
Documentation
/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#include <spine/Color.h>
#include <spine/extension.h>

spColor* spColor_create() {
	return MALLOC(spColor, 1);
}

void spColor_dispose(spColor* self) {
	if (self) FREE(self);
}

void spColor_setFromFloats(spColor* self, float r, float g, float b, float a) {
	self->r = r;
	self->g = g;
	self->b = b;
	self->a = a;
	spColor_clamp(self);
}

void spColor_setFromColor(spColor* self, spColor* otherColor) {
	self->r = otherColor->r;
	self->g = otherColor->g;
	self->b = otherColor->b;
	self->a = otherColor->a;
}

void spColor_addColor(spColor* self, spColor* otherColor) {
	self->r += otherColor->r;
	self->g += otherColor->g;
	self->b += otherColor->b;
	self->a += otherColor->a;
	spColor_clamp(self);
}

void spColor_addFloats(spColor* self, float r, float g, float b, float a) {
	self->r += r;
	self->g += g;
	self->b += b;
	self->a += a;
	spColor_clamp(self);
}

void spColor_clamp(spColor* self) {
	if (self->r < 0) self->r = 0;
	else if (self->r > 1) self->r = 1;

	if (self->g < 0) self->g = 0;
	else if (self->g > 1) self->g = 1;

	if (self->b < 0) self->b = 0;
	else if (self->b > 1) self->b = 1;

	if (self->a < 0) self->a = 0;
	else if (self->a > 1) self->a = 1;
}