sge 1.2.0

Simple game engine
Documentation
# Post-processing effects

You can apply post processsing effects onto the screen with one of the following functions:

- [`bloom_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.bloom_screen.html
- [`blur_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.blur_screen.html
- [`brighten_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.brighten_screen.html
- [`chromatic_abberation_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.chromatic_abberation_screen.html
- [`contrast_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.contrast_screen.html
- [`film_grain_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.film_grain_screen.html
- [`greyscale_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.greyscale_screen.html
- [`hue_rotate_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.hue_rotate_screen.html
- [`invert_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.invert_screen.html
- [`pixelate_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.pixelate_screen.html
- [`saturate_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.saturate_screen.html
- [`sharpen_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.sharpen_screen.html
- [`vignette_screen`]https://docs.rs/sge/latest/sge/prelude/post_processing/fn.vignette_screen.html

These effects will be applied to everything that has already been rendered out
on the screen, but not anything that was rendered afterwards. This will also
create new draw queues.

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See: [post processing module](https://docs.rs/sge/latest/sge/prelude/post_processing/index.html)