#ifndef SkDebugGLContext_DEFINED
#define SkDebugGLContext_DEFINED
#include "SkGLContextHelper.h"
class SkDebugGLContext : public SkGLContextHelper {
public:
SkDebugGLContext() {};
virtual void makeCurrent() const SK_OVERRIDE {};
virtual void swapBuffers() const SK_OVERRIDE {};
protected:
virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE {};
};
#endif