#![allow(dead_code)]
#[allow(dead_code)]
#[derive(Debug, Clone, PartialEq)]
pub struct UvEditorView {
pub pan: [f32; 2],
pub zoom: f32,
pub show_grid: bool,
pub show_seams: bool,
pub active_layer: u32,
}
#[allow(dead_code)]
pub fn default_uv_editor_view() -> UvEditorView {
UvEditorView {
pan: [0.0, 0.0],
zoom: 1.0,
show_grid: true,
show_seams: true,
active_layer: 0,
}
}
#[allow(dead_code)]
pub fn uv_editor_pan(view: &mut UvEditorView, delta: [f32; 2]) {
view.pan[0] += delta[0];
view.pan[1] += delta[1];
}
#[allow(dead_code)]
pub fn uv_editor_zoom(view: &mut UvEditorView, factor: f32) {
view.zoom = (view.zoom * factor).clamp(0.01, 100.0);
}
#[allow(dead_code)]
pub fn uv_to_screen(view: &UvEditorView, uv: [f32; 2], viewport: [f32; 2]) -> [f32; 2] {
let x = (uv[0] - view.pan[0]) * view.zoom * viewport[0];
let y = (uv[1] - view.pan[1]) * view.zoom * viewport[1];
[x, y]
}
#[allow(dead_code)]
pub fn screen_to_uv(view: &UvEditorView, screen: [f32; 2], viewport: [f32; 2]) -> [f32; 2] {
let u = screen[0] / (view.zoom * viewport[0]) + view.pan[0];
let v = screen[1] / (view.zoom * viewport[1]) + view.pan[1];
[u, v]
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_zoom_is_one() {
let v = default_uv_editor_view();
assert_eq!(v.zoom, 1.0);
}
#[test]
fn default_pan_is_zero() {
let v = default_uv_editor_view();
assert_eq!(v.pan, [0.0, 0.0]);
}
#[test]
fn default_show_grid_is_true() {
let v = default_uv_editor_view();
assert!(v.show_grid);
}
#[test]
fn pan_adds_delta() {
let mut v = default_uv_editor_view();
uv_editor_pan(&mut v, [0.1, 0.2]);
assert!((v.pan[0] - 0.1).abs() < 1e-6);
assert!((v.pan[1] - 0.2).abs() < 1e-6);
}
#[test]
fn zoom_multiplies() {
let mut v = default_uv_editor_view();
uv_editor_zoom(&mut v, 2.0);
assert!((v.zoom - 2.0).abs() < 1e-6);
}
#[test]
fn zoom_clamps_minimum() {
let mut v = default_uv_editor_view();
uv_editor_zoom(&mut v, 0.0);
assert!(v.zoom >= 0.01);
}
#[test]
fn zoom_clamps_maximum() {
let mut v = default_uv_editor_view();
uv_editor_zoom(&mut v, 1_000_000.0);
assert!(v.zoom <= 100.0);
}
#[test]
fn uv_to_screen_and_back_round_trips() {
let v = default_uv_editor_view();
let uv = [0.3, 0.7];
let viewport = [512.0, 512.0];
let screen = uv_to_screen(&v, uv, viewport);
let uv2 = screen_to_uv(&v, screen, viewport);
assert!((uv2[0] - uv[0]).abs() < 1e-5);
assert!((uv2[1] - uv[1]).abs() < 1e-5);
}
#[test]
fn uv_to_screen_at_origin() {
let v = default_uv_editor_view();
let screen = uv_to_screen(&v, [0.0, 0.0], [100.0, 100.0]);
assert_eq!(screen, [0.0, 0.0]);
}
}