#include <spine/AnimationStateData.h>
#include <spine/extension.h>
typedef struct _ToEntry _ToEntry;
struct _ToEntry {
spAnimation* animation;
float duration;
_ToEntry* next;
};
_ToEntry* _ToEntry_create (spAnimation* to, float duration) {
_ToEntry* self = NEW(_ToEntry);
self->animation = to;
self->duration = duration;
return self;
}
void _ToEntry_dispose (_ToEntry* self) {
FREE(self);
}
typedef struct _FromEntry _FromEntry;
struct _FromEntry {
spAnimation* animation;
_ToEntry* toEntries;
_FromEntry* next;
};
_FromEntry* _FromEntry_create (spAnimation* from) {
_FromEntry* self = NEW(_FromEntry);
self->animation = from;
return self;
}
void _FromEntry_dispose (_FromEntry* self) {
FREE(self);
}
spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) {
spAnimationStateData* self = NEW(spAnimationStateData);
CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData;
return self;
}
void spAnimationStateData_dispose (spAnimationStateData* self) {
_ToEntry* toEntry;
_ToEntry* nextToEntry;
_FromEntry* nextFromEntry;
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
toEntry = fromEntry->toEntries;
while (toEntry) {
nextToEntry = toEntry->next;
_ToEntry_dispose(toEntry);
toEntry = nextToEntry;
}
nextFromEntry = fromEntry->next;
_FromEntry_dispose(fromEntry);
fromEntry = nextFromEntry;
}
FREE(self);
}
void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) {
spAnimation* to;
spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName);
if (!from) return;
to = spSkeletonData_findAnimation(self->skeletonData, toName);
if (!to) return;
spAnimationStateData_setMix(self, from, to, duration);
}
void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) {
_ToEntry* toEntry;
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
if (fromEntry->animation == from) {
toEntry = fromEntry->toEntries;
while (toEntry) {
if (toEntry->animation == to) {
toEntry->duration = duration;
return;
}
toEntry = toEntry->next;
}
break;
}
fromEntry = fromEntry->next;
}
if (!fromEntry) {
fromEntry = _FromEntry_create(from);
fromEntry->next = (_FromEntry*)self->entries;
CONST_CAST(_FromEntry*, self->entries) = fromEntry;
}
toEntry = _ToEntry_create(to, duration);
toEntry->next = fromEntry->toEntries;
fromEntry->toEntries = toEntry;
}
float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) {
_FromEntry* fromEntry = (_FromEntry*)self->entries;
while (fromEntry) {
if (fromEntry->animation == from) {
_ToEntry* toEntry = fromEntry->toEntries;
while (toEntry) {
if (toEntry->animation == to) return toEntry->duration;
toEntry = toEntry->next;
}
}
fromEntry = fromEntry->next;
}
return self->defaultMix;
}