use scena::{Assets, Color, GeometryDesc, MaterialDesc, Renderer, Scene};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let assets = Assets::new();
let geometry = assets.create_geometry(GeometryDesc::box_xyz(0.7, 0.45, 0.35));
let material = assets.create_material(MaterialDesc::unlit(Color::from_srgb_u8(90, 148, 255)));
let mut scene = Scene::new();
scene.mesh(geometry, material).add()?;
let camera = scene.add_default_camera()?;
scene.frame_all_with_assets(camera, &assets)?;
scene.set_active_camera(camera)?;
let mut renderer = Renderer::headless(64, 64)?;
renderer.prepare_with_assets(&mut scene, &assets)?;
renderer.render_active(&scene)?;
let center = &renderer.frame_rgba8()[((32 * 64 + 32) * 4)..((32 * 64 + 33) * 4)];
println!("headless_ci center={center:?}");
Ok(())
}