#ifndef SkNullGLContext_DEFINED
#define SkNullGLContext_DEFINED
#include "SkGLContextHelper.h"
class SK_API SkNullGLContext : public SkGLContextHelper {
public:
SkNullGLContext() {};
virtual void makeCurrent() const SK_OVERRIDE {};
virtual void swapBuffers() const SK_OVERRIDE {};
protected:
virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE {};
};
#endif