sdl2-sys 0.38.0

Raw SDL2 bindings for Rust, used internally rust-sdl2
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#if SDL_VIDEO_DRIVER_WINDOWS && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)

#include "SDL_windowsvideo.h"

#include "../../events/SDL_mouse_c.h"


DWORD SDL_last_warp_time = 0;
HCURSOR SDL_cursor = NULL;
static SDL_Cursor *SDL_blank_cursor = NULL;

static int rawInputEnableCount = 0;

static int
ToggleRawInput(SDL_bool enabled)
{
    RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */

    if (enabled) {
        rawInputEnableCount++;
        if (rawInputEnableCount > 1) {
            return 0;  /* already done. */
        }
    } else {
        if (rawInputEnableCount == 0) {
            return 0;  /* already done. */
        }
        rawInputEnableCount--;
        if (rawInputEnableCount > 0) {
            return 0;  /* not time to disable yet */
        }
    }

    if (!enabled) {
        rawMouse.dwFlags |= RIDEV_REMOVE;
    }

    /* (Un)register raw input for mice */
    if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
        /* Reset the enable count, otherwise subsequent enable calls will
           believe raw input is enabled */
        rawInputEnableCount = 0;

        /* Only return an error when registering. If we unregister and fail,
           then it's probably that we unregistered twice. That's OK. */
        if (enabled) {
            return SDL_Unsupported();
        }
    }
    return 0;
}


static SDL_Cursor *
WIN_CreateDefaultCursor()
{
    SDL_Cursor *cursor;

    cursor = SDL_calloc(1, sizeof(*cursor));
    if (cursor) {
        cursor->driverdata = LoadCursor(NULL, IDC_ARROW);
    } else {
        SDL_OutOfMemory();
    }

    return cursor;
}

static SDL_Cursor *
WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
    /* msdn says cursor mask has to be padded out to word alignment. Not sure
        if that means machine word or WORD, but this handles either case. */
    const size_t pad = (sizeof (size_t) * 8);  /* 32 or 64, or whatever. */
    SDL_Cursor *cursor;
    HICON hicon;
    HICON hcursor;
    HDC hdc;
    BITMAPV4HEADER bmh;
    LPVOID pixels;
    LPVOID maskbits;
    size_t maskbitslen;
    SDL_bool isstack;
    ICONINFO ii;

    SDL_zero(bmh);
    bmh.bV4Size = sizeof(bmh);
    bmh.bV4Width = surface->w;
    bmh.bV4Height = -surface->h; /* Invert the image */
    bmh.bV4Planes = 1;
    bmh.bV4BitCount = 32;
    bmh.bV4V4Compression = BI_BITFIELDS;
    bmh.bV4AlphaMask = 0xFF000000;
    bmh.bV4RedMask   = 0x00FF0000;
    bmh.bV4GreenMask = 0x0000FF00;
    bmh.bV4BlueMask  = 0x000000FF;

    maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
    maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack);
    if (maskbits == NULL) {
        SDL_OutOfMemory();
        return NULL;
    }

    /* AND the cursor against full bits: no change. We already have alpha. */
    SDL_memset(maskbits, 0xFF, maskbitslen);

    hdc = GetDC(NULL);
    SDL_zero(ii);
    ii.fIcon = FALSE;
    ii.xHotspot = (DWORD)hot_x;
    ii.yHotspot = (DWORD)hot_y;
    ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
    ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
    ReleaseDC(NULL, hdc);
    SDL_small_free(maskbits, isstack);

    SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
    SDL_assert(surface->pitch == surface->w * 4);
    SDL_memcpy(pixels, surface->pixels, surface->h * surface->pitch);

    hicon = CreateIconIndirect(&ii);

    DeleteObject(ii.hbmColor);
    DeleteObject(ii.hbmMask);

    if (!hicon) {
        WIN_SetError("CreateIconIndirect()");
        return NULL;
    }

    /* The cursor returned by CreateIconIndirect does not respect system cursor size
        preference, use CopyImage to duplicate the cursor with desired sizes */
    hcursor = CopyImage(hicon, IMAGE_CURSOR, surface->w, surface->h, 0);
    DestroyIcon(hicon);

    if (!hcursor) {
        WIN_SetError("CopyImage()");
        return NULL;
    }

    cursor = SDL_calloc(1, sizeof(*cursor));
    if (cursor) {
        cursor->driverdata = hcursor;
    } else {
        DestroyIcon(hcursor);
        SDL_OutOfMemory();
    }

    return cursor;
}

static SDL_Cursor *
WIN_CreateBlankCursor()
{
    SDL_Cursor *cursor = NULL;
    SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, 32, 32, 32, SDL_PIXELFORMAT_ARGB8888);
    if (surface) {
        cursor = WIN_CreateCursor(surface, 0, 0);
        SDL_FreeSurface(surface);
    }
    return cursor;
}

static SDL_Cursor *
WIN_CreateSystemCursor(SDL_SystemCursor id)
{
    SDL_Cursor *cursor;
    LPCTSTR name;

