use scena::{
Aabb, Assets, Color, GeometryDesc, LabelDesc, MaterialDesc, PerspectiveCamera, Renderer, Scene,
Transform, Vec3,
};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let assets = Assets::new();
let axes = assets.create_geometry(GeometryDesc::axes(1.0));
let bounds = assets.create_geometry(GeometryDesc::bounding_box(Aabb::new(
Vec3::new(-0.5, -0.5, -0.5),
Vec3::new(0.5, 0.5, 0.5),
)));
let anchor = assets.create_geometry(GeometryDesc::anchor_marker(0.15));
let material =
assets.create_material(MaterialDesc::line(Color::from_srgb_u8(200, 220, 255), 1.0));
let mut scene = Scene::new();
scene.mesh(axes, material).add()?;
scene.mesh(bounds, material).add()?;
scene.mesh(anchor, material).add()?;
let label = LabelDesc::msdf("origin")
.with_color(Color::from_srgb_u8(255, 255, 255))
.with_size(14.0);
scene.add_label(
scene.root(),
label,
Transform {
translation: Vec3::new(0.0, 0.15, 0.0),
..Transform::default()
},
)?;
let camera = scene.add_perspective_camera(
scene.root(),
PerspectiveCamera::default(),
Transform::default(),
)?;
scene.set_active_camera(camera)?;
let mut renderer = Renderer::headless(200, 120)?;
renderer.prepare_with_assets(&mut scene, &assets)?;
renderer.render_active(&scene)?;
println!("labels_helpers labels=1");
Ok(())
}