sge 1.2.0

Simple game engine
Documentation
# Debugging

SGE comes with a set of tools for measuring performance and resource usage,
useful for checking for any inefficiencies or memory leaks.

There are functions for checking performance directly.

- [`avg_fps`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.avg_fps.html
- [`max_fps`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.max_fps.html
- [`min_fps`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.min_fps.html
- [`get_draw_calls`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_draw_calls.html
- [`get_drawn_objects`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_drawn_objects.html
- [`get_engine_time`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_engine_time.html
- [`get_index_count`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_index_count.html
- [`get_max_draw_calls`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_max_draw_calls.html
- [`get_max_drawn_objects`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_max_drawn_objects.html
- [`get_max_engine_time`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_max_engine_time.html
- [`get_max_index_count`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_max_index_count.html
- [`get_max_vertex_count`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_max_vertex_count.html
- [`get_vertex_count`]https://docs.rs/sge/latest/sge/prelude/debugging/fn.get_vertex_count.html

See: [debugging module](https://docs.rs/sge/latest/sge/prelude/debugging/index.html)

There are also some built-in debug visualisations such as drawing a window,
using the engine's built-in UI library, that shows graphs of the number of
vertices/indices drawn and lots of other information.

Use `draw_debug_info` for graphs, or `draw_simple_debug_info` for just numbers
(better performance).

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See: [debug visualisations module](https://docs.rs/sge/latest/sge/prelude/debug_visualisations/index.html)