    switch(id)
    {
    default:
        SDL_assert(0);
        return NULL;
    case SDL_SYSTEM_CURSOR_ARROW:     name = IDC_ARROW; break;
    case SDL_SYSTEM_CURSOR_IBEAM:     name = IDC_IBEAM; break;
    case SDL_SYSTEM_CURSOR_WAIT:      name = IDC_WAIT; break;
    case SDL_SYSTEM_CURSOR_CROSSHAIR: name = IDC_CROSS; break;
    case SDL_SYSTEM_CURSOR_WAITARROW: name = IDC_WAIT; break;
    case SDL_SYSTEM_CURSOR_SIZENWSE:  name = IDC_SIZENWSE; break;
    case SDL_SYSTEM_CURSOR_SIZENESW:  name = IDC_SIZENESW; break;
    case SDL_SYSTEM_CURSOR_SIZEWE:    name = IDC_SIZEWE; break;
    case SDL_SYSTEM_CURSOR_SIZENS:    name = IDC_SIZENS; break;
    case SDL_SYSTEM_CURSOR_SIZEALL:   name = IDC_SIZEALL; break;
    case SDL_SYSTEM_CURSOR_NO:        name = IDC_NO; break;
    case SDL_SYSTEM_CURSOR_HAND:      name = IDC_HAND; break;
    }

    cursor = SDL_calloc(1, sizeof(*cursor));
    if (cursor) {
        HICON hicon;

        hicon = LoadCursor(NULL, name);

        cursor->driverdata = hicon;
    } else {
        SDL_OutOfMemory();
    }

    return cursor;
}

static void
WIN_FreeCursor(SDL_Cursor * cursor)
{
    HICON hicon = (HICON)cursor->driverdata;

    DestroyIcon(hicon);
    SDL_free(cursor);
}

static int
WIN_ShowCursor(SDL_Cursor * cursor)
{
    if (!cursor) {
        cursor = SDL_blank_cursor;
    }
    if (cursor) {
        SDL_cursor = (HCURSOR)cursor->driverdata;
    } else {
        SDL_cursor = NULL;
    }
    if (SDL_GetMouseFocus() != NULL) {
        SetCursor(SDL_cursor);
    }
    return 0;
}

void
WIN_SetCursorPos(int x, int y)
{
    /* We need to jitter the value because otherwise Windows will occasionally inexplicably ignore the SetCursorPos() or SendInput() */
    SetCursorPos(x, y);
    SetCursorPos(x+1, y);
    SetCursorPos(x, y);

    /* Flush any mouse motion prior to or associated with this warp */
    SDL_last_warp_time = GetTickCount();
    if (!SDL_last_warp_time) {
        SDL_last_warp_time = 1;
    }
}

static void
WIN_WarpMouse(SDL_Window * window, int x, int y)
{
    SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
    HWND hwnd = data->hwnd;
    POINT pt;

    /* Don't warp the mouse while we're doing a modal interaction */
    if (data->in_title_click || data->focus_click_pending) {
        return;
    }

    pt.x = x;
    pt.y = y;
    ClientToScreen(hwnd, &pt);
    WIN_SetCursorPos(pt.x, pt.y);

    /* Send the exact mouse motion associated with this warp */
    SDL_SendMouseMotion(window, SDL_GetMouse()->mouseID, 0, x, y);
}

static int
WIN_WarpMouseGlobal(int x, int y)
{
    POINT pt;

    WIN_ScreenPointFromSDL(&x, &y, NULL);
    pt.x = x;
    pt.y = y;
    SetCursorPos(pt.x, pt.y);
    return 0;
}

static int
WIN_SetRelativeMouseMode(SDL_bool enabled)
{
    return ToggleRawInput(enabled);
}

static int
WIN_CaptureMouse(SDL_Window *window)
{
    if (window) {
        SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
        SetCapture(data->hwnd);
    } else {
        SDL_Window *focus_window = SDL_GetMouseFocus();
       
        if (focus_window) {
            SDL_WindowData *data = (SDL_WindowData *)focus_window->driverdata;
            if (!data->mouse_tracked) {
                SDL_SetMouseFocus(NULL);
            }
        }
        ReleaseCapture();
    }

    return 0;
}

static Uint32
WIN_GetGlobalMouseState(int *x, int *y)
{
    Uint32 retval = 0;
    POINT pt = { 0, 0 };
    SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;

