use scena::{
Assets, Color, GeometryDesc, MaterialDesc, OrbitControls, PointerEvent, Renderer, Scene,
TouchEvent, Vec3,
};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let assets = Assets::new();
let geometry = assets.create_geometry(GeometryDesc::box_xyz(0.8, 0.45, 0.35));
let material = assets.create_material(MaterialDesc::unlit(Color::from_srgb_u8(90, 180, 220)));
let mut scene = Scene::new();
scene.mesh(geometry, material).add()?;
let camera = scene.add_default_camera()?;
let mut controls = OrbitControls::new(Vec3::ZERO, 2.0).with_damping(0.15);
controls.handle_pointer(PointerEvent::primary_pressed(160.0, 120.0));
controls.handle_pointer(PointerEvent::moved(168.0, 116.0, 8.0, -4.0));
controls.handle_touch(TouchEvent::pinch(168.0, 116.0, -0.1));
controls.handle_pointer(PointerEvent::wheel(168.0, 116.0, -0.25));
controls.apply_to_scene(&mut scene, camera)?;
let mut renderer = Renderer::headless(320, 240)?;
renderer.prepare_with_assets(&mut scene, &assets)?;
renderer.render_active(&scene)?;
Ok(())
}