#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "GrSurface.h"
#include "SkPoint.h"
#include "GrRenderTarget.h"
class GrResourceKey;
class GrTextureParams;
class GrTextureImpl;
class GrTexture : public GrSurface {
public:
virtual size_t gpuMemorySize() const SK_OVERRIDE;
virtual bool readPixels(int left, int top, int width, int height,
GrPixelConfig config,
void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
virtual void writePixels(int left, int top, int width, int height,
GrPixelConfig config,
const void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
virtual GrTexture* asTexture() SK_OVERRIDE { return this; }
virtual const GrTexture* asTexture() const SK_OVERRIDE { return this; }
virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return fRenderTarget.get(); }
virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return fRenderTarget.get(); }
SkFixed normalizeFixedX(SkFixed x) const {
SkASSERT(SkIsPow2(fDesc.fWidth));
return x >> fShiftFixedX;
}
SkFixed normalizeFixedY(SkFixed y) const {
SkASSERT(SkIsPow2(fDesc.fHeight));
return y >> fShiftFixedY;
}
virtual GrBackendObject getTextureHandle() const = 0;
virtual void textureParamsModified() = 0;
SK_ATTR_DEPRECATED("Renamed to textureParamsModified.")
void invalidateCachedState() { this->textureParamsModified(); }
enum FlagBits {
kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
kReturnToCache_FlagBit = kFirstBit,
};
void resetFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags & ~flags;
}
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
this->validateDesc();
}
#endif
GrTextureImpl* impl() { return reinterpret_cast<GrTextureImpl*>(this); }
const GrTextureImpl* impl() const { return reinterpret_cast<const GrTextureImpl*>(this); }
protected:
SkAutoTUnref<GrRenderTarget> fRenderTarget;
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fRenderTarget(NULL) {
fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
}
virtual ~GrTexture();
virtual void onRelease() SK_OVERRIDE;
virtual void onAbandon() SK_OVERRIDE;
void validateDesc() const;
private:
virtual void internal_dispose() const SK_OVERRIDE;
int fShiftFixedX;
int fShiftFixedY;
typedef GrSurface INHERITED;
};
class GrTextureImpl : public GrTexture {
public:
SK_DECLARE_INST_COUNT(GrTextureImpl)
void setFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags | flags;
}
void resetFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags & ~flags;
}
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fDesc.fFlags & flags);
}
void dirtyMipMaps(bool mipMapsDirty);
bool mipMapsAreDirty() const {
return kValid_MipMapsStatus != fMipMapsStatus;
}
bool hasMipMaps() const {
return kNotAllocated_MipMapsStatus != fMipMapsStatus;
}
static GrResourceKey ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID);
static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
static bool NeedsResizing(const GrResourceKey& key);
static bool NeedsBilerp(const GrResourceKey& key);
protected:
GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fMipMapsStatus(kNotAllocated_MipMapsStatus) {
}
private:
enum MipMapsStatus {
kNotAllocated_MipMapsStatus,
kAllocated_MipMapsStatus,
kValid_MipMapsStatus
};
MipMapsStatus fMipMapsStatus;
typedef GrTexture INHERITED;
};
class GrDeviceCoordTexture {
public:
GrDeviceCoordTexture() { fOffset.set(0, 0); }
GrDeviceCoordTexture(const GrDeviceCoordTexture& other) {
*this = other;
}
GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset)
: fTexture(SkSafeRef(texture))
, fOffset(offset) {
}
GrDeviceCoordTexture& operator=(const GrDeviceCoordTexture& other) {
fTexture.reset(SkSafeRef(other.fTexture.get()));
fOffset = other.fOffset;
return *this;
}
const SkIPoint& offset() const { return fOffset; }
void setOffset(const SkIPoint& offset) { fOffset = offset; }
void setOffset(int ox, int oy) { fOffset.set(ox, oy); }
GrTexture* texture() const { return fTexture.get(); }
GrTexture* setTexture(GrTexture* texture) {
fTexture.reset(SkSafeRef(texture));
return texture;
}
private:
SkAutoTUnref<GrTexture> fTexture;
SkIPoint fOffset;
};
#endif