    GetCursorPos(&pt);
    *x = (int) pt.x;
    *y = (int) pt.y;
    WIN_ScreenPointToSDL(x, y);

    retval |= GetAsyncKeyState(!swapButtons ? VK_LBUTTON : VK_RBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
    retval |= GetAsyncKeyState(!swapButtons ? VK_RBUTTON : VK_LBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
    retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
    retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
    retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0;

    return retval;
}

void
WIN_InitMouse(_THIS)
{
    SDL_Mouse *mouse = SDL_GetMouse();

    mouse->CreateCursor = WIN_CreateCursor;
    mouse->CreateSystemCursor = WIN_CreateSystemCursor;
    mouse->ShowCursor = WIN_ShowCursor;
    mouse->FreeCursor = WIN_FreeCursor;
    mouse->WarpMouse = WIN_WarpMouse;
    mouse->WarpMouseGlobal = WIN_WarpMouseGlobal;
    mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
    mouse->CaptureMouse = WIN_CaptureMouse;
    mouse->GetGlobalMouseState = WIN_GetGlobalMouseState;

    SDL_SetDefaultCursor(WIN_CreateDefaultCursor());

    SDL_blank_cursor = WIN_CreateBlankCursor();

    WIN_UpdateMouseSystemScale();
}

void
WIN_QuitMouse(_THIS)
{
    if (rawInputEnableCount) {  /* force RAWINPUT off here. */
        rawInputEnableCount = 1;
        ToggleRawInput(SDL_FALSE);
    }

    if (SDL_blank_cursor) {
        WIN_FreeCursor(SDL_blank_cursor);
        SDL_blank_cursor = NULL;
    }
}

/* For a great description of how the enhanced mouse curve works, see:
 * https://superuser.com/questions/278362/windows-mouse-acceleration-curve-smoothmousexcurve-and-smoothmouseycurve
 * http://www.esreality.com/?a=post&id=1846538/
 */
static SDL_bool
LoadFiveFixedPointFloats(BYTE *bytes, float *values)
{
    int i;

    for (i = 0; i < 5; ++i) {
        float fraction = (float)((Uint16) bytes[1] << 8 | bytes[0]) / 65535.0f;
        float value = (float)(((Uint16)bytes[3] << 8) | bytes[2]) + fraction;
        *values++ = value;
        bytes += 8;
    }
    return SDL_TRUE;
}

static void
WIN_SetEnhancedMouseScale(int mouse_speed)
{
    float scale = (float) mouse_speed / 10.0f;
    HKEY hKey;
    DWORD dwType = REG_BINARY;
    BYTE value[40];
    DWORD length = sizeof(value);
    int i;
    float xpoints[5];
    float ypoints[5];
    float scale_points[10];
    const int dpi = 96; // FIXME, how do we handle different monitors with different DPI?
    const float display_factor = 3.5f * (150.0f / dpi);

    if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Control Panel\\Mouse", 0, KEY_READ, &hKey)  == ERROR_SUCCESS) {
        if (RegQueryValueExW(hKey, L"SmoothMouseXCurve", 0, &dwType, value, &length) == ERROR_SUCCESS &&
            LoadFiveFixedPointFloats(value, xpoints) &&
            RegQueryValueExW(hKey, L"SmoothMouseYCurve", 0, &dwType, value, &length) == ERROR_SUCCESS &&
            LoadFiveFixedPointFloats(value, ypoints)) {
            for (i = 0; i < 5; ++i) {
                float gain;
                if (xpoints[i] > 0.0f) {
                    gain = (ypoints[i] / xpoints[i]) * scale;
                } else {
                    gain = 0.0f;
                }
                scale_points[i * 2] = xpoints[i];
                scale_points[i * 2 + 1] = gain / display_factor;
                //SDL_Log("Point %d = %f,%f\n", i, scale_points[i * 2], scale_points[i * 2 + 1]);
            }
            SDL_SetMouseSystemScale(SDL_arraysize(scale_points), scale_points);
        }
        RegCloseKey(hKey);
    }
}

static void
WIN_SetLinearMouseScale(int mouse_speed)
{
    static float mouse_speed_scale[] = {
        0.0f,
        1 / 32.0f,
        1 / 16.0f,
        1 / 8.0f,
        2 / 8.0f,
        3 / 8.0f,
        4 / 8.0f,
        5 / 8.0f,
        6 / 8.0f,
        7 / 8.0f,
        1.0f,
        1.25f,
        1.5f,
        1.75f,
        2.0f,
        2.25f,
        2.5f,
        2.75f,
        3.0f,
        3.25f,
        3.5f
    };

    if (mouse_speed > 0 && mouse_speed < SDL_arraysize(mouse_speed_scale)) {
        SDL_SetMouseSystemScale(1, &mouse_speed_scale[mouse_speed]);
    }
}

void
WIN_UpdateMouseSystemScale()
{
    int mouse_speed;
    int params[3] = { 0, 0, 0 };

    if (SystemParametersInfo(SPI_GETMOUSESPEED, 0, &mouse_speed, 0) &&
        SystemParametersInfo(SPI_GETMOUSE, 0, params, 0)) {
        if (params[2]) {
            WIN_SetEnhancedMouseScale(mouse_speed);
        } else {
            WIN_SetLinearMouseScale(mouse_speed);
        }
    }
}

#endif /* SDL_VIDEO_DRIVER_WINDOWS */

/* vi: set ts=4 sw=4 expandtab: */