#ifndef GrDistanceFieldTextContext_DEFINED
#define GrDistanceFieldTextContext_DEFINED
#include "GrTextContext.h"
class GrTextStrike;
class GrDistanceFieldTextContext : public GrTextContext {
public:
GrDistanceFieldTextContext(GrContext*, const SkDeviceProperties&, bool enable);
virtual ~GrDistanceFieldTextContext();
virtual void drawText(const GrPaint&, const SkPaint&, const char text[], size_t byteLength,
SkScalar x, SkScalar y) SK_OVERRIDE;
virtual void drawPosText(const GrPaint&, const SkPaint&,
const char text[], size_t byteLength,
const SkScalar pos[], SkScalar constY,
int scalarsPerPosition) SK_OVERRIDE;
virtual bool canDraw(const SkPaint& paint) SK_OVERRIDE;
private:
GrTextStrike* fStrike;
SkScalar fTextRatio;
bool fUseLCDText;
bool fEnableDFRendering;
GrTexture* fGammaTexture;
void init(const GrPaint&, const SkPaint&);
void drawPackedGlyph(GrGlyph::PackedID, SkFixed left, SkFixed top, GrFontScaler*);
void flushGlyphs(); void finish();
enum {
kMinRequestedGlyphs = 1,
kDefaultRequestedGlyphs = 64,
kMinRequestedVerts = kMinRequestedGlyphs * 4,
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;
int fCurrVertex;
};
#